Games, Gamification and Game Based Learning:�Shall We Play a Game?
Course Design Series
Tuesday, March 5, 2024
Welcome
Today’s Presenter
Kae Novak�Assistant Director, Learning Design�Front Range Community College
Learning Outcomes
Breakout #1 (5 minutes)
Games
Gamification
Game Based Learning
�
Games
WIN and LOSS SCENARIO
Rules and Strategies
Game Mechanics�
Gamification
Gamification is the process of taking something that already exists and integrating game mechanics into it to motivate participation, engagement, and loyalty.
Gamification takes the techniques that game designers use to engage players, and applies them to non-game experiences.
Simulation/Role-play
Simulation is the imitation of the operation of a real-world process or system over time. The act of simulating something first requires that a model be developed; this model represents the key characteristics or behaviors/functions of the selected physical or abstract system or process.
Games Based Learning
Choosing the right game for the course� Understanding Fun, Flow and Fiero
Students and Instructors as Game Designers�
�
Basics of Game Based Learning
3 Domains of Learning
Affective Domain (David Krathwohl)
Game: Inside the Japanese American Internment
(Interactive Fiction)
Games
for
Change
ARCS Motivational Model
A - Attention
R- Relevance
C- Confidence
S - Satisfaction
ARCS Motivational Model
Fun, Flow, & Fiero!
Chocolate Covered Broccoli
Hard Fun
(Papert, 1993)
Flow
Being completely involved in an activity for its own sake (Csikszentmihalyi, 1996)
Fiero
Enjoyment of meeting a difficult challenge/ personal triumph over adversity (Ekman, 2020; Lazzaro, 2004)
Role-playing
It encourages deeper learning but often students prefer passive lecture (Adams & Mabusela, 2013).
Design for Difficulties and Disorienting Dilemmas
Wicked
Problem
(Rittel & Webber, 1973)
1.There is no definitive formulation of a wicked problem.
2. Wicked problems have no stopping rule.
3. Solutions to wicked problems are not true-false, but good-bad.
4. There is no immediate and no ultimate test of a solution to a wicked problem.
5. Every solution to a wicked problem is a “one-shot operation”; because there is no opportunity to learn by trial-and-error, every attempt counts significantly
Transformative Learning Theory
Disorienting dilemma
Self examination
Sense of alienation
Relating discontent to others
Explaining options of new behaviors
Building confidence in new ways
Planning a course of action
Knowledge to implement plans
Experimenting with new roles
Reintegration
Ancient Egypt Microbiology Murder Mystery
Anubis
Sekhmet
Amun
BIO 204 students request the help of Early Civilizations experts (HUM121) to determine which course of treatment the ancient Egyptians would have used.
Will this be on the test?
Next Session
Tuesday, April 2
10 am on Zoom!
Embracing Accessibility:
6 Simple Steps