December 12, 2024 cscoastalhub@stockton.edu
Create a Culture of Cybersecurity through Games
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Why Cybersecurity Matters
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High Stakes in the Digital Age
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The Educator’s Role
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Fostering a Culture of Cybersecurity
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Let’s Dive In!
By the end of today, you’ll feel more empowered to lead the way in cybersecurity education for your students.
Together, let’s create a safer digital
environment for all.
bit.ly/Cybgame
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Agenda
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Designed for K-2 players, Cyber Threat Guardian mirrors other popular card games for young learners with its simple design and reinforced concepts. Through fun, repetitive play, students will learn to stay safe on mobile devices, game consoles and other devices.
What is CIAS?
The UTSA Center for Infrastructure Assurance & Security (CIAS) is committed to creating a culture of cybersecurity through a comprehensive K-12 Cyber Journey Program.
The CIAS conducts research into effective ways to introduce students to cybersecurity principles through educational gaming.
The program targets four demographics: elementary school, middle school, high school and colleges/universities.
Their K-12 Cyber Journey Program currently includes the following educational tools:
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A multi-player card game for students in third through fifth grades, Cyber Threat Protector introduces players to essential cybersecurity vocabulary and defense strategies. Become immersed in the world of network defense and cyber-attacks with this easy-to-play game.
Designed for grades 6 and up, Cyber Threat Defender: The Collectible Card Game is available as both a collectible card game and electronic download to provide a basic awareness of a number of security issues. The card game, available in English and Spanish, is a fun, multiplayer game in which players build their networks while defending against realistic cyber-attacks.
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How Can I get the Cards?
Cyber Threat Protector: Learning About Cybersecurity Through Gaming
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Introduction to Cyber Threat Protector
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Core Concept of Cyber Threat Protector
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Anatomy of an Asset Card
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Card Name
Card Image
Gameplay Description
Real World Description
Anatomy of a Defense Card
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Card Name
Card Image
Gameplay Description
Real World Description
Anatomy of an Attack Card
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Card Name
Card Image
Gameplay Description
Real World Description
Anatomy of an Event Card
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Card Name
Card Image
Gameplay Description
Real World Description
Cyber Threat Protector Layout
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Getting Started
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Rules and Gameplay
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Player One
a.
This is the only time that a player will play more than 3 cards
Rules and Gameplay
Player Two
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Scoring
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First player to 20 points wins!
Score Sheet | ||
Names | Player 1: | Player 2: |
Round 1 | | |
Round 2 | | |
Round 3 | | |
Round 4 | | |
Round 5 | | |
Round 6 | | |
Round 7 | | |
Round 8 | | |
Round 9 | | |
Round 10 | | |
Round 11 | | |
Round 12 | | |
Round 13 | | |
Round 14 | | |
Round 15 | | |
Round 16 | | |
Round 17 | | |
Round 18 | | |
Round 19 | | |
Round 20 | | |
Sample Scoring (example)
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Player 1 gains
3 points
Player 2 will lose 2 points
Reminders
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Common Terms
Gameplay!
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Debrief
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Upcoming Workshops From The CS Coastal Hub
Questions? Please contact the SRI&ETTC at cscoastalhub@stockton.edu
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Thank you Fran, Vivian, David, Daryl and all the others that made this day possible!
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Learn to Play �Cyber Threat Guardian
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Core Concept of Cyber Threat Guardian
Asset
Defense
Attack
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What do the cards do?
Attack
Defense
Asset
The foundation of your computer network
Protects your network from attacks
Malicious threats that can exploit your network
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Anatomy of a Card
Card Name
Card Image
Gameplay�Description
These cards represent the things you may have in your home like a desktop computer, cell phone, game console or private information about yourself. These are the cards you need to protect.
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Card Types – Assets
Defense cards represent the systems used to protect devices, such as firewalls, anti-malware, encryption and education. These are the cards used to protect the asset cards. Defense cards will prevent the attack cards from removing asset cards.
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Card Types – Defenses
Attack cards are represented by the various ways hackers, or bad guys, can harm computers, game consoles, mobile phones or steal private personal information. Attack cards will remove unprotected asset cards.
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Card Types – Attacks
Players use the category icon to match up their cards when attempting to play them.�
Card categories are represented by the following four icons to the right:
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Icon Categories
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Game Setup & Rules (Grades 2+)
Shuffle the deck of cards. Once the deck is shuffled, the deck is set to the side of the playing area. This is called the draw pile.
Draw
Pile
Discard
Pile
Player’s
Asset
Card
Player’s
Asset
Card
Player’s
Asset
Card
Player’s
Defense
Card
Player’s
Defense
Card
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Game Setup & Rules (Grades 2+)
Game Play Layout
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Getting Started: Step 1
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Getting Started: Let’s Illustrate
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Getting Started: Let’s Illustrate
If the card is a red attack card, the player can use it to remove any green defense card with the same category icon OR any unprotected blue asset card of their opponent with the same category icon.��The icons of an attack card must match icons that your opponent has in play.��Protected blue asset cards cannot be removed until the green defense card protecting them is removed first. Which cards on the right can the attack cards remove?
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Continued Play and End of Game
Step 2:
Step 3: Once players use all the cards in the shared draw pile, the game ends.
Note: It’s possible that a player may not be able to place any cards in the game’s play area. Any cards not played should be placed in the discard pile to complete your turn.
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Scoring: It’s Simple!
The player with the most point wins.
Players count the number of blue asset and green defense cards that they have in front of them. Each card is worth 1 point.
How many assets and defenses are shown to the left?
Answer: �6 cards total = 6 points
Learn to Play
Cyber Threat Defender
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What is Cyber Threat Defender?
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Cyber Threat Defender (CTD) is a competitive, collectible card game similar to games, such as Pokémon or Magic the Gathering. Through the use of booster packs, players can customize their decks to develop different strategies to defeat their opponents.
Cyber Threat Defender Objective?
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Players create a network of Assets and build Defenses to prevent Attacks and from opponents and Events are various things that can happen.
Asset
Defense
Event
Attack
Card Types
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The four basic types of cards:
Asset
The foundation of your computer network
How you protect your network from attacks & disaster Random happenings, for better or worse
Malicious attempts against your network
Defense Event Attack
Anatomy of a Card
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Card Name
Point Value
Card Effect Details
Card Type
Card Description
NOTE: Some cards affect scoring indirectly; always read the Card Effect Details for a full understanding of how a card affects scoring
Common Card Mechanics – Gain Points
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Common Card Mechanics – Gain Points
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Common Card Mechanics – Gain Points
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Common Card Mechanics – Opponent Point Loss
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Common Card Mechanics – Card Removal & Immunity
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The Value of Cards
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Read the bottom paragraph of each card description
Recommended Layout for Play
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Recommended Layout for Play (with no game mat)
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Asset Cards
Defense Cards
Attack and Event Cards
Player’s Network Area
Discard
Draw
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What is your strategy?
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While you play, consider some of the following scenarios.
What is your strategy? Defense Cards
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Placing defense cards as soon as possible.
What is your strategy? Defense Cards
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For example, if
you are going to play a Wireless Router, you may consider playing an Encryption card to stay protected.
What is your strategy? Event Cards
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Event Cards can be played by either player at any time during a round. They can be crucial to helping you win.
Getting Started: Each Player Does the Following…
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“In Play” = face up on the table in your asset zone (the area closest to you on the table).
Note: You can play any one Asset – System and one Asset – ISP card type; however, the Desktop Computer and ISP Connection cards are the only playable options within the base deck.
How do you play?
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Turn-based game.
How do you play?
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How does scoring work?
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1
2
How does scoring work?
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1
2
The first player to 30 points wins! (First to -45 points loses)
Let’s play for 5 minutes…
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We will have a micro quiz on identifying incorrect states of game play on the next couple slides.
Can you identify what’s wrong?
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1
2
Can you identify what’s wrong?
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1
2