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HANGRY
DIANA, BIANCA, ROGELIO, CATHY
Group Project 1
HANGRY APP OVERVIEW
Diana, Bianca, Cathy, Rogelio
THE PROBLEM: �Picking where to eat can be complicated. People have different opinions of where they want to eat and can disagree, which makes it difficult and time consuming to make a decision on where to eat!
THE SOLUTION: �Create an app that helps people decide, with another person, where they want to go eat, in a fun and fast way!
OUR ROLES: UX designers
TOOLS: Miro, Excel, Figma, Google Slides, Invision
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SHANNON SMITH
29, Office Manager
DEMOGRAPHICS
NEEDS AND GOAL
FRUSTRATIONS
Proto Persona
HANGRY APP
User Research
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THE PROCESS
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HANGRY APP
01. THE PROCESS
02. USER RESEARCH
03. DEFINITION
04. IDEATION
05. COMPETITOR ANALYSIS
06. USER FLOW
07. PROTOTYPE
08. MID-FID PROTOTYPE
9. TESTING
10. FINAL THOUGHTS
To help us gain insight for our app we created research objectives, did a Facebook poll and conducted 5 interviews.
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1X1 Interviews
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Facebook Poll Participants
Research Objectives:
Created Research Objectives
FACEBOOK DATA POLL
Text
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01. THE PROCESS
02. USER RESEARCH
03. DEFINITION
04. IDEATION
05. COMPETITOR ANALYSIS
06. USER FLOW
07. PROTOTYPE
08. MID-FID PROTOTYPE
09. TESTING
10. FINAL THOUGHTS
HANGRY APP
FACEBOOK DATA POLL
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HANGRY APP
01. THE PROCESS
02. USER RESEARCH
03. DEFINITION
04. IDEATION
05. COMPETITOR ANALYSIS
06. USER FLOW
07. PROTOTYPE
08. MID-FID PROTOTYPE
09. TESTING
10. FINAL THOUGHTS
Most common Answer:
1X1 INTERVIEW PLAN
The interview plan is to narrow our interviewees to just 5 people. The questions that were included on the 1x1 interviews were to help us better understand what kind of mobile app that is needed to solve the major problem(s) of picking restaurants. Below are samples of our questions.
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01.WHAT WE DID
02. THE PROCESS
03. USER RESEARCH
04. DEFINITION
05. IDEATION
06. COMPETITOR ANALYSIS
07. USER FLOW
08. PROTOTYPE
09. MID-FID PROTOTYPE
10. TESTING
11. FINAL THOUGHTS
HANGRY APP
THE INTERVIEW 1X1
SARAH - 40
Sarah is married and a mom of 2 children. She likes to eat when it is convenient for her and her family. She especially likes to have date night and dinner alone with him. When they have dinner alone, she usually lets him pick what he wants to eat. His favorite food is BBQ and hers is Asian. Some week nights, she doesn’t feel like cooking and she will order take out for the family. She lets her children pick what they want to eat. They normally pick Burger King or McDonalds. When in large groups she will let other pick the restaurant.
ANDREA - 43
Andrea is married mom to 3 grown boys. She works with her husband doing UberEats. They eat out almost every day. If they get hungry while working, her husband throws out ideas she usually picks the restaurant. They tend to Eat at Las Palapas because of their loyalty rewards. Price is a big deciding factor when picking where to eat. When in large groups, she tends to recommend places that can accommodate a larger group, have a variety of food options, and affordable prices. Her biggest frustrations are with food that taste bad and cleanliness.
IRIS- 36
Iris is not married but has a spouse and no children, but has 3 pets! She enjoys going out to eat very often and considers herself a foodie. She goes out to eat with coworkers, friends and her partner. Making the decision can sometimes be difficult because there are so many great options out there and even more she wants to try. However, often, she is getting off of work and already hungry so needs to make a fairly quick decision. She likes great service and quality food and places that are covid friendly.
MICHAEL - 36
Michael is a single guy, no kids but does hang out with family and has 4 nieces. He enjoys going out to eat every Friday with family sometimes Saturdays. He likes trying new places , with new foods. Making decision depends on with whom he is with. Family most commonly decides via text group chat. Friday after work , hope for a place with pretty decent fast service or relaxing place to hang out with Family after a long week. Enjoys good service and food with good ambience, spacious.
IVAN - 25
Ivan is a single guy that only likes to go out with his friends. He is still in college and goes to a lot of bars on his days off.
He also works full time as a sales representative at a car dealership, which brings him a lot of stress in his daily life. When he decides to go eat with his friends, he lets his friends choose the place they will go to, or he just relies on google reviews. For the most part, he only likes restaurants that do not involve families (mainly kids.)
INTERVIEW TRANSCRIPTS
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01.WHAT WE DID
02. THE PROCESS
03. USER RESEARCH
04. DEFINITION
05. IDEATION
06. COMPETITOR ANALYSIS
07. USER FLOW
08. PROTOTYPE
09. MID-FID PROTOTYPE
10. TESTING
11. FINAL THOUGHTS
HANGRY APP
AFFINITY DIAGRAM
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Interview Feedback
Full Affinity Diagram grouped into categories
HANGRY APP
Important takeaways:
01. THE PROCESS
02. USER RESEARCH
03. DEFINITION
04. IDEATION
05. COMPETITOR ANALYSIS
06. USER FLOW
07. PROTOTYPE
08. MID-FID PROTOTYPE
09. TESTING
10. FINAL THOUGHTS
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Andrea Vasquez
DEMOGRAPHICS
She likes to eat out a few times a week with her husband.
They like to stay local when dining out
She also likes to read reviews of places before she goes
She will sometimes use her map on phone to look for new restaurants nearby.
NEEDS AND GOALS
Looks for short wait times
Wants locally owned restaurants that are close by
Wants to have a great date night
Loves a great dining experience from the moment she walks in.
Great service is something that will make her return after trying a new place
Wants to try more new places
FRUSTRATIONS
Gets frustrated when wait times are long.
Gets frustrated when trying new restaurants & she doesn’t enjoy the experience
Has concern for covid restrictions
Hates not knowing how expensive the restaurant is.
Gets frustrated when she and her husband go back and forth on trying to decide where to go
User Persona
• 40 Years Old
• Married
• Sales Representative at an Ad Agency
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HANGRY APP
DEFINITION & IDEATION PHASE
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USER INSIGHT
Andrea needs help finding a restaurant that is local and she needs help finding a match that can be agreed upon.
During HANGRY user interviews, we discovered that people like to eat local, but have a hard time deciding where to go. They also want to have a good experience when trying a new place.
By creating HANGRY app, we will enable users to find a restaurant by just swiping left or right. This enables a quick decision when ruling out (or in) dining options. This will take out the stress and time consumption of the back and forth of trying to decide.
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01.WHAT WE DID
02. THE PROCESS
03. USER RESEARCH
04. DEFINITION
05. IDEATION
06. COMPETITOR ANALYSIS
07. USER FLOW
08. PROTOTYPE
09. MID-FID PROTOTYPE
10. TESTING
11. FINAL THOUGHTS
HANGRY APP
PROBLEM STATEMENT
Deciding on a restaurant with a significant other can be stressful and time consuming. People need a way to make those decisions with their dining companion in a quick manner that still lets both people get exactly the type of restaurant they desire.
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01.WHAT WE DID
02. THE PROCESS
03. USER RESEARCH
04. DEFINITION
05. IDEATION
06. COMPETITOR ANALYSIS
07. USER FLOW
08. PROTOTYPE
09. MID-FID PROTOTYPE
10. TESTING
11. FINAL THOUGHTS
HANGRY APP
IDEATION - Dot voting on features
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01.WHAT WE DID
02. THE PROCESS
03. USER RESEARCH
04. DEFINITION
05. IDEATION
06. COMPETITOR ANALYSIS
07. USER FLOW
08. PROTOTYPE
09. MID-FID PROTOTYPE
10. TESTING
11. FINAL THOUGHTS
Link to: Miro Board
HANGRY APP
FEATURE PRIORITIZATION MATRIX
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HANGRY APP
01. THE PROCESS
02. USER RESEARCH
03. DEFINITION
04. IDEATION
05. COMPETITOR ANALYSIS
06. USER FLOW
07. PROTOTYPE
08. MID-FID PROTOTYPE
09. TESTING
10. FINAL THOUGHTS
VALUE PROPOSITION
With HANGRY app, we will enable a stress free dining decision for users and their dining partner. We take the stress out of deciding where to go by allowing users to “match” with a restaurant by swiping left(no) or right(yes) on the options presented to them based on their preferences.
We believe we are different because we take into account all the restaurants nearby, show a clear restaurant overview in one glance, and enable users to have a unique and fast decision process by picking YES by swiping right and NO by swiping left.
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01.WHAT WE DID
02. THE PROCESS
03. USER RESEARCH
04. DEFINITION
05. IDEATION
06. COMPETITOR ANALYSIS
07. USER FLOW
08. PROTOTYPE
09. MID-FID PROTOTYPE
10. TESTING
11. FINAL THOUGHTS
HANGRY APP
STORYBOARD
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HANGRY APP
01. THE PROCESS
02. USER RESEARCH
03. DEFINITION
04. IDEATION
05. COMPETITOR ANALYSIS
06. USER FLOW
07. PROTOTYPE
08. MID-FID PROTOTYPE
09. TESTING
10. FINAL THOUGHTS
USER JOURNEY MAP
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01.WHAT WE DID
02. THE PROCESS
03. USER RESEARCH
04. DEFINITION
05. IDEATION
06. COMPETITOR ANALYSIS
07. USER FLOW
08. PROTOTYPE
09. MID-FID PROTOTYPE
10. TESTING
11. FINAL THOUGHTS
HANGRY APP
HANGRY APP
PROTOTYPING
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COMPETITOR ANALYSIS
In this section, we will be taking a look at four different competitors so that we may better understand what products are already out there. We define a competitor as any product that is in competition with our product and can take away any of our potential users of our HANGRY app.
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01.WHAT WE DID
02. THE PROCESS
03. USER RESEARCH
04. DEFINITION
05. IDEATION
06. COMPETITOR ANALYSIS
07. USER FLOW
08. PROTOTYPE
09. MID-FID PROTOTYPE
10. TESTING
11. FINAL THOUGHTS
Indirect Competitors
HANGRY APP
Competitors
COMPETITOR ANALYSIS:
Restaurant Roulette
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01.WHAT WE DID
02. THE PROCESS
03. USER RESEARCH
04. DEFINITION
05. IDEATION
06. COMPETITOR ANALYSIS
07. USER FLOW
08. PROTOTYPE
09. MID-FID PROTOTYPE
10. TESTING
11. FINAL THOUGHTS
Can search based on different forms of location. Adjust the distance and price range to filter out places.
Select from the list places to add to your spinning roulette list or select all of them.
Once you have list ready , you spin and can spin again if liked. Or Remove as you go till only one left. However you choose to play to decide on a place. .
Provides a bottom menu for creating list for future use. Or save favorites to reference back to .
HANGRY APP
COMPETITOR ANALYSIS:
Yelp
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01.WHAT WE DID
02. THE PROCESS
03. USER RESEARCH
04. DEFINITION
05. IDEATION
06. COMPETITOR ANALYSIS
07. USER FLOW
08. PROTOTYPE
09. MID-FID PROTOTYPE
10. TESTING
11. FINAL THOUGHTS
Variety of filter on top bar from food style,price, type of place, and distance etc.
Bottom menu you use to maneuver thru the app. You can log in to save places to a list.
Gives detail of each place , from rating, price point , location, bottom gives type services, some places offer reservations.
You have the option to review yourself and upload photos , give feedback .
Top Search bar.
HANGRY APP
COMPETITOR ANALYSIS:
OpenTable
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01.WHAT WE DID
02. THE PROCESS
03. USER RESEARCH
04. DEFINITION
05. IDEATION
06. COMPETITOR ANALYSIS
07. USER FLOW
08. PROTOTYPE
09. MID-FID PROTOTYPE
10. TESTING
11. FINAL THOUGHTS
Easy upper navigation bar
Options separated by cards
Easily select times available tonight
Helpful lower navigation bar
Already categorized options based on filters or amenities
HANGRY APP
COMPETITOR ANALYSIS:
Resy
01.WHAT WE DID
02. THE PROCESS
03. USER RESEARCH
04. DEFINITION
05. IDEATION
06. COMPETITOR ANALYSIS
07. USER FLOW
08. PROTOTYPE
09. MID-FID PROTOTYPE
10. TESTING
11. FINAL THOUGHTS
Search bar in convenient place, however there are only a few options that pop up
Map makes it convenient to see actual bird’s eye view
Convenient real time times that are available
Shows options with nothing available, but you can be notified if something comes available
There is no lower nav bar, so there is really only one thing you can do with this app
HANGRY APP
INDIRECT COMPETITOR ANALYSIS
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01.WHAT WE DID
02. THE PROCESS
03. USER RESEARCH
04. DEFINITION
05. IDEATION
06. COMPETITOR ANALYSIS
07. USER FLOW
08. PROTOTYPE
09. MID-FID PROTOTYPE
10. TESTING
11. FINAL THOUGHTS
Cooking at home:
Benefits - You have control of the meal, you save money (except any $ spent buying food, but generally is less expensive), and you can dress how you want!
Weaknesses - More effort to cook, especially for a group, and you have to deal with clean up
Word of mouth recommendation:
Benefits - You get a real life review and a recommendation for a place from a person you know.
Weaknesses - If you end up having different standards or preferences than that person, you could end up having an experience you didn’t want.
HANGRY APP
USER FLOW
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Link to: Miro Board
Step 1: "Start/Welcome”
Step 2: Our user is welcomed back, since they are not new to the app and have used it before they are already logged in
Step 3: they are prompted to ask someone to dinner/to play the matching game with
Step 4: They pick their preferences for dinner
Step 5: They can start swiping - An option comes up as a card - complete Restaurant Name, Pictures, Rating, distance, a heart to add it to favorites, wait time if available, some bullet points for restaurant "amenities" and a small description of the restaurant. They can swipe LEFT if they don't want to go there, or RIGHT if they would like to go there.
Step 6: Once the user and whoever they are playing with both swipe right on the same restaurant - they are told that they matched! The card is visible on the screen with more options like - directions, call the restaurant, wait times, see menu, make a reservation if available....
5. (assuming your partner has done the same) Start swiping!
6. Swipe LEFT for NO, if you don’t want to go there, swipe RIGHT for YES, if you do want to go there
7. Once both people swipe RIGHT on an option, they have MATCHED, decision made
8. You can click on the restaurant for more info (directions, call the restaurant, menu, etc.)
SKETCHES
Second Screen
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01.WHAT WE DID
02. THE PROCESS
03. USER RESEARCH
04. DEFINITION
05. IDEATION
06. COMPETITOR ANALYSIS
07. USER FLOW
08. PROTOTYPE
09. MID-FID PROTOTYPE
10. TESTING
11. FINAL THOUGHTS
In common
Two ideas from two different people have shown the second screen as the set up for the app while inviting someone by adding a phone number.
Possible Features
HANGRY APP
SKETCHES
Restaurant Detail Screen
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01.WHAT WE DID
02. THE PROCESS
03. USER RESEARCH
04. DEFINITION
05. IDEATION
06. COMPETITOR ANALYSIS
07. USER FLOW
08. PROTOTYPE
09. MID-FID PROTOTYPE
10. TESTING
11. FINAL THOUGHTS
Overview
These four screens made by all team members represent the most important feature of all: The swiping list of restaurants along with their general information.
Possible Features
HANGRY APP
DIGITAL WIREFRAMES (Mid Fidelity)
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01.WHAT WE DID
02. THE PROCESS
03. USER RESEARCH
04. DEFINITION
05. IDEATION
06. COMPETITOR ANALYSIS
07. USER FLOW
08. PROTOTYPE
09. MID-FID PROTOTYPE
10. TESTING
11. FINAL THOUGHTS
HANGRY APP
HANGRY APP
TESTING & ITERATION
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USER TESTING
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01.WHAT WE DID
02. THE PROCESS
03. USER RESEARCH
04. DEFINITION
05. IDEATION
06. COMPETITOR ANALYSIS
07. USER FLOW
08. PROTOTYPE
09. MID-FID PROTOTYPE
10. TESTING
11. FINAL THOUGHTS
HANGRY APP
User Test #1
USER TESTING
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01.WHAT WE DID
02. THE PROCESS
03. USER RESEARCH
04. DEFINITION
05. IDEATION
06. COMPETITOR ANALYSIS
07. USER FLOW
08. PROTOTYPE
09. MID-FID PROTOTYPE
10. TESTING
11. FINAL THOUGHTS
HANGRY APP
PROTOTYPE ITERATIONS
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HANGRY APP
01. THE PROCESS
02. USER RESEARCH
03. DEFINITION
04. IDEATION
05. COMPETITOR ANALYSIS
06. USER FLOW
07. PROTOTYPE
08. MID-FID PROTOTYPE
09. TESTING
10. FINAL THOUGHTS
IOS MOCKUP
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01.WHAT WE DID
02. THE PROCESS
03. USER RESEARCH
04. DEFINITION
05. IDEATION
06. COMPETITOR ANALYSIS
07. USER FLOW
08. PROTOTYPE
09. MID-FID PROTOTYPE
10. TESTING
11. FINAL THOUGHTS
HANGRY APP
IOS PROTOTYPE
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01.WHAT WE DID
02. THE PROCESS
03. USER RESEARCH
04. DEFINITION
05. IDEATION
06. COMPETITOR ANALYSIS
07. USER FLOW
08. PROTOTYPE
09. MID-FID PROTOTYPE
10. TESTING
11. FINAL THOUGHTS
HANGRY APP
FINAL THOUGHTS
& FUTURE IDEAS
In our HANGRY case study, we learned that it is very important to do lots of user research. We also learned that asking the right questions is important so we can get the right feedback for the app. It is important to see exactly what the main priorities/goals of the user are. From our research we have created an app that allows people to make dining decisions quickly and agreeably with another person. Our app is faster than doing online research because it gives you a quick overview of the place, and let’s people make a decision quickly and get what they and their guest both want. We hope people will have fun and love to use Hangry!
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HANGRY APP
01. THE PROCESS
02. USER RESEARCH
03. DEFINITION
04. IDEATION
05. COMPETITOR ANALYSIS
06. USER FLOW
07. PROTOTYPE
08. MID-FID PROTOTYPE
09. TESTING
10. FINAL THOUGHTS
In the Future we would love to incorporate: