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What is making?

bit.ly/makecult

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SHARE

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GIVE

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LEARN

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PROPER�RESOURCES

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PLAY

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PARTICIPATE

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What defines

a maker culture?

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Sharing/Giving

Learning

Proper Resources

Play/Experimentation

Participation

maker culture

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SHARING

ROUNDS

PUBLIC

KNOWLEDGE

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GIVING

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LEARNING

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SOFT

SKILLS

PROBLEM-SOLVING

TEAMWORK & COLLABORATION

DESIGN THINKING

INNOVATION FRAMEWORKS

MOONSHOT MINDSET

PROJECT or DESIGN-BASED LEARNING

GRIT/PERSISTENCE

CREATIVITY

FLEXIBILITY

EXPERIMENTATION

OKAY WITH FAILURE

REFLECTION

EMPATHY

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PHYSICAL & DIGITAL

SKILLS

BUILDING/CONSTRUCTING

DIGITAL COLLABORATION

DIGITAL CITIZENSHIP

CODING

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PROPER�RESOURCES

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PROPER�RESOURCES

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PROPER�RESOURCES

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Spaces for making

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TIME

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OPTIONS

One a month lunchtime

One a week lunchtime

Genius hour (Weekly)

Genius hour (Daily)

20time

Full day

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PLAY

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PARTICIPATE

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Let’s evaluate

where we’re at

bit.ly/makeculture

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How would you describe your vision for making in your school?

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What are your hopes?

What are your fears?

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How does making support

your strategic plan?

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What are your constraints?

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Will your spaces support

a maker culture

everywhere across your school?

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What is the experience you

want your spaces to support?

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Design Drivers

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Design Challenge for Your School

Share one change you might make in your curriculum to support the skills mentioned above.

Explain how it might support that learning goal.

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Goal Setting for Maker Culture

How might you continue to change your culture

to support making? Set 2 goals.

One change that you can make in a month

and one for one year from now.

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Evaluation

bit.ly/2KvBOTl

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Contact Us

Chris Bell

chris@edtechteam.com

Amanda Taylor

amanda@edtechteam.com