1 of 18

Instructions for Submissions

1) View Troop Activity Card Examples to see how to structure your activity as a PLAN-DO-REVIEW Scouting adventure, in Patrols. #3 “Poor Activity Entry”, is an example of ‘what not to do’.

2) In this deck, select the 2nd slide (template). From the menu, select ‘Slide -> Duplicate Slide’.

3) Go to the new slide you created, and fill in your activity. Don’t forget to set your section name in the top-right. If you need more space, send extra material to your Activity Coordinator.

4) Email your Activity Coordinator that you have completed this task, and let them know how many Cards will be needed (# of Patrols supported)

1

2 of 18

2

Medieval Flying Disks

- Knock the Bottle Off

The Adventure

  • The challenge is to knock the opposing team’s bottle off the bottle platform more times than they knock off yours using a medieval flying disk (wooden eating plate then, frisbee today)
  • Teams will take turns throwing medieval flying disk
  • Receiving scouts can attempt to catch bottle before it hits the ground

For Scouters

  • Ensure that each pair of Scouts understand the rules
  • Ensure that scouts know they can only catch the frisbee after it passes the bottle platform

Safety Note

  • Ensure receiving scout is paying attention when frisbee is through to reduce chance to getting hit
  • Receiving scout should stand at least 2 ft behind the bottle platform

Plan

  • 2-3 Scouts per end
  • Bottle Platforms set up 5 adult strides apart
  • Each side takes turns end for end to knock off the other teams Bottle
  • One Scout at each end throughs the frisbee per turn
  • A point is scored each time the bottle is knocked off and hits the ground
  • No point is scored if the receiving team catches the bottle before it hits the ground

Do

  • Ojective to hit the bottle platform or bottle with the Frizbee more times than the other side

Review

  • What was more effective trying to hit the pole or the bottle?
  • How easy was it to catch the bottle?
  • Which flying disk was better the lighter one or the heavier one?

Provided by: 2nd Almonte

3 of 18

3

Geocaching using compass bearings and pacing

The Adventure

  • The challenge is to use compass bearings and pacing to locate the geocache.
  • It will be necessary to assemble the ladder to get to the geocache
  • Take one slip of paper out and return it to the start point.

For Scouters

  • Ensure that each pair of Scouts understand the rules
  • Make sure the Scouts start off in the correct direction

Safety Note

  • Once the ladder is lashed together have several Scouts hold it while the tag is removed from the Geocache

Plan

  • Discuss compass use if not familiar with it among the group. Use the bearing provided to proceed to the next clue until the geocache is reached

Do

  • Once at the geocache site, lash the ladder together and retrieve the tag from the cache. Take the ladder apart and leave for the next team.

Review

  • Were we able to use the compass and directions effectively?
  • Would additional practice be a good idea?

Provided by: Glen Cairn Katimavik

4 of 18

4

Tripod Chair lift

Rescue the Scout

The Adventure

  • The challenge is to assemble a Tripod using lashing that is strong enough to support a long spar used to lift up a Scout needing to be rescued from a well and return them to the ground

For Scouters

  • Ensure that each group of Scouts understand the rules
  • Make sure that they don’t break the lifting spar by putting too much weight on itl

Safety Note

  • Make sure that they keep their fingers out of pinch points

Plan

  • Layout the spars and choose a lashing method.
  • Square or Diagonal
  • Choose the strongest spar for the lifting lever.

Do

  • Scouts assemble the tripod in patrols.
  • Place the long spar over the top of the tripod and attach it to the sitting platform.
  • Raise the captured Scout out of the well and place them on the grass

Review

  • How were our lashing skills?
  • Were we able to pick up the Scout to be rescued?
  • What would be a more realistic method?

Provided by: Glen Cairn Katimavik

5 of 18

5

Knock the Bottle Off

The Adventure

  • The challenge is to knock the opposing team’s bottle off the bottle platform more times than they knock off yours using a medieval flying disk (wooden eating plate then, frisbee today)
  • Teams will take turns throwing medieval flying disk
  • Receiving scouts can attempt to catch bottle before it hits the ground

For Scouters

  • Ensure that each pair of Scouts understand the rules
  • Ensure that scouts know they can only catch the frisbee after it passes the bottle platform

Safety Note

  • Ensure receiving scout is paying attention when frisbee is through to reduce chance to getting hit
  • Receiving scout should stand at least 2 ft behind the bottle platform

Plan

  • 2-3 Scouts per end
  • Bottle Platforms set up 5 adult strides apart
  • Each side takes turns end for end to knock off the other teams Bottle
  • One Scout at each end throughs the frisbee per turn
  • A point is scored each time the bottle is knocked off and hits the ground
  • No point is scored if the receiving team catches the bottle before it hits the ground

Do

  • Ojective to hit the bottle platform or bottle with the Frizbee more times than the other side

Review

  • What was more effective trying to hit the pole or the bottle?
  • How easy was it to catch the bottle?
  • Which flying disk was better the lighter one or the heavier one?

#1 (template)

Provided by: 2nd Almonte

6 of 18

6

SNAPPER FISHING

The Adventure

Scouts must work as a team to lash together a fishing pole and catch the snapper (mouse trap).

For Scouters

  • Ensure fairness, eg. starting line, similar materials
  • Assist with basic lashing skills

Safety Note

  • Caution to be used when setting mouse trap
  • Staves to be kept low when prepping fishing rod to prevent youth getting hit in the head.

Plan

  • Set up behind startline (Lake Bank)
  • Lash 4-5 Staves to create fishing pole
  • Attach line and nut (fishing hook)
  • Catch Mouse trap (Snapper Fish)

Do

  • Catch your fish before the other patrol

Review

  • What lash type did you use
  • How many lashings did you need ? more? Less?
  • How many did you need to hold the fishing rod?
  • Did you need any other knots

Provided by: 1st Cobden Troop

7 of 18

7

Medieval Tug-of-War

The Adventure

Two rival factions compete against each other to pull the other across the chasm and into the gorge.

For Scouters

  • Ensure scouts are set and a fair start occurs. A mark on the ground will denote the centre point.

Safety Note

  • If a member of the team falls down caution must be taken to avoid injury. A pause in the match may be necessary.
  • Once a team has fallen the match must stop, no dragging.

Plan

  • Set up team equally on both side.
  • Elbows do not go below the knee.
  • No one is sitting on the ground.

Do

  • Pull the rival faction onto your side of the field.

Review

  • Who should be the anchor?
  • How should we hold the rope?

Provided by: 3rd Kanata, Alpha Troop

8 of 18

8

A Frame Chariot Carry

The Adventure

  • Teams will build a triangular chariot using 3 wooden poles and 3 ropes.
  • Once constructed teams will carry their members around a course.

For Scouters

  • Inspect the lashings before the carry is attempt
  • Make sure the bottom lashing is at least 8 inches off the ground to prevent slipping.

Safety Note

  • Make sure that the knots are tight enough - verify with scouter before carry attempt is made.
  • Passenger of frame needs four points of contact (2 feet & 2 hands)

Plan

  • Using the materials provided layout the frames
  • Use lashing to connect the poles making a carry frame.
  • While carrying each corner is held by a scout to stabilize the frame.

Do

  • Lash an A Frame together
  • Carry each member of the patrol / troop along the course

Review

  • Did you get all of your members around the course?
  • What did you have difficulty with?
  • What would you do differently?
  • Did you enjoy the challenge?

Provided by:

19th Nepean Troop

9 of 18

9

Ladder Toss Game

The Adventure

  • Each patrol is a group of pages in the castle barracks.
  • Build a practice target
  • A Bolas is two weights joined by rope
  • Practice throwing Bolas at your target
  • Perfect your skill for the next jousting tournament.

For Scouters

  • Extra parts are available for lashing demonstration or if there are more than 6 in a patrol.

Safety Note

  • Do not throw bolas toward people, 10 point demerit.
  • No other parts are to be thrown or used as weapons.

Plan

  • How to do a square lashing?
  • How can each scout make a lashing?
  • How to take turns throwing bolas?
  • What is a good strategy for this game?

Do

  • Lash together a three step ladder target.
  • Place ladder in ground supports
  • Toss the three tennis ball bolas at the ladder one at a time.
  • One point if it hangs on the bottom step, two points for the middle step, three points for top step.
  • Five point bonus if all bolas are on one step or one bolas on each step.
  • Disassemble ladder and neatly set out parts.

Review

  • Which lashing held up the best?
  • Did you change your strategy during the game?
  • What other type of target could be used?

Provided by: 114th Ottawa Troop

10 of 18

10

Bridge your Team

over the Moat

The Adventure

  • Leonardo da Vinci designed this self-supporting bridge in 1502.
  • Work together as a team to figure out how to assemble the bridge.
  • Once assembled, move your bridge over the ‘water’ and get your whole team across safely.

For Scouters

  • Encourage youth to study the plans and look for patterns before embarking on the adventure.
  • Notice the details; especially how the first supports are placed.
  • Use the picture cards for support.

Safety Note

  • Ensure the wood is aligned and straightened well.
  • Test stability of the bridge before walking across.
  • When moving the bridge, work carefully as a team.

Plan

  • Study the plans for the da Vinici bridge.
  • How are the first pieces placed?
  • How can you use the notch in the middle of the 2x4 to help you build the bridge?
  • How will your team communicate effectively?
  • Will one person take the lead?

Do

  • Teamwork is essential for a successful build.
  • Communicate effectively with each other as you build the bridge.
  • The stability of the bridge requires the boards to be placed equally on both sides. Notice the symmetry!

Review

  • Were you able climb across the bridge?
  • How could you build a longer bridge?
  • Were you able to transport your bridge?
  • Did your patrol work well as a team?
  • What holds the bridge together?

Provided by:

1st Richmond

11 of 18

11

Entertain the Royal Court

The Adventure

  • Each patrol is a group of jesters that have been invited to the Kingdom of Wessex to entertain the royal court.
  • Each group will take 15 minutes to prepare their entertainment, then will present to the Royal Court.
  • Entertainment could be a skit, song, juggling act, etc..
  • Youth may use the props provided.

For Scouters

  • When youth are ready to perform, the other groups working on their skits are free to watch.

Safety Note

  • Check area for hazards, for example wet grass that you could slip on.
  • Humour must be appropriate for scouts and not violate the Scout Code of Conduct.

Plan

  • What type of entertainment will you do?
  • Will you require any props? If so, which ones?
  • Will all youth participate in the acting?
  • Will you need to write your script on paper?
  • How many times will you need to practice before you perform in front of the Royal Court?

Do

  • Stand in front of the Royal Court and Perform.

Review

  • Did the Royal Court enjoy your performance?
  • How did you work together as a team?
  • Was the activity fun?
  • Did you have enough time to prepare?
  • Are there any other props that you would like for next time?

Provided by: 1st West Carleton and 2nd Arnprior

12 of 18

Breaching the

CASTLE WALLS

The Adventure

  • Your team is in desperate need of the enchanted whistle, hidden behind the castle walls. You need to breach the walls to claim it.

For Scouters

  • If the youth ask for help, try suggesting options but not doing it for them

Safety Note

  • Make sure your device is solid and well constructed
  • Test the stretch before loading a projectile
  • When launching projectiles, everyone must be behind the slingshot.

Plan

  • Using the materials before you create a device, like a slingshot, to launch the projectiles through the castle walls

Do

  • Discuss which materials would make a strong and accurate slingshot
  • Come up with a design
  • Build the slingshot
  • Discuss which projectile would be the most appropriate
  • Launch the projectiles and knock down the walls

Review

  • Were the castle walls breached?
  • How did your slingshot perform?
  • What would you do differently next time?

Provided by: 1st Carp Jade Dragon Troop

13 of 18

Build a Crane

FORTIFY THE WALLS

The Adventure

  • Lash the spars together into a crane
  • Use the crane to stack the blocks into a wall without touching the blocks by hand.

Variations

  • Place blocks at varying distances
  • Stack blocks for a taller wall
  • Try a different shape of crane

For Scouters

Safety Note

  • Blocks are heavy, lift carefully
  • Completed crane can be heavy under load
  • Don’t overload crane or wood may break
  • Don’t go underneath crane

Plan

  • How will you lash your crane?
  • What is the most efficient crane design?
  • How can you make lifting blocks easier?
  • How can you improve control over block placement?

Do

  • Lash the crane together.
  • Lift blocks.
  • Build wall.

Review

  • Did your lashing hold? Could it be improved?
  • How would you improve the crane for lifting?
  • How would you improve the crane for control?
  • How could you build a taller wall?

Provided by: 25th Nepean Scout Troop

14 of 18

The Great River Escape Mystery on the Kitchissippi

The Adventure:

Your path has brought you to a dark cavern just south of the trail just 2 days walk from the small hamlet of Fitzroy Harbor.

Villages, travelers and other adventurers have gone missing for months. Will you be the next to disappear?

For Scouters

  • Everything the adventurers need is in the quest
  • Roleplaying and fun are more important than escaping
  • Tripod lashing, finding a bearing with a compass and some first aid knowledge may be needed
  • Everything is possible, not always plausible

Safety Note

  • No real fire is needed
  • Adventurers should not need a knife for lashing

Plan

  • Working together with your fellow adventurers (predefined characters) use your wits and what you find (characters gear and quest items) survive!
  • Be prepared!

Do

  • You are on a clock
  • Work together
  • Pay your character and have fun
  • Use materials you find during the adventure
  • Think outside of the chest

Review

  • Did the adventurers have fun?
  • Did the adventurers play their roles?
  • Did the adventurers escape?
  • What were the challenges?
  • What was the best part of the adventure?

Provided by: 123rd Ottawa Scouts – The Fellowship of the Woggle

15 of 18

15

Raising the Battlefield Banner

The Adventure

For Scouters

  • The Scouts should be able to do this without�assistance. It will be key for the patrol to work as a�team to complete the task.
  • The patrol gets to keep their banner.

Safety Note

  • The biggest risk is that the pole could fall on an unsuspecting Scout.

Plan

  • Work together to design a patrol banner and a�freestanding pole to fly your banner from.

Review

  • Were you successful in raising your banner high above the battlefield?
  • Did you need to make design changes to create a�solid pole structure?
  • Was it fun to create a patrol banner?

Provided by: 1st Glen Carin Falcon Troop

In history, a troop’s banner on the battlefield served�as a central point for the group and its allies to gather.

The final banner flying over the battlefield signified the�victor.

Be proud in victory and fly your patrol’s own banner�high above the battlefield!

Do

  • Create a banner that (tastefully) represents your patrol.
  • Using the staves and rope provided, build a freestanding, self-supporting pole to hang your banner from.
  • Erect the pole with the banner attached. The challenge is to see how high you can build your pole.�

16 of 18

16

Nerf Archery Dunk Tank

The Adventure

Practice your lashing skills and archery accuracy by knocking targets into a tub of water.

For Scouters

  • Scouts can choose to use the bow or balls.
  • Filling the tub give a large patrol more to do

Safety Note

  • Do not shoot at other people
  • No one in front of the line of archers and throwers
  • Safety area to be marked behind the targets

Plan

  • Who will take the lead for this adventure?
  • Does someone need to take the lead?
  • How do you want to set up the targets?
  • Use a bows or balls?

Do: With the 6 poles and the two ropes and using tripod lashings make two tripods. Put the tripods on either side of the tub. Place the board on the tripods so it is over the tub. You can tie both ends to the tripods. Fill the tub with water. Using the sticks and flagging tape create a safety zone around the behind the tube to stop people from being hit. Place three targets on the board. Set a distance to shoot the bow or throw the balls from the tub. Use either a nerf bow or a ball to knock the targets into the water.

Review

  • What worked well for this activity?
  • Was it fun?

Provided by: 1st Kanata Beaverbrook Troop

17 of 18

17

Mosaic Shield

The Adventure

Create your own small mosaic shield.

The most important among all the parts of medieval shields was the Boss. It was the round central part of a shield.

For Scouters

  • Youth may use the pre-cut pieces or cut out their own designs

Safety Note

  • Share scissors, glue and markers
  • Careful using glue, especially the spray resin, keeping out of the wind
  • Do not spray glue at people, in the air. Only spray your shield
  • CDs may have sharp edges

Plan

  • What shape do you want the shield to be?
  • What design would you like?
  • How will you place the Enarmes (the name given to the straps inside a shield for providing a solid grip on the shield)?

Do

  • Draw and then cut cardboard into the shape you want for your shield.
  • Place and secure your Enarmes, ensure that the grip works for you.
  • Design your shield.
  • Place the mosaic pieces where you would like and then glue them on.
  • Spray with resin.

Review

  • What worked and what did not?
  • What is the purpose of a shield?
  • LBP, shield and handshake?

Provided by: 137th Ottawa Troop

18 of 18

18

Siege the Castle - Cross the Moat

The Adventure

  • The challenge is to build a 2 line rope bridge and cross it to sneak into the castle.

For Scouters

  • Ensure that “chafing” protection is in place on the 3 trees that will be used.
  • Ensure that each Scouts learn and tie the required knots: round turn & 2 half hitches, figure 8 on a bight / truckers’ hitch, clove hitch.

Safety Note

  • Ensure that Scouts don’t trap fingers in knots or between ropes and trees when tensioning is being performed.
  • Ensure that spotters are used when Scouts are crossing and that heads are protected in the event of a fall.

Plan

  • Review: why a 2 line bridge? (vs 1 or 3)
  • Review: “chafing” protection & why we use it
  • Select 3 trees:
    • Far end for securing,
    • Near end to tension against
    • One close to the near end as jumping off point (rope needs to be secured against the tree.

Do

  • Build the bridge.
  • Cross the bridge.
  • Take the bridge down.

Review

  • What went well?
  • What would Scouts do differently?

Provided by: 7th Kanata