SCENE: 1 INTRODUCTION: STUDENT SIGNS INTO SYSTEM
Student signs into system and enters name and other pertinent information for database and associated analytical use.
Student puts on VR Equipment
SCENE: 2 SCENE DESCRIPTION: STUDENT ENTERS VR MACHINE SHOP
At the end of this course you will be able to:
Learning Objectives Presented
Student Enters VR Workshop Environment
Student picks up Micrometer Work Order
SCENE: 3 SCENE DESCRIPTION: STUDENT ENTERS VR MACHINE SHOP
Action:
Student is immediately presented with a Work Order. Student is allowed to move within VR environment.
Student is directed to turn the Work Order page in order to read Learning Objectives.
VR Machine Shop populated with tools that are generally associated/located with this environment. On one of the walls is located a peg board with work orders attached to clipboards. Student is directed to migrate to the peg board and pic-up the Work Order that is associated with this lesson.
At the end of this course you will be able to:
Learning Objectives Presented
Bulleted items listed.
Micrometer
Where it is used
When it is used
Various type of Micrometers
Micrometer
The student is presented with the following information:
Micrometer
SCENE: 4 SCENE DESCRIPTION: PEG BOARD WITH WORK ORDERS ON CLIPBOARDS
Fully Functioning VR Micrometer
The student is allowed to pick-up and inspect the fully functioning VR Micrometer
TV describes the various components of a Micrometer via animation or video clip Including:
VR Developer & Instructional Designer work together in order to incorporate & illustrate textural information into psychomotor skills (animation/video) that explains each component in detail
SCENE: 5 SCENE DESCRIPTION: COMPONENTS OF A MICROMETER – CHECK YOUR UNDERSTANDING
Video pauses after each item to give student chance to find and manipulate each component as described. The student is encouraged to find the corresponding part on the VR Micrometer within and manipulate each part as each part is described within the TV highlights.
Pause and next buttons provide forward and backward movement among components.
Action:
The student is encouraged to find the corresponding part on the VR Micrometer within and manipulate each part as each part is described within the TV highlights.
Student drags and drop each individual part
Into it’s proper place within the compiled image. Feedback is provided after each placement is completed. Student is given multiple opportunities to get placements correctly.
Spindle
Thimble
Frame
VR Developer & Instructional Designer work together in order to incorporate & illustrate textural information into psychomotor skills (animation/video) that explains each component in detail
SCENE: 5 SCENE DESCRIPTION: BARREL READING
Video pauses after each component (Barrel) to give student chance to find and manipulate each component as described.
The student is encouraged to find the corresponding part on the VR Micrometer within and manipulate each part as each part is described within the animation/ TV highlights.
Note: Pause and next buttons provide forward and backward movement of animation/video explanation steps associated with specific collateral information as needed.. .
Barrel Reading
Student Practices
Barrel Reading
FIGURE: 1-15
VR Developer & Instructional Designer work together in order to incorporate & illustrate textural information into psychomotor skills (animation/video) that explains each of 4 steps in detail: How the Spindle works
Barrel Reading
1. The first step in learning how to read a micrometer is to understand how it works.
The micrometer spindle threads into the body of the micrometer like a bolt into a nut. And just like a bolt and a nut rotating about each other it causes one or the other of them to move an exact distance in relationship to each other. To be exact, the movement is one pitch of the thread for each revolution.:
2. For a standard micrometer the number of threads over one inch is exactly 40. A little division then shows that the pitch is .025 inches and therefore the exact movement of the spindle inside of the micrometer body is .025 inch.
3. When the anvil and spindle are closed tight the thimble would cover all of the numbers and marks shown and the 0 (zero) on the thimble would be right on the reading line of the barrel. Each revolution of the thimble backwards would then expose exactly one of the .025 marks.
4. Reading a micrometer entails adding up the .025 marks that become exposed. To help keep track of the number exposed there will be numbers 1 through 9 that also become exposed when the thimble is moved back far enough. These numbers represent tenths of an inch such as .100, .200, .300, and so on . In the text below you will see how to read measurements that lie between the marks.
Collateral Information
SCENE: 5 SCENE DESCRIPTION: HOW TO READ A MICROMETER
Video pauses after information (details on right) on how to read a Micrometer in order to give student chance to find and manipulate each component as described.
Pause and next buttons provide forward and backward movement among components.
Action:
The student is encouraged to find the corresponding part on the VR Micrometer within and manipulate each part as each part is described within the TV highlights.
Reading a Micrometer
Student Practices
Reading a Micrometer
Thimble Reading
Student Practices
Thimble Reading
Video pauses after thimble reading to give student chance to find locate and manipulate this component as described.
FIGURE: 1-16
VR Developer & Instructional Designer work together in order to incorporate & illustrate textural information into psychomotor skills (animation/video) that explains each of the steps in below in detail: How to read a Micrometer.
Exposes Most of the Mark:
A typical alignment exposes most of the mark (left) when the thimble zero aligns with the reading line on the barrel. Alignment Exposes Most of the Mark For some micrometers the alignment fully exposes the mark (left) when the thimble zero aligns with the reading line on the barrel.
Fully Exposes the Mark:
For some micrometers the alignment almost completely covers the mark (left) when the thimble zero aligns with the reading line on the barrel.
Almost Completely Covers the Mark:
As shown, not all mics align the same so the best thing to do is get familiar with your pair by closing them and seeing how things line up and what marks are exposed (or not). In that way you can figure out how to read the mic in other positions.
Collateral Information
SCENE: 5 SCENE DESCRIPTION: THIMBLE READING
Video pauses after each component to give student chance to find and manipulate thimble as described.
The student is encouraged to find the corresponding part on the VR Micrometer within and manipulate each part as each part is described within the TV highlights.
Pause and next buttons provide forward and backward movement among components.
Action:
The student is encouraged to find the corresponding part on the VR Micrometer within and manipulate each part as each part is described within the TV highlights.
Thimble Reading
Student Practices Thimble Reading
Thimble Reading
Student Practices
Thimble Reading
Video pauses after thimble reading to give student chance to find locate and manipulate this component as described.
FIGURE: 1-20
VR Developer & Instructional Designer work together in order to incorporate & illustrate textural information into psychomotor skills (animation/video) that explains each of the steps in below in detail: How to read a Micrometer.
Thimble Reading:
The thimble has 25 divisions marked on the beveled part as shown above. Each division represents .001 movement. If the thimble is rotated in the direction shown in the photo below then for each division marker the micrometer opens up .001.
Collateral Information
SCENE: 5 SCENE DESCRIPTION: ADDING THEM UP- EXAMPLE 1
Video pauses after presenting information on how to add up the reading in order to give student chance to add up the readings
Pause and next buttons provide forward and backward movement among components.
Action:
The student is encouraged to find the corresponding part on the VR Micrometer within and manipulate each part as each part is described within the TV highlights.
Adding Up the Readings
Student Practices Adding Up the Readings
Thimble Reading
Student Practices
Thimble Reading
Video pauses after thimble reading to give student chance to find locate and manipulate this component as described.
FIGURE: 1-21
VR Developer & Instructional Designer work together in order to incorporate & illustrate textural information into psychomotor skills (animation/video) that explains each of the steps in below in detail: How to add up the readings.
Adding Them Up
The addition looks like this:
.500
.075
.007
______
.582 <--- micrometer reading
Collateral Information
SCENE: 5 SCENE DESCRIPTION: ADDING THEM UP – EXAMPLE 2
Video pauses after presenting information on how to add up the reading in order to give student chance to add up the readings
Pause and next buttons provide forward and backward movement among components.
Adding Up the Readings
Student Practices Adding Up the Readings
Thimble Reading
Student Practices
Thimble Reading
Video pauses after thimble reading to give student chance to find locate and manipulate this component as described.
FIGURE: 1-23
VR Developer & Instructional Designer work together in order to incorporate & illustrate textural information into psychomotor skills (animation/video) that explains each of the steps in below in detail: How to to add up the readings..
The addition looks like this:
.400
.000
.024
______
.424 <--- micrometer reading
Collateral Information
SCENE: 5 SCENE DESCRIPTION: ADDING THEM UP – EXAMPLE 3
Video pauses after presenting information on how to add up the reading in order to give student chance to add up the readings
Pause and next buttons provide forward and backward movement among components.
Adding Up the Readings
Student Practices Adding Up the Readings
Thimble Reading
Student Practices
Thimble Reading
Video pauses after thimble reading to give student chance to find locate and manipulate this component as described.
FIGURE: 1-24
VR Developer & Instructional Designer work together in order to incorporate & illustrate textural information into psychomotor skills (animation/video) that explains each of the steps in below in detail: How to to add up the readings..
The addition looks like this:
The addition looks like this:
.100
.000
.010
______
.110 <--- micrometer
reading
Collateral Information
SCENE: 5 SCENE DESCRIPTION: ADDING THEM UP – QUIZ: STUDENT READS ITEM 1
The Student is directed to pick up item 1 and measure it.
Student posts measurement into system.
Student gets numerous try's until they succeed.
Adding Up the Readings
Quiz
Thimble Reading
Student Practices
Thimble Reading
Video pauses after thimble reading to give student chance to find locate and manipulate this component as described.
FIGURE: 1-22
VR Developer & Instructional Designer work together in order to incorporate & illustrate textural information into psychomotor skills (animation/video) that explains each of the steps in below in detail: How to to add up the readings..
Collateral Information
Once the student correctly measures item 1 he/she is allowed to move to the next scene.
SCENE: 5 SCENE DESCRIPTION: ADDING THEM UP – QUIZ: STUDENT READS ITEM 2
The Student is directed to pick up item 2 and measure it.
Student posts measurement into system.
Student gets numerous try's until they succeed.
Adding Up the Readings
Quiz
Thimble Reading
Student Practices
Thimble Reading
Video pauses after thimble reading to give student chance to find locate and manipulate this component as described.
VR Developer & Instructional Designer work together in order to incorporate & illustrate textural information into psychomotor skills (animation/video) that explains each of the steps in below in detail: How to to add up the readings..
Collateral Information
Once the student correctly measures item 2 he/she is allowed to move to the next scene.
After Student completes this course he/she immediately reports to the attending supervisor in order to demonstrate their ability to successfully use and measure objects using a Micrometer.
Awards/Badges are awarded to the student upon successful completion of the task(s) reviewed by the Supervisor. Data collected by student actions are compiled and registered in a LMS for later review. Student’s name is posted to leadership board.