L33t or N00b? How Player Skill Alters the Effects of Network Latency on First Person Shooter Game Players
1
Shengmei Liu
Mark Claypool
Atsuo Kuwahara
James Scovell
Jamie Sherman
Worcester Polytechnic Institute
Intel Corporation
Motivation
2
Mouse
Display
Local latency
50 ms
40 ms
Upgrade
20 ms
25 ms
Quality of Experience
😃
Performance
Related work – Latency and FPS
3
“Ok…but why?”
Armitage et al.:
Latency tolerance for Quake 3 is about 150~180 ms.
Amin et al.:
player experience determines network latency sensitivity for Call of Duty, with competitive gamers more adept at compensating for impaired network conditions.
Quax et al.:
Unreal Tournament 2003 players suffer with network latency and jitter as low as 100 ms.
Related work - Skill
4
“Ok…but why?”
Claypool.:
Higher skill players are resilient to performance degradations for latencies above 350 milliseconds.
Amin et al.:
Higher-skilled players notice even small amounts of latency but are able to compensate for it better than lower-skill players.
Dick et al..:
Skill impacts score but not QoE.
FPS Hours
5
Higher skill players
Reaction
i. Number of participants: 25
ii. >= 100 hrs total in CSGO, average ~900 hrs
iii. Gender: 25 males, 0 females
iiii. Age: 17 – 29, mean = 20.8, std dev = 3.00
Higher skill players
Lower skill players
i. Number of participants: 11
ii. <100 hrs total in CSGO, average ~20 hrs
iii. Gender: 11 males, 0 females
iiii. Age: 18 – 28, mean = 21.0, std dev = 3.4
Mean = 205
Mean = 204
Mean = 1703
Mean = 891
Lower skill players
Higher skill players
Lower skill players
Demographics
User Study
6
0
100
200
300
(ms)
Good
Internet Connection
Moderate
Internet connection
Other
<1
25
50
100
150
Client-server architecture
Results
7
Network latency has a 32% higher impact on accuracy for higher-skill players.
Results
8
Results (Quality of Experience)
9
Network latency has twice the impact on QoE for the higher-skill players.
Limitations
10
Team Effort
Sample size
Gender bias
All bots
Conclusions
11
Future Work
12
More games
…..
More weapons
…..
More skills
…..
Higher latencies
…..
0
100
200
300
(ms)
Good
Moderate
Other
L33t or N00b? How Player Skill Alters the Effects of Network Latency on First Person Shooter Game Players
13
Shengmei Liu
Mark Claypool
Atsuo Kuwahara
James Scovell
Jamie Sherman
Worcester Polytechnic Institute
Intel Corporation
14
Motivation
15
Mouse
Display
Local latency
Quality of Experience
🤨
😃
Performance
50 ms
40 ms
Upgrade
20 ms
25 ms
Related work
16
Ok…
but why?
Armitage et al.:
Latency tolerance for Quake 3 is about 150~180 ms.
Dick et al.:
UT2003 players suffer with latency and jitter as low as 100 ms
Fritsch:
Players of the role-playing game Everquest2 can tolerate hundreds of milliseconds of network latency
Sheldon et al.:
Some aspects of play in the real-time strategy
game Warcraft 3 are not affected by up to a second of network latency