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X International conference�“Information Technology and Implementation” (IT&I-2023)�Kyiv, Ukraine

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Enhancing foreign language learning in Ukraine: immersive technologies as catalysts for cognitive interest and achievement

Palamar S. P., Brovko K. A. - Borys Grinchenko Kyiv University and Semerikov S. O. -

Kryvyi Rih State Pedagogical University, Institute for Digitalisation of Education of the NAES of Ukraine, Academy of Cognitive and Natural Sciences

Dedicated to the tenth anniversary of the Faculty of Information Technology

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Research methodology and findings

Immersive technologies, characterized by their capacity to engage multiple senses, were central to our investigation. We defined “immersion” as the extended exposure of students to a foreign language environment, with minimal reliance on their native language or through bilingual education. The immersion approach employed modern information and communication technologies, incorporating video, audio, and text information to develop relevant professional competencies among future social pedagogues.

VR was an essential component of our research. It was defined as a combination of

hardware and software systems that aim to create an immersive sensory illusion of being in an alternate environment, offering diverse topography, movement, and physics to

simulate a realistic experience beyond the actual world.

Information Technology and Implementation, November 20, 2023, Taras Shevchenko National University of Kyiv, Kyiv, Ukraine

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Approaches to integrating immersive�technologies into higher education institutions’ educational processes:

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    • Activity approach: Organizing educational activities with the aid of VR to activate students’ cognitive engagement and self-development.

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    • Person-oriented approach: Recognizing individual uniqueness and fostering personal growth, motivation, and suitable learning conditions through VR applications.

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    • Cognitive approach: Identifying causes and solutions for educational challenges that contribute to students’ mental development with VR technology.

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    • Differentiated approach: Providing diverse opportunities for gifted students and those with functional limitations to access quality education through VR-based learning.

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    • Systematic approach: Purposeful participation of all stakeholders in the educational process, taking into account the connections between goals, tasks, content, and methods of learning with VR integration.

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Our research was conducted at the Center for Innovative Technologies (ICR-class) within the

Faculty of Pedagogical Education at Borys Grinchenko Kyiv University

Focused on students

enrolled in the 3rd-4th years of the specialty 013 «Primary Education», totaling 64 participants

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Immersive technologies

Second Life

Google Translate

Labster

Insta 3600 One

Google Expeditions

mozaBook and mozaWeb

Influent

FluentU

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THANK YOU FOR YOUR ATTENTION!