What is making?
bit.ly/makecult
SHARE
GIVE
LEARN
PROPER�RESOURCES
PLAY
PARTICIPATE
What defines
a maker culture?
Sharing/Giving
Learning
Proper Resources
Play/Experimentation
Participation
maker culture
SHARING
ROUNDS
PUBLIC
KNOWLEDGE
GIVING
LEARNING
SOFT
SKILLS
PROBLEM-SOLVING
TEAMWORK & COLLABORATION
DESIGN THINKING
INNOVATION FRAMEWORKS
MOONSHOT MINDSET
PROJECT or DESIGN-BASED LEARNING
GRIT/PERSISTENCE
CREATIVITY
FLEXIBILITY
EXPERIMENTATION
OKAY WITH FAILURE
REFLECTION
EMPATHY
PHYSICAL & DIGITAL
SKILLS
BUILDING/CONSTRUCTING
DIGITAL COLLABORATION
DIGITAL CITIZENSHIP
CODING
PROPER�RESOURCES
PROPER�RESOURCES
PROPER�RESOURCES
Spaces for making
TIME
OPTIONS
One a month lunchtime
One a week lunchtime
Genius hour (Weekly)
Genius hour (Daily)
20time
Full day
PLAY
PARTICIPATE
How would you describe your vision for making in your school?
What are your hopes?
What are your fears?
How does making support
your strategic plan?
What are your constraints?
Will your spaces support
a maker culture
everywhere across your school?
What is the experience you
want your spaces to support?
Design Drivers
Design Challenge for Your School
Share one change you might make in your curriculum to support the skills mentioned above.
Explain how it might support that learning goal.
Goal Setting for Maker Culture
How might you continue to change your culture
to support making? Set 2 goals.
One change that you can make in a month
and one for one year from now.
Evaluation
bit.ly/2KvBOTl