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OITP

IN KAJAANI

Presented By Group B

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Our group consists of 4 AGVE students and 1 GDT student from NYP, and we collaborated with one student from KAMK.

ABOUT OUR TEAM

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    • KAMK has 3 different tracks to choose Rapid Development, Teams of 1-3 people 1-3 weeks of work, fast developing of a prototype.
    • Game Development competition, Team of max 10 people, choose a competition to participate in.
    • Published Game, Team of max 10 people, publish a game in any marketplace.�

We chose to do the Published Game track for 15 credits which is around; 405hrs of work.

PROJECT OVERVIEW

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In our game, the player is a kitten, who while on a dare, loses her way home. She tries to find her way back through wacky hijinks, puzzles, and fetch quests. Along the way, she meets new friends while overcoming her childhood fears.

GAME CONCEPT

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Our Project Scope was to develop a top-down 3D RPG, with visuals and animations similar to that of a storybook within the 3 months of the Summer Studies Course. It is intentioned to be asset-heavy with casual/simple-to-understand gameplay elements, programmed in Unity.

PROJECT BACKGROUND

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GAME LINK

Game on Steam

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GAMEPLAY

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3D Assets & Layout

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UI

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3D Assets and Concepts

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Animations and Steam Assets

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3D assets and Concepts

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Layout and Animation

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3D Assets & Layout

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UI & Audio

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OUR ACCOMPLISHMENTS

What have we learnt?

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    • Experimenting with a new art style.

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    • Learning to communicate within a team with different personalities.

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    • Releasing a game on Steam.

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    • Delegating work tasks effectively.

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    • Learning to make mistakes, mistakes are okay.

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TEAM BONDING

For team bonding sessions, we went to a nearby cafe, went to check out museums, hiked, ate out, went bowling, played pool, board games and even visited our KAMK teammate’s house to hang out before we flew off.

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THANK YOU