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Unit:1Concept of E-Learning

Prepared by

Er. Binod Kumar Rajbhar

www.notedinsights.com

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Benefits of E-Learning:�

  1. E-Learning is student centered:�• The learner is the core of any E-Learning system.�• Material and activities are designed with the needs and interest of the learner in mind.
  2. E-Learning is self-directed and self-paced:�• Learners control the amount of time they spend on any particular topic. This allows learners to spend additional time on difficult items before move on.�• This individualized approach usually allows learners to complete their education and training faster than in traditional courses.
  3. E-Learning is interactive and hands-on:�• The uses of variety of multimedia in E-Learning increase the student interest and involvement which reinforce the learning experience.
  4. E-Learning is flexible:�• Learning can take place anytime and anywhere, as long as the necessary�equipment is accessible.�• It allows physically or otherwise challenged students to more fully participate.
  5. E-Learning provides consistent and effective training:�• All of the target learner can participate simultaneously and receive the same information, reducing the variability introduced through multiple sessions in different locations.

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1.2 Synchronous Vs Asynchronous Learning

Synchronous learning:

  • Synchronous learning means that although you will be learning from a distance, you will virtually attend a class session each week, at the same time as your instructor and classmates.
  •  The class is a firm, weekly time commitment that cannot be rescheduled. Much like an on-campus class, you will have readings and assignments to complete outside of class time to help prepare you to participate in the discussion.
  • This kind of preparation from students, along with a dedicated agenda set by the instructor, ensures each class session is productive. 

Asynchronous learning:

  • Asynchronous learning allows you to learn on your own schedule, within a certain timeframe.
  • You can access and complete lectures, readings, homework and other learning materials at any time during a one- or two-week period.

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1.2 Synchronous Vs Asynchronous Learning

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1.3 Concept of E-Learning 3.0

E-Learning 3.0 :

  • E-learning 3.0 is the name given to the latest evolution of online training.
  • This teaching system promotes global interconnection, personalization of learning and access to multiple online learning resources.

How e-Learning 3.0 transforms the teaching and learning process:

E-learning 3.0 represents a radical change in pedagogical processes, since its teaching methods cover the following:

  • Personalized learning processes:
  • E-learning 3.0 promotes personalized learning, which allows students to carry out online projects specifically adapted to their needs.
  • To this end, the content of the courses can be adjusted according to the degree of complexity that each student requires.
  • In addition, the system grants eager learners access to an array of tools that help nurture their knowledge and achieve results efficiently.

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  • Deep training
  • E-learning 3.0 promotes deep learning processes since, in addition to adapting to the rhythms of each user, it also allows students to independently investigate the topics of their interest.
  • To accommodate this, there is an enormous number of digital resources available: support material, online libraries, teaching and multimedia resources, as well as learning platforms that offer the necessary tools to enable a complete learning process.
  • Global collaboration
  • E-learning 3.0 is a dynamic, flexible and participatory learning process, in which students can collaborate on projects with peers from around the world.
  • Thanks to this, they can participate and exchange impressions with people from other cultures and environments, which allows them to broaden their perspective on the knowledge contained within each course.
  • Active learning:
  • E-learning 3.0 actively promotes the participation of students in discussion forums and group projects, and also encourages dynamic engagement between students and trainers.
  • This means that the learning process never remains static, as in traditional training where students could only receive information passively.
  • Continuous feedback:
  • E-learning 3.0 promotes constant feedback. Trainers and students keep up continuous communication to resolve doubts, request support and reinforce important information on training topics, which ensures the efficient acquisition and constant evolution of knowledge.

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Benefits and challenges of adopting the e-learning 3.0 approach�

E-learning 3.0 is an effective teaching method which offers the following advantages:

  • Makes training more flexible and personalized
  • Facilitates more agile learning processes
  • Promotes quick access to information
  • Enables deep learning and fosters improvement in knowledge retention
  • Promotes collaboration and participation

On the other hand, it is important to take into account several challenges that come with implementing the system. Keeping on top of issues such as technological requirements, personalized evaluations, self-discipline and deep feedback, amongst others, will allow you to achieve efficient results.

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1.4 Concept of Virtual Learning Environment (VLE)

  • A virtual learning environment (VLE) in educational technology is a web-based platform for the digital aspects of courses of study, usually within educational institutions.
  • They present resources, activities, and interactions within a course structure and provide for the different stages of assessment.
  • VLEs also usually report on participation and have some level of integration with other institutional systems.
  • In North America, VLEs are often referred to as Learning Management Systems (LMS).

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  • A virtual learning environment (VLE) is a set of teaching and learning tools designed to enhance a student's learning experience by including computers and the Internet in the learning process.
  • The principal components of a VLE package include curriculum mapping (breaking curriculum into sections that can be assigned and assessed), student threaded discussions, chat, Web publishing), and Internet links to outside curriculum resources.
  • In general, VLE users are assigned either a teacher ID or a student ID.
  • The teacher sees what a students sees, but the teacher has additional user rights to create or modify curriculum content and track student performance.
  • There are a number of commercial VLE software packages available, including Blackboard, WebCT, Lotus Learning Space, and COSE.
  • The terms virtual learning environment (VLE) and managed learning environment (MLE) are often inter changed. tracking, online support for both teacher and student, electronic communication (e-mail,

A virtual learning environment (VLE) is a system designed to support teaching and learning in an educational setting, as distinct from a Managed Learning Environment (MLE), where the focus is on management

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1.5 Importance and challenges of e-learning