The Arizona STEM Acceleration Project
Survivor: Extreme Environments
Survivor: Extreme Environments
STEAM PBL
A 6th-8th Grade STEM Lesson
Cassie Strahota
2024
Notes for Teachers
This is a problem-based unit that can take up to 2 weeks to finish if done within several 60-70 minute class periods.
Students will need access to a makerspace where they can get creative with a variety of different materials to create their models or prototypes.
List of Materials:
***Basic Makerspace materials, such as:
Standards
ISTE Standards:
Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.
Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.
Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.
Engineering:
MS-ETS1-1.
Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment that may limit possible solutions.
MS-ETS1-2.
Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
MS-ETS1-3.
Analyze data from tests to determine similarities and differences among several design solutions to identify the best characteristics of each that can be combined into a new solution to better meet the criteria for success.
MS-ETS1-4.
Develop a model to generate data for iterative testing and modification of a proposed object, tool, or process such that an optimal design can be achieved.
Standards
Science:
6.L2U3.11
Use evidence to construct an argument regarding the impact of human activities on the environment and how they positively and negatively affect the competition for energy and resources in ecosystems
Objective(s):
Please note~ You are limited to items that will help you survive in the environment. You are imagining that you’re far from civilization, so no electronics.
Agenda
Project based learning unit can be done once weekly for 9 weeks, or could be done over a two-week period in classes that are 60-70 minutes in length.
For example, I did “STEAM Fridays” where we dedicated this day each week to STEAM.
My school also often did “STEAM Week” where we spent the entire week working on a project such as this.
Intro/Driving Question/Opening
Introduction:
What would you do if you were dropped into the wilderness, with nothing but what you could fit into a backpack, and had to survive harsh weather, a hostile location, and possibly aggressive wildlife? Could you survive?
In this STEAM project, you will need to research a chosen location in order to best know the equipment and abilities you will need in order to survive.
Location choices: desert, mountain, island, rainforest, or arctic.
Intro/Driving Question/Opening
***Please create slides with the following headings for you to document your Engineering & Design Process.
ASK PHASE
IMAGINE PHASE
PLAN PHASE
CREATE PHASE
IMPROVE PHASE
COMMUNICATE PHASE
Suggested group structure (3-5 students)
Start here~ ASK PHASE
Hands-on Activity Instructions
Next~IMAGINE/PLAN PHASE
Please note~ You are limited to items that will help you survive in the environment. You are imagining that you’re far from civilization, so no electronics.
Choose one item to engineer and build. Examples are as follows:
PLEASE NOTE~
***All engineered prototypes must be small-scale and fit within a >>> by >>> size box lid. (Teacher determines the size)
The following STEAM building materials represent the following in the wild, for the sake of your model~
(Some items we won’t need substitutions for; we are open to suggestions here as well if you think of more items)
Trees/Wood= Popsicle Sticks or Dowels
Rocks= Small pebbles or gravel
Sand= Sand :)
Leaves= Various plants
Container of Water= Body of Water :)
Plastic sheets (cut from garbage bag)= Tarp/Protective covering
Cloth= Bedsheets or other fabric
String= Rope
Aluminum Foil= Aluminum siding or roofing
Fishing line= wire or cable (or actual fishing line)
Paper clips= Fishing hooks/lures
Duct tape= Duct tape 🙂
Hands-on Activity Instructions
Then~CREATE/IMPROVE PHASE
You have arrived at your chosen environment. You must build your item in order to survive the harsh elements and other hazardous conditions. If possible, test it to ensure its durability and effectiveness. Improve as needed.
Finally~ COMMUNICATE PHASE
Assessment
Assessment
Differentiation
Support with Research:
Use strategic partnering as needed.
Provide students with an outline to follow.
Extensions:
Create a survival course for kids: slides, a book, or a public service announcement video.
Remediation