Datasets – Moving Target Selection with Delay
Shengmei Liu
Mark Claypool
Worcester Polytechnic Institute
USA
Ragnhild Eg
Kjetil Raaen
Kristiania University College
Norway
Andy Cockburn
University of Canterbury
New Zealand
Carl Gutwin
University of Saskatchewan
Canada
Delay and Interactivity
2
Why Moving Target Selection?
3
[Call of Duty, Activision, 2003]
[Duck Hunt, Nintendo, 1984]
[League of Legends, Riot Games, 2009]
…
Puck Hunt�The Game of Selecting a Moving Target
4
Juke!�The Game of Selecting a Dodging Target
(+50 milliseconds base delay)
Datasets
6
Demographics
7
Example (Devices)
8
Example (Demographics)
9
Example (Comparisons)
10
Example (Modeling)
11
Future work�
12
Navigation
Selection
Simulations
Analysis of Performance in FPS game
FPS Gaming Actions
Data
Models
Acknowledgements
13
Datasets – Moving Target Selection with Delay
Shengmei Liu
Mark Claypool
Worcester Polytechnic Institute
USA
Ragnhild Eg
Kjetil Raaen
Kristiania University College
Norway
Andy Cockburn
University of Canterbury
New Zealand
Carl Gutwin
University of Saskatchewan
Canada
git@bitbucket.org:claypool/target-selection-datasets.git