GEGAME - A videogame to use in schools to promote gender equality
Project information
Type of project
KA201 - Strategic Partnerships for school education
Reference
2020-1-HU01-KA201-078801
Duration of the project
Partners of the project
Budapesti Gépészeti SZC Öveges József Szakgimnáziuma és Szakközépiskolája (Aplicant) | Hungary |
Dublin City University | Ireland |
ATENEA Projects Lda. | Portugal |
Colegiul National Fratii Buzesti | Romania |
Project Management Association | Romania |
Diputación Provincial De Pontevedra | Spain |
IES Ribeira do Louro | Spain |
Akdeniz University | Turkey |
Main aim of the project
Contribute to prevent all different kinds of gender violence, victimisation and bullying from the root, contributing to remove the behaviours and attitudes that give rise to them.
General objectives of the project
Production of new and innovative ICT tools for developing a quality coexistence and fostering equality in the future lives among young students in secondary education
Creating an enabling environment in society at large, encompassing gender equality such as personal autonomy, recognition of the richness of gender diversity, understanding and affirmation of effective equality in women's and men's rights as well as the effective solution or management of conflicts on the basis of gender.
Target groups of the project
Students in secondary education between 14 and 16 years old.
Schools and teachers, when they face the education of the students in transversal subjects.
Society in general, because this tool means to fight against all different kinds of gender violence, victimisation and bullying from the root, promoting to remove the behaviours and attitudes that create them.
Outputs of the project
Intelectual Output 1:
Multimedia handbook
Intelectual Output 2: Videogame
IO1: Multimedia handbook
- TARJECT GROUP: students on secondary education
IO1: MH activities
Carry out a reseach on the most common gender violence, victimization and bullying situations presented currently in the gender relations in Europe
Development of the content for Multimedia Handbook
IT production of the Multimedia Handbook
Quality assurance of the multimedia handbook
Produce the Web site for the project
IO1: Proposal for structure of MH
The initially foreseen structure is:
IO2: Videogame
- TARJECT GROUP: students on secondary education
It will be based on a ROLE PLAY GAME that will include taking decisions in particular situations where the most common reaction and behavior won’t be often the most suitable and appropriate to fight and prevent gender violence, victimization and bullying.
IO2: Videogame activities
Development of the content for the multimedia game
IT production of the videogame
Produce a Guide for implementing the multimedia game in the schools
Testing implementation of the multimedia material (including handbook and guide)
Quality assessment of the Videogame