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Making in a modern society

171212

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Peter Parnes

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Today

A bit about Peter

A modern society

Interaction Technologies

Maker Culture

Maker Pro & Research

Gender Equality

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My first gaming computer� �IBM �ca 1976-77

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Commodore VIC-20 - 1981 �Screen resolution: 176×184 (iPhone6: 1.4M times more pixels)

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Commodore 64

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Radar Rat Race

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My first maker project: a Joystick with autoshoot…

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IBM PC 5150

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A modern society

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A Modern Society

The society develops

Computers Everywhere

Every occupation involves computers

How do we develop products and services in a modern society?

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“Everything” is computers in �the future!

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Internet usage, more than 30 min/day

Källa: Eleverna och internet 2015

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New expectations?

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The YouTube Generation

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Learning via Internet

Unorganised: YouTube, Web...

Organised educations: �Udemy, EdX, Coursera, Udacity...

Nanodegree

Globalisation

What will the universities role be in the future?

Degree from Google or Facebook?

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Khan Academy

Sal Khan

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iPhone CPU 2007-2016

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Cray 1

1976

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2050

$1000/8500:- computer �= �computational power equal to ALL humans brains on earth

33 YEARS!

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Graphics cards are the new supercomputers.

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Self driving cars

Predicted: Self driving cars will reduce accidents with 80%.�Deep learning...

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Uber’s self driving taxis in Pittsburg

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2030-2045

The Singularity

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Always connected!

  1. All computers are connected all the time.�
  2. Mobiles makes us connected. �
  3. Internet in your pocket.

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~45% of the earth's population has daily internet access.

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2045

Connect our brain to the network

/Ray Kurzweil

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Computer interfaces develop as well

Keyboard

Mouse

Touch

Voice

Gestures

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New ways of interacting with computers

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Virtual Reality

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Voice control

Både fysiskt och hur vi interagerar.

T.ex. naturligt tal…

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What happens when I can use normal speech to a computer and hold a normal conversation?

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Maker Culture

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What is Maker Culture?

Robotics, electronics, programming, jewelry, food, candy,

sewing, crafts, Minecraft

Analogue and Digital

A combination of:

Art + Technology + sharing

Internet

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/PlasmaBot @ MakerFaire

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Led-tiara

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Does a �butterfly live?

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Prothesis

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Year one - Porsöskolan VT14�3D-printing in school

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Year two - Porsöskolan HT14�Graphical programming

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Tinkering�

Learning without a goal!

Playfullness!

Experimentation!

It is OK to fail!

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The market of one!

/Neil Gershenfeld, MIT

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New ways of interacting with computers

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3D-sensors

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Occipital Structure Sensor

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Google Project Tango

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Multi-device and augmented displays!��How can we use devices around us?

Adapt automatically!

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Google Glass

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Oculus Rift

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Samsung GearVR

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Valve SteamVR - HTC Vive

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Cheap positionering and tracking�Vive Tracker

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Sony VR

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Google Cardboard

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3D-print your own! :)

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Build your own hardware

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Platforms

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Internet in your pocket

  • Electric Imp
  • Arduino Wifi
  • Intel Galileo
  • Intel Edison
  • Adafruit CC3000
  • Photon/Electron

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Arduino Esplora

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Making and Research

Maker Pro

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The extended clarinet - Robert Ek

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VR in the classroom

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VR in the classroom�

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Computer game technologies for new applications

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“New” interaction��Virtual Reality, VR

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Augmented Reality, AR

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Peter Jackson’s AR Demo 2017, Wingnut AR

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Mixed Reality, MR

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Game engines are more available today. ��Unity, Unreal, Lumberjack etc. ��And free…

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Unity 2017 Timeline

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LTU xR Lab

Showcase new technologies related to

computer gaming. Show what is possible:

inspire students, researchers and industry.

Focus: “Serious” applications �== �everything besides computer games.

Started 2017.

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Multi-user VR�

mix of AR and VR�

AI and computer games

Interaction

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Areas:

Learning�

Health �

Visualization and modelling in new ways��Art and technology

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Gender Equality

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Only 20-30% women in the IT-industry

Less than 10% in pure development!

��

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Gender Equality

We cannot have a society with only men in the IT-industry! �

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Girls and Computer Science!

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Makertjej Luleå 161016

75 girls age 10-15!

Try modern technology!

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VR Workshop!

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Role models...

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MakeHer

Women 20+ are also role models!

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All ages!

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"Show a person something cool, and they will think �'Ooh! Where can I buy it?' �

Show a maker something cool, and they will think �'Ooh! How can I make it?'"

Tovah Parnes, 14 år

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What does the work market of the future look like?

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Workers

Administrators

Creativity

Research Art

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20-50% of all job opportunity will be replaced by computers.

Mass unemployment?

No! New job opportunities will come.

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Digitalization

Creativity

Research Art

Automatization

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Kiva robotar av Amazon

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Computers

Creativity

Research Art

Robots

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More complex problems…�

More complex jobs!

Computers will solve the simple problems.

80% of all new jobs will be in high knowledge areas.

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“Skåning” in exile

1990 -

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USA 1996

MCast Inc.

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mStar - Marratech - Google

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