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CRM Pitch for Tata 1mg

A PlayQR Product

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Do you think you know your consumers, their issues and opinions on your brand well?

How effective is your performance analysis currently? And what role is customer feedback playing in it?

Apart from products, how strong is your customers’ sense of identity with the overall brand?

Finally, how would you like to develop a stronger bond with your consumers, alongside providing them an engaging platform to play-and-win benefits?

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Who are we?

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Potential issues

Possible reasons

  • Intentionally skipping feedback forms

No time to stand and fill out the lengthy forms

Lack of interest of the user to engage with it

  • Entering incorrect personal details

Avoid spam mails or SMS from the company�Sense of privacy abstaining from revealing personal info

  • Random and inappropriate feedback

Time constraint to finish and make way for the next

Lack of incentive to fill it honestly and sincerely

  • Feedback forms going unnoticed

Feedback forms failing to catch consumer’s attention

Problem with the current system

There are obstacles in receiving appropriate feedback in the existing typical model, which can be broadly categorized as follows:

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Feedback system

Constant feedback and consequent improvement is necessary to connect better with customers for an efficient functioning. The feedback system we are proposing shall ensure the following-

  • Direct communication with end-users to understand their needs
  • Customer survey for brands- ideas and products
  • Usability Tests (Samples)
  • Exploratory customer Interviews
  • Social Media link-ups
  • Contact information for targeted advertising

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The Idea

What?

We propose a kiosk interface for user-interaction where they engage in a short game (not more than 20 seconds) to receive complimentary gifts, offers and coupon codes. The consumer has to submit their feedback and contact information in order to avail them.

Select benefits of choice

Play game and achieve a score

Fill feedback form or survey

Provide contact information

Receive offer and coupon codes

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The Idea

Why?

Since there are discounts being provided anyway, why not make the customers feel like they have earned them?�

The main idea behind this model is to provide an interactive experience to the customer, which will ingrain in them a sense of personalization, victory and momentary rush.

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The Idea

The WIN-WIN-WIN model

Customers (End-users)

The Tata 1mg Brand

Us (PlayQR)

  • An engaging platform
  • Offers & Free coupons
  • Recreational gaming
  • Diversified experience
  • Performance Analysis
  • Consumer Database
  • Increased Footfall
  • Promotional Opportunities
  • Sample Testing & Feedback

Why?

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The Idea

How?

With discounts being one of the best incentives, and the engaging quality of games, we could convince the consumers to fill out a feedback form and personal details. However, this can conflict with your revenue model. Hence, this shall be customizable to an extent that company will be able to handle the logistics as per their requirement.

Following is an example, illustrating the customizable nature of this model-

A game with lower discount range outcomes

The same one with a higher discount range outcomes

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The Idea

Where?

In retail outlets, the ideal location to place these kiosks would be at the billing counters. Without hindering with the ongoing billing procedure, the waiting time in the billing queue would be the ideal time to interact with this feedback kiosk.

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Customer who is currently redeeming their discount at the counter (minimum 50-80 seconds)

The customer who is playing and submitting the feedback to obtain a discount code (20-40 seconds)

Anticipation building in next ones standing in the queue

The Dice Game

Roll & Pot Game

The Snap Game

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The Idea

Examples

Several short games can be designed to result in a figure that denotes the discount percentage, which wrap up within 20 seconds.

The sense of control over the game is the emotion we are tapping on, ensuring customer satisfaction and hence an honest feedback owing to their self-involvement.

Example 1

(Games using screenshots)

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The Idea

Examples

Example 3

(Games of target-and-pot type)

Several short games can be designed to result in a figure that denotes the discount percentage, which wrap up within 20 seconds.

The sense of control over the game is the emotion we are tapping on, ensuring customer satisfaction and hence an honest feedback owing to their self-involvement.

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The Idea

Example Concepts

There are many such concepts which could go in line with the ongoing scenarios (Covid, IPL, etc) or the brand value of the company.

Some of these examples are displayed on the right-

  • Shoot-the-virus game

  • In-time-delivery game�
  • Push-ups for discounts

(inspired by Stanley)

  • Medicines-based quiz

  • The-First-Aid game

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The Product

Our product works best in the form of a digital display, installed in a strategic location as to attract others coming across it. The components of this interaction with the customer include-

1. Displaying the benefits to make users participate

2. Making them enter phone-number to proceed

3. Displaying rules and regulations of the model

4. Asking users to select a game/quiz/activity

5. Making them participate to achieve a score

6. Feedback/Survey-forms/Sample Testing to be done to proceed

7A. Receiving contact information of consumers

7B. Locating address on Map

8. Additional feedback or complaints

9. Receiving offer code on email or mobile

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The Product

1. Displaying the benefits to make users participate

Streams used to incentivize consumers can include-

  • Discounts on online products (App)

  • Complimentary Ayurvedic Products

  • Free or discounted lab tests

  • Discounts/Goodies in retail outlets

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The Product

2. Enter the phone number to proceed

This step shall ensure that a consumer is not taking an unfair advantage of the system. A person needs to wait for a certain period before returning to win more benefits.

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The Product

3. Rules and Regulations of the model

Before getting to the game, all the users need to read and understand the rules, and have to accept the terms and conditions to proceed further

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The Product

4. Selecting a game seeing the game-plays

The 3 games currently available at the time would appear on the screen with their game-plays running in the background.

The consumer is free to choose whichever game she/he is willing to play, based on their interest.

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5. Playing the game to achieve a score

After playing a game, the user shall achieve a score, which will decide the value of the offer/benefits in the category they initially opted for.

The Product

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The Product

6. Feedback/Survey forms to be filled to proceed

Based on the needs and requirements, you can choose to take feedback (business or product related), surveys, and/or suggestions, only after which the user can proceed.

These may include questions to know your customer segment better (through their mode of transport, shopping bill amount, average price of food, etc).

The sponsors (brands) can use this portal to test their samples of new arrivals in the market.

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The Product

7A. Receiving contact information of consumers

In order to avail the benefits they won during the game, users are required to provide their contact details, which will help the brands to target advertisements more strategically.

They can either type them out, scan their business cards, or even link their social media accounts to this.

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The Product

7B. Locating address on Map

Instead of typing out the entire line of address, one can easily locate the same on the maps (of varying radii around the mall) and submit.

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The Product

8. Additional feedback or complaints

Any issue or complaint with regard to an outlet, brand, or an inconvenience in the mall could be reported through this page.

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The Product

9. Receiving offer code on email or mobile

The users receive the coupons codes for offers, which they could avail. This will ensure that users provide the correct information.

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Advantages

  • Valuable feedbacks and comments

  • Enhanced Retail Experience of the brand and store

  • Contact information of consumers for target ads

  • Incentive for customers to revisit the outlet

  • Kiosks with multiple purposes to generate revenue

  • A new hotspot for branding and advertisements

  • An adaptive product with respect to the revenue model and nature of engagement

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Alternate Solution

  • The QR code shall be displayed on the kiosk, or in a poster (at multiple locations), which the user can scan on their mobile phones and tablets.

  • The backend development, game design, and feedback system shall function just the same as in kiosk for personal devices.

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Why Us?

With an existing partnership with Innokios group for the tablet-based hardware, we shall be managing the software and hardware end of things

The easy-to-customize model, and our in-house software developers make this compatible with varying conditions, and sustainable in the market

Our backgrounds in Consumer Experience Design, Brand strategy, App-development, and building Kiosk Interfaces makes us the right choice for developing such platform

These interactive kiosks could be multifunctional- for advertisements, notifications, registrations, advance bookings, and payments, which we have worked with.

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Other possibilities

Physical activity-based discounts for Kids

Discounts based on your 1mg Exercise Monitor

Regular full-body health checkup services

Loyalty Points for shopping TATA Products

We intend to cater to outlets of all scales, and provide tailor-made solutions for varying business models and nature of the brand.

many such

customizable models

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Please feel free to contact us for a better understanding or further discussion on this model, to make it come to life.

We Thank You in anticipation.