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Political Science 348�Elements of games

  1. The Pearl Harbor Game
  2. Basic questions
  3. Terms

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I. The Pearl Harbor Game

  • Consider Japan’s decision to attack Pearl Harbor and started a war with the US in 1941
  • Will illustrate what we need to know in order to write down a game.

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Problem: Japan’s Dilemma

  • Japan invades China, occupies French Indochina

  • Current situation is unsustainable: US and British sanction on Oil, Steel, freezing Japanese assets

  • Possible ways forward?

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A Diplomatic Compromise?

US

Japan

US is negotiating from a position of strength; Japan must give up all its conquest.

US is much stronger than Japan, Japan will never dare to attack the US.

Sanction exerts increasing pressure on Japan.

Sunk cost: hundreds of thousands have died trying to conquer China, too late to give up.

No Incentive to “deviate” from the path of war: Conceding to the demand is as bad as losing a war.

Commitment problems: If Japan agree to US demands now, there is no guarantee that US will not demand even more later.

Why couldn’t US and Japan find a diplomatic compromise that both sides can live with?

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Going North� vs �Going South

  • Northern Strategy.

Objectives: Attacking the Soviet Union, occupy Mongolia and the Russian Far East

Advantages

Disadvantages

  • Close to home

  • Enemy (Soviet Union) is distracted, focused on fighting Germany in Europe

  • Neutralize Soviet threat to Japan

  • Help German ally win the world war

  • Japan has a relatively weak army; the Japanese army has been recently defeated by the Soviets

  • Even Japan can successfully occupy the Russian Far East, these remote region offer little labor or resources

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Going North� vs �Going South

  • Northern Strategy.

Objectives: Attacking the Soviet Union, occupy Mongolia and the Russian Far East

Advantages

Disadvantages

  • Close to home

  • Enemy (Soviet Union) is distracted, focused on fighting Germany in Europe

  • Neutralize Soviet threat to Japan

  • Help German ally win the world war

  • Japan has a relatively weak army; the Japanese army has been recently defeated by the Soviets

  • Even Japan can successfully occupy the Russian Far East, these remote region offer little labor or resources

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Objectives

1.Preemptive strike on US Pacific fleet at Pearl Harbor

2. Attack British, Dutch and US colonies in Southeast Asia

Southern Strategy

Advantages

Disadvantages

  • Enemy (Western powers) are distracted, focused on fighting Germany in Europe

  • Neutralize Western threat to Japan

  • Help German ally win the world war

  • Japan has a very powerful navy undefeated in recent history

  • Some local population might support Japan anti European/American colonialism

  • Resource: Oil and Rubber
  • Far from home

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Objectives

1.Preemptive strike on US Pacific fleet at Pearl Harbor

2. Attack British, Dutch and US colonies in Southeast Asia

Southern Strategy

Advantages

Disadvantages

  • Enemy (Western powers) are distracted, focused on fighting Germany in Europe

  • Neutralize Western threat to Japan

  • Help German ally win the world war

  • Japan has a very powerful navy undefeated in recent history

  • Some local population might support Japan anti European/American colonialism

  • Resource: Oil and Rubber
  • Far from home

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South

Advantages

Disadvantages

  • Enemy (Western powers) are distracted, focused on fighting Germany in Europe
  • Neutralize Western threat to Japan
  • Help German ally win the world war
  • Japan has a very powerful navy undefeated in recent history
  • Some local population might support Japan anti European/American colonialism
  • Occupation of Southeast Asia can provide a large amount of oil, rubber, and labor to support Japan’s war effort.
  • Resource: Oil and Rubber
  • Far from home

North

Advantages

Disadvantages

  • Close to home
  • Enemy (Soviet Union) is distracted, focused on fighting Germany in Europe
  • Neutralize Soviet threat to Japan
  • Help German ally win the world war

  • Japan has a relatively weak army; the Japanese army has been recently defeated by the Soviets
  • Even Japan can successfully occupy the Russian Far East, these remote region offer little labor or resources

Comparison of alternatives along these dimensions

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South

Advantages

Disadvantages

  • Japan has a very powerful navy undefeated in recent history
  • Some local population might support Japan anti European/American colonialism
  • Occupation of Southeast Asia can provide a large amount of oil, rubber, and labor to support Japan’s war effort.
  • Resource: Oil and Rubber
  • Far from home

North

Advantages

Disadvantages

  • Close to home
  • Japan has a relatively weak army; the Japanese army has been recently defeated by the Soviets
  • Even Japan can successfully occupy the Russian Far East, these remote region offer little labor or resources

Comparison of alternatives along these dimensions

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Why did Japan adopt the Southern Strategy?

  • Agreed that chance of success was low

  • Lack of alternative
    • Northern strategy is high risk, low reward,
    • Diplomacy fails

  • Limited success of Southern strategy provide economic benefit even if war cannot be won outright.

  • Strategy is often about choices between bad and worse.

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Factors that go into making this kind of decision

  • Comparison of alternatives along these dimensions

1. Probability of success or failure

    • 1.1. The Pearl Attack: secrecy, untested tactic (carrier warfare)
    • 1.2. War with the US: resources, labor, industrial capacity

2. Expected benefits of success (e.g. resource, labor)

3. Expected costs of different policies

    • Include direct cost
    • opportunity costs (the advantage of forgone alternative)

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Strategic Games

  • Games, or strategic games, occur when it is necessary to take into account the responses of others.
  • Everyone is aware of that others are taking their responses into account.
  • These are called strategic decisions
    • game theory is the principal tool for studying them.

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II. Basic questions

Begin to formalize this story by identifying the elements of the problem.

  1. Conflict of interest
  2. Simultaneous or sequential moves?
  3. Can players change the rules of the game?
  4. Information
  5. Repetition
  6. Enforceability*

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1. Conflict of interest

  • Players’ interests may be in total conflict: zero-sum or constant-sum game.
    • Some quantity needs to be divided up: a gain for one is a loss for another.
    • A purely distributional problem. (e.g. Fight over territory)

  • Usually in economics and politics, deals are possible that make all players better off
    • positive-sum. (e.g. Trade Agreement)

  • Games that combine conflict of interest and benefits from cooperation are called mixed-motive.

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2. Timing of moves

  • A move is the action that a player can take at some point in the game.
  • Moves can be sequential: one player goes first, the other responds (Japan decide whether to go to war after seeing the diplomatic result).
  • Sometimes moves are essentially simultaneous.
  • Also characterize moves as simultaneous if the second player doesn’t know what the first has done.

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2. Timing of moves: Simultaneous

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2. Timing of moves: Sequential

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3. Can actors change the rules of the game?

  • We will typically assume that the rules of the game are fixed
  • However, in politics, it is often the case that certain actors can change the rules of the game
  • Examples:
    • Agenda-setting (e.g. UNSC Draft Resolutions)
    • Creating institutions
  • If the rules can be changed, this involves specifying a pregame that happens before the game itself
    • E.g., creating the rules of an institution, such as the WTO’s dispute-resolution mechanism.

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4. Information

  • Do both players have full information about the probabilities and payoffs in the game?

  • If so, this is called a full or complete information game.
  • If not, this is a game of incomplete information.

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Incomplete Information

If information is incomplete, do both players share the same information?

  • If yes, this is a game of symmetric information.

e.g. is it going to rain before the Battle of Agincourt (1415)?

  • If no, this is a game of asymmetric or private information.

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Asymmetric Information

  • In asymmetric information games: I know my own payoffs, but you don’t.
  • Bluffing, signaling, and screening become central.

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Solutions to Imperfect Information

  • Signaling occurs when a better-informed player takes steps to reveal information.

  • Screening is used by the less-informed player.

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5. Repetition

  • Some games are one-shot
    • played only once.
  • Some games played repetitively.
    • Most international interactions are repetitive.
  • Games played over time create new dynamics:
    • reputation
    • trading off short-term benefits and long-term costs.

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6. Enforceability*

  • Sometimes external (third-party) enforcement is available
    • E.g. courts to enforce contracts.
  • This can increase the range of mutually-beneficial deals that can be reached
    • the “right to be sued.”

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Enforceability*

  • In IR, unusual to have 3d-party (neutral) enforcement available.
  • So, any enforcement has to be done by the players themselves
    • agreements must be self-enforcing.

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III. Terminology

  1. Strategy
  2. Payoffs
  3. Common knowledge
  4. Equilibrium

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Strategy

A strategy is a complete plan for playing the game.

  • If game is one-shot with just two possible actions, the description of the strategy is simple.
  • If repetition or multiple actions, complex because you have to specify how to act in every conceivable contingency.
  • Rule of thumb: you have appropriately described a strategy if you could write it down for someone else, and they would play exactly the same way as you.

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Payoffs

Example: Lunch Game

A payoff is how much each player value each outcome

  • Payoffs tell us whether the game is coordination, zero-sum, or mixed-motive.
  • Sometimes, adequate just to rank outcomes (1, 2, 3 …).
  • At other times, need more precision and so have to attach a numerical scale to outcomes (like dollars).
  • Payoff can be material or nonmaterial

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Payoffs and Risk

  • Payoffs captures everything associated with an outcome that an actor cares about.
  • In assigning payoffs, sometimes have to think about players’ attitudes toward risk.
    • Are they risk-averse or risk-neutral?
    • Would they prefer to take a risk rather than choosing a safe but possibly second-rate outcome?

Would you take $1000 right now or enter a lottery with 0.00001 chance of winning $200 million?

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Common knowledge of rules

Players must all share a common understanding of the rules of the game, even if there is incomplete information in the sense discussed earlier.

Definition (more formally): Any information that all players know, that all players know that all players know, and so on, is common knowledge.

Need to agree on:

  • what moves available
  • order of moves
  • who is playing
  • that all players are rational
  • Also, know that others share all these beliefs, and they know that you do, etc.

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Equilibrium

The point of game theory is to identify equilibria.

  • Definition: each player is using the strategy that is a best response to the strategy being used by the other player.
  • Given the strategy of each, neither has an incentive to unilaterally change their strategy (deviation).