Third Generation Wargaming
Matthew Caffrey
Overview
Wargame Generations
Problem
Impact
Comprehensive Wargame
Force
vs
Force
Comprehensive Wargame
Information
Logistics
Economics
Politics
Public
Opinion
Operational Art
Technology
Morale
Force
vs
Force
Full Spectrum Of Conflict
Hostilities
Pre-hostilities
Post-hostilities
Strategic
Operational
Tactical
Hostilities
Pre-hostilities
Post-hostilities
All Levels Of Execution
Strategic
Operational
Tactical
Hostilities
Pre-hostilities
Post-hostilities
Actions At All Levels Have Some Impact
Strategic
Operational
Tactical
Hostilities
Pre-hostilities
Post-hostilities
Actions At All Levels Have Some Impact
Strategic
Operational
Tactical
Hostilities
Pre-hostilities
Post-hostilities
Actions At All Levels Have Some Impact
Approach
Third Wave Effects
Information
Logistics
Economics
Politics
Public
Opinion
Operational Art
Technology
Morale
Force
vs
Force
Relationships
Relationships
Supplies
Industrial
Base
Technology
Capability
Money
Transport
Political
Borders
Physical
Obstacle
Land
Sea
Air
Consumption
Rates
Size Of
Population
Distance
Intensity
Organization Effect
C2
Objective
Levels of War
Length of
Engagement
Fuel
Raw
Materials
Force Size
Live off
Land/Enemy
Building An Engine
Engine
Initial Conditions
Simulations of Third Wave Factors Models
Force vs Force
Outcomes
New Conditions
and Decisions
Next Steps
False Information
The Future
Strategic Attack Affects Logistic Support
Low Morale, Low Supply Affect Force vs Force Outcome
Affects Political Will
The Future
Poor Tactical Outcome Affects Operational Objectives
Change in Operation Causes Economic Impact
Affects Political Will