The use of digital tools to support pupils with reading difficulties
Pol Ghesquière, Jurgen Tijms, Lenka Krejčová,
Monica Ward & Eamonn McCauley
Problem statement
Problem statement
And why apps / games?
trusted medium for children
motivating through a reward system / direct feedback
aligns with their world of experience through visual images
adaptive:
intensive exposure possible
safe environment
autonomy / less teacher time necessary
continuous progress monitoring
Selected app
karaton.be
Structure of the app
Structure of the app
Randomized control trial
Master thesis of Aimée Gheeraert & Sofie Hendrix
Word-, pseudoword- and text reading speed
Results
Fun during the extra reading activity
Conclusion
The Literacy IT Framework: School level
Implementation of IT in regular classroom practice
Sustaining the use of IT