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Making in a modern society
171212
Professor Peter Parnes
peter@parnes.com, 070-2392995
@peterparnes, www.parnes.com/blog/
http://www.facebook.com/peterparnes
Peter Parnes
Today
A bit about Peter
A modern society
Interaction Technologies
Maker Culture
Maker Pro & Research
Gender Equality
My first gaming computer� �IBM �ca 1976-77
Commodore VIC-20 - 1981 �Screen resolution: 176×184 (iPhone6: 1.4M times more pixels)
Commodore 64
Radar Rat Race
My first maker project: a Joystick with autoshoot…
IBM PC 5150
A modern society
A Modern Society
The society develops
Computers Everywhere
Every occupation involves computers
How do we develop products and services in a modern society?
“Everything” is computers in �the future!
Internet usage, more than 30 min/day
Källa: Eleverna och internet 2015
New expectations?
The YouTube Generation
Learning via Internet
Unorganised: YouTube, Web...
Organised educations: �Udemy, EdX, Coursera, Udacity...
Nanodegree
Globalisation
What will the universities role be in the future?
Degree from Google or Facebook?
Khan Academy
Sal Khan
iPhone CPU 2007-2016
Cray 1
1976
2050
$1000/8500:- computer �= �computational power equal to ALL humans brains on earth
33 YEARS!
Graphics cards are the new supercomputers.
Self driving cars
Predicted: Self driving cars will reduce accidents with 80%.�Deep learning...
Uber’s self driving taxis in Pittsburg
2030-2045
The Singularity
Always connected!
~45% of the earth's population has daily internet access.
2045
Connect our brain to the network
/Ray Kurzweil
Computer interfaces develop as well
Keyboard
Mouse
Touch
Voice
Gestures
New ways of interacting with computers
Virtual Reality
Voice control
Både fysiskt och hur vi interagerar.
T.ex. naturligt tal…
What happens when I can use normal speech to a computer and hold a normal conversation?
Maker Culture
What is Maker Culture?
Robotics, electronics, programming, jewelry, food, candy,
sewing, crafts, Minecraft
Analogue and Digital
A combination of:
Art + Technology + sharing
Internet
/PlasmaBot @ MakerFaire
Led-tiara
Does a �butterfly live?
Prothesis
Year one - Porsöskolan VT14�3D-printing in school
Year two - Porsöskolan HT14�Graphical programming
Tinkering�
Learning without a goal!
Playfullness!
Experimentation!
It is OK to fail!
The market of one!
/Neil Gershenfeld, MIT
New ways of interacting with computers
3D-sensors
Occipital Structure Sensor
Google Project Tango
Multi-device and augmented displays!��How can we use devices around us?
Adapt automatically!
Google Glass
Oculus Rift
Samsung GearVR
Valve SteamVR - HTC Vive
Cheap positionering and tracking�Vive Tracker
Sony VR
Google Cardboard
3D-print your own! :)
Build your own hardware
Platforms
Internet in your pocket
Arduino Esplora
Making and Research
Maker Pro
The extended clarinet - Robert Ek
VR in the classroom
VR in the classroom�
Computer game technologies for new applications
“New” interaction��Virtual Reality, VR
Augmented Reality, AR
Peter Jackson’s AR Demo 2017, Wingnut AR
Mixed Reality, MR
Game engines are more available today. ��Unity, Unreal, Lumberjack etc. ��And free…
Unity 2017 Timeline
LTU xR Lab
Showcase new technologies related to
computer gaming. Show what is possible:
inspire students, researchers and industry.
Focus: “Serious” applications �== �everything besides computer games.
Started 2017.
Multi-user VR�
mix of AR and VR�
AI and computer games
Interaction
Areas:
Learning�
Health �
Visualization and modelling in new ways��Art and technology
Gender Equality
Only 20-30% women in the IT-industry
Less than 10% in pure development!
��
Gender Equality
We cannot have a society with only men in the IT-industry! �
Girls and Computer Science!
Makertjej Luleå 161016
75 girls age 10-15!
Try modern technology!
VR Workshop!
Role models...
MakeHer
Women 20+ are also role models!
All ages!
"Show a person something cool, and they will think �'Ooh! Where can I buy it?' �
Show a maker something cool, and they will think �'Ooh! How can I make it?'"
Tovah Parnes, 14 år
What does the work market of the future look like?
Workers
Administrators
Creativity
Research Art
20-50% of all job opportunity will be replaced by computers.
Mass unemployment?
No! New job opportunities will come.
Digitalization
Creativity
Research Art
Automatization
Kiva robotar av Amazon
Computers
Creativity
Research Art
Robots
More complex problems…�
More complex jobs!
Computers will solve the simple problems.
80% of all new jobs will be in high knowledge areas.
“Skåning” in exile
1990 -
USA 1996
MCast Inc.
mStar - Marratech - Google