PFS #10-00

The Hao Jin Cataclysm

Ebon Fist’s table

Tokens and Rolls: please fill out

Place tokens in here, please.

[dice=Perception Svårtill]1d20[/dice]

[dice=Perception Bocke]1d20+6[/dice]

[dice=Perception Hayden]1d20+2[/dice]

[dice=Perception Kal’Ryon]1d20+6[/dice]

[dice=Perception Quensha]1d20+10[/dice]

[dice=Perception Castinus]1d20+8[/dice]

[dice=Init Svårtill]1d20[/dice]

[dice=Init Bocke]1d20+4[/dice]

[dice=Init Hayden]1d20+3[/dice]

[dice=Init Kal’Ryon]1d20+1[/dice]

[dice=Init Quensha]1d20+0[/dice]

[dice=Init Castinus]1d20+6[/dice]

Fury of the Ruby Phoenix


Preparation Bonuses

Once during the adventure, when the group encounters one or more undead opponents, the group can activate this reward to grant the PCs a +4 bonus on their initiative checks for that encounter.

Once during the adventure, one PC can gain a +2 bonus to a Charisma-based skill check made when interacting with a creature in the tapestry and can roll twice and take the better result (in addition to gaining the +2 bonus).

Once during the adventure, one PC can reroll any one d20 roll.

Once during this adventure before attempting a Will save, one PC can roll twice and choose the better result.

The repair team, grateful for the your aid, provides each of you with a potion of cure serious wounds. They also provides each of you with an additional 1st level potion of your choice that does not have an expensive material component (please indicate the desired potion in the discussion tab. And the repair team is supplied well enough to set up a rudimentary shop in the Hao Jin Tapestry. Between encounters, you may purchase items from the Pathfinder RPG Core Rulebook or Pathfinder RPG Ultimate Equipment with a price of 1,500 gp or less.

Each time the PCs attempt a Knowledge check to identify a creature in the tapestry, one PC can choose to gain a +2 bonus on the check. Once during the scenario, each PC can treat their result as they had rolled a 20. Alternatively, the PC may gain the benefits of the DC15 result while treating the Knowledge skill as trained.

Once during the adventure, each PC can choose to re-roll a failed skill check made as part of their movement (such as Acrobatics, Climb, or Fly).

Preparation Bonus Potions

Castinus - Endure Elements

Quensha - Monkeyfish

Hayden - Hide From Undead

Svartill - Mage Armor

Kal’Ryon - Ablative Barrier

The Sundered City

Desert Encampment

Round Mountain Passage

Cave of Lost Souls

Eternal Lake Temple

The Temple of Empyreal Enlightenment

Ebon Fist's Hao Jin Cataclysm - Google Slides