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Datasets – Moving Target Selection with Delay

Shengmei Liu

Mark Claypool

​

Worcester Polytechnic Institute

USA

Ragnhild Eg

Kjetil Raaen

​

​

​

​

Kristiania University College

Norway

Andy Cockburn

​

University of Canterbury

New Zealand

Carl Gutwin

​

University of Saskatchewan

Canada

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Delay and Interactivity

  • Delay as low as 1-2 ms can be perceived by humans
  • Delay around 50 ms is known to affect performance in mouse-based pointing tasks

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Why Moving Target Selection?

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[Call of Duty, Activision, 2003]

[Duck Hunt, Nintendo, 1984]

[League of Legends, Riot Games, 2009]

…

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Puck Hunt�The Game of Selecting a Moving Target

  • Time to select puck with mouse
  • Number of clicks

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  • 5 iterations
  • 1 QoE for each combo

4

  • 132 users
  • 167 trials

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Juke!�The Game of Selecting a Dodging Target

  • Time to select target
  • Distance from target

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​

​

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​

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  • 5 iterations each
  • 1 QoE for each combo

(+50 milliseconds base delay)

  • 53 users
  • 223 trials

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Datasets

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Demographics

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Example (Devices)

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  • Selection time increases exponentially with latency
  • Thumbstick takes 2x mouse for the same delays

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Example (Demographics)

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  • Self-rated score can be indicator for player performance

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Example (Comparisons)

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  • High-velocity targets are sensitive to delay

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Example (Modeling)

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  • Selection times can be modeled as lognormal

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Future work�

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Navigation

Selection

Simulations

Analysis of Performance in FPS game

FPS Gaming Actions

Data

Models

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Acknowledgements

  • Marco Duran and Matthew Thompson
    • Conducting the Mouse-B study

​

  • Robyn Domanico and Linh Hoang
    • Conducting the Thumbstick study

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  • Chaiwat Ekkaewnumchai and Bhon Bunnag
    • Developing Juke!
    • Conducting the Motion study

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  • Users
    • Participating

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Datasets – Moving Target Selection with Delay

Shengmei Liu

Mark Claypool

​

Worcester Polytechnic Institute

USA

Ragnhild Eg

Kjetil Raaen

​

​

​

​

Kristiania University College

Norway

Andy Cockburn

​

University of Canterbury

New Zealand

Carl Gutwin

​

University of Saskatchewan

Canada

git@bitbucket.org:claypool/target-selection-datasets.git