1 of 22

Avery Sevigny

Briyana Sutherland

Gabriella Piveta�Leila Hassan

Taylor McLaughlin

2 of 22

Assessment - SWOT

Strengths

Weaknesses

1. Collecting user data

1. User startup cost (oculus)

2. Market Dominance

2. 26% decline in shares

3. Brand awareness

3. Decline in new users

4. Facebook, Instagram, Whatsapp

4. The strain on users eyes

5. Environmentally Friendly

5. Lack of experts in the field

Opportunities

Threats

1. Pandemic

1. Increased security protection

2. Demographic (technology generations)

2. Doxing

3. Cryptocurrency

3. Mental health concerns

4. Enterprises

4. Reputation issues

5. Expansion of pre-existing platforms

5. Competition from other platforms

3 of 22

Assessment - SWOT

Strengths: Meta’s biggest strength is collecting user data, to use for their advantage in the future.

Weakness: Expensive start up cost that discourages some first time users who are already on the fence.

Opportunities: Since the start of the pandemic, online/technology is becoming more present than ever.

Threats: Young demographic is vulnerable to malicious cyber attacks, which is increasing mental health concerns.

4 of 22

Assessment – Income Statement

(In millions)

Financial

Metric

Current Year

Prior

Year

Change

Sales

$117,929

$85,965

37.2%

Gross Profit

$46,753

$32,671

43.1%

SG&A

$23,872

$18,155

31.5%

Net Income

$39,370

$29,146

35.1%

Gross Profit Percentage

39.32%

38.01%

3.4%

Return on Sales

39.6%

38%

4.2%

5 of 22

Assessment – Income Statement

-Meta has increased revenue by almost 50 billion since 2019

-Meta’s net income has more than doubled over the last three years

-The weighted average shares (what’s used to compute earnings per share) have decreased each year since 2019

6 of 22

Assessment – Balance Sheet

(In millions)

Financial

Metric

Current Year

Prior

Year

Change

Cash & Equivalents

$16,601

$17,576

-5.5%

Receivables

$14,039

$11,335

23.9%

Inventory

$57,809

$45,633

26.7%

Debt

$21,135

$14,981

41.1%

Other Liabilities

$7,227

$6,414

12.7%

Current Ratio

3.15

5.05

-37.6%

Quick Ratio

0.419

2.01

-0.79%

Leverage

0.169

0.116

45.7%

7 of 22

Assessment – Balance Sheet

-Lost $9 billion in assets from 2020-2021

-Total stockholders equity dropped about 3 billion over the year span

-Class A shares: lost almost 80 million in shares from 2020-2021

-Class B shares: lost 20 million in shares from 2020-2021

8 of 22

Analysis – Primary Problem

The primary problem identified for Meta Platforms Inc. is the shareholder returns…

9 of 22

Alternatives

We identified the following three alternatives that each solve our primary problem:

1. Separate Meta from Facebook

2. Including Oculus VR headset as a bundle with consoles.

3. Partner with IBM to sell Oculus to global companies

10 of 22

Alternative #1

Separate Meta from Facebook. Spin Off Facebook

11 of 22

Spin-off Facebook

  • Facebook Inc. changed its name to Meta Inc
  • Facebook no longer has a product.
  • Meta is entirely vaporware.
  • It is a promise of a virtual reality Metaverse that they’re STILL going build.

12 of 22

Analysis of Alternative 1

Benefits

Challenges

  • Focus on specific sectors or service

  • Meta stock will decrease by (33.4691)%
  • Create value for facebook and Shareholder value
  • They will have to gain back their customers trust
  • no guarantee for improvement or longevity.
  • increase returns for shareholders
  • Hiring executives specialized in spin off companies.

Increase in Sales / Cost Reduction

Investment Required

14% percent ⬆️

  • 124.879 billion

13 of 22

Alternative #2

Include Oculus VR headset as a bundle deal with consoles.

14 of 22

Oculus Bundle

-100+ MILLION monthly users

-20 MILLION new edition Xbox and PS5 sold

-Accessibility to gaming demographic; gaming conventions

-Relieve decision making; buyers save money

-Positive relationship between Sony & Microsoft

-Overall increase popularity

15 of 22

Analysis of Alternative 2

Benefits

Challenges

Introduce Oculus to a larger audience

(100+ million monthly users)

Competition from other VR headsets

Decrease marketing and distribution costs

Marketing would primarily rely on Sony and Microsoft

Increase overall sales, leading to increase in profit

If more bundles are sold than the individual product, it will affect the individual product’s bottom line price

Increase in Sales / Cost Reduction

Investment Required

$7,500,000

Increased cost of production due to larger demand for Oculus:$3,520,000

16 of 22

Alternative #3:

Partnering with IBM consultants to sell Oculus headset to global companies for example, Microsoft.

17 of 22

Alternative 3

-

-

-maximize CRM platforms

-notes, activities, metrics into one cohesive

system

32.68% vs 11.9%

-2.5 years creating a way for up to 16

people to sit around a conference table

18 of 22

Analysis of Alternative 3

Benefits

Challenges

Executives would be able to communicate with each other/other businesses

Won’t like the VR headset

Higher shareholders return

High price tag

Save money on travel

Underlying health effects (eyestrain, headaches)

Increase in Sales / Cost Reduction

Investment Required

$400 per Oculus

Up to 16 executives in conference through VR (400x16= $6,400)

Roughly around 500,000 sold worldwide per month (500,000x 400= around 200 million)

IBM Consultant Team (4): $432,000

IBM Marketing Team (2): $166,000

Travel & Accommodations: $18,000

=$616,000

19 of 22

Final Recommendation

Alternative #

Source of Funds

Investment

Required

Revenue

Return on Investment

Spin-off Facebook

Money from the spin-off.

124.879 billion

Revenue went up to 142.362

Sales = 17.483 million annually.

14%

Oculus Bundle

Money saved from marketing expenses

Distribution:

$880,000

Development:

$3,520,000

$7,500,000

12%

Sell Oculus to global companies

Money saved on advertisement

$616,000

$200,076,800

243%

Our team decided alternative 3 was the best alternative!

20 of 22

Implementation – Impact on Stakeholders

Stakeholder

Implementation Summary

Customers

Customers would gain brand awareness.

Investors

Investors would be profiting more once sales start rising and cryptocurrency.

Employees

Employees would gain more experience and ability to connect with more customers.

Management

Management would gain accessibility to new consumers and continue to grow their business.

21 of 22

Implementation – Timeline

  • Get more recognition from global businesses (JBL and Microsoft)
  • 16 headsets per company.

30-day:

  • start selling to bigger businesses
  • Keep contact with each company twice a year.

1 year:

  • Worldwide companies will be implementing oculus into their business.

3 year:

22 of 22

Conclusion

  • Thank you.

  • Q & A