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Third Generation Wargaming

Matthew Caffrey

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Overview

  • The Third Generation
  • The Problem
  • The Comprehensive Wargame
  • Approach
  • Relationships of Third Wave
  • Model of an Engine
  • The Next Steps

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Wargame Generations

  • First Generation
    • Chess/Strategy
  • Second Generation
    • Tactics and Force vs Force
  • Third Generation
    • Includes The Strategy, Tactics And Force vs Force
    • Adds Third Wave Effects

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Problem

  • Current Wargames Focus
    • Levels (Strategic/Operational/Tactical)
    • Types Of Forces(Land/Sea/Air)
    • Force Vs Force
      • Modified For Some Third Wave Factors
  • No Comprehensive Approach

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Impact

  • Educational Impacts
    • Miss Impacts Of Other Level Actions
    • Different Games Needed To Look At Each Area
  • Predictive Impacts
    • Force On Force

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Comprehensive Wargame

Force

vs

Force

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Comprehensive Wargame

Information

Logistics

Economics

Politics

Public

Opinion

Operational Art

Technology

Morale

Force

vs

Force

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Full Spectrum Of Conflict

Hostilities

Pre-hostilities

Post-hostilities

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Strategic

Operational

Tactical

Hostilities

Pre-hostilities

Post-hostilities

All Levels Of Execution

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Strategic

Operational

Tactical

Hostilities

Pre-hostilities

Post-hostilities

Actions At All Levels Have Some Impact

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Strategic

Operational

Tactical

Hostilities

Pre-hostilities

Post-hostilities

Actions At All Levels Have Some Impact

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Strategic

Operational

Tactical

Hostilities

Pre-hostilities

Post-hostilities

Actions At All Levels Have Some Impact

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Approach

  • Build From Existing Wargames
    • Land/ Sea/ Air Forces
    • Strategic Effects of Tactical Actions
  • Identify Key Third Wave Effects
  • Identify Relationships
  • Model Relationships Where Possible
  • Model Effects at all Levels
  • Build an “Engine”

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Third Wave Effects

Information

Logistics

Economics

Politics

Public

Opinion

Operational Art

Technology

Morale

Force

vs

Force

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Relationships

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Relationships

Supplies

Industrial

Base

Technology

Capability

Money

Transport

Political

Borders

Physical

Obstacle

Land

Sea

Air

Consumption

Rates

Size Of

Population

Distance

Intensity

Organization Effect

C2

Objective

Levels of War

Length of

Engagement

Fuel

Raw

Materials

Force Size

Live off

Land/Enemy

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Building An Engine

  • Model and / or Simulate Relationships
  • Show Effects from all Levels/Phases of Conflict
  • Provide an Impact / Adjustment to the Force on Force Relationship

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Engine

Initial Conditions

Simulations of Third Wave Factors Models

Force vs Force

Outcomes

New Conditions

and Decisions

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Next Steps

  • Expand Work on Relationships
  • Explore Existing Models and Simulations
  • Develop New Models and Sims
  • Build Third Wave Effects into an Existing Wargame
  • Utilize for Military Education
  • Refine for Use in Force Planning

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False Information

The Future

Strategic Attack Affects Logistic Support

Low Morale, Low Supply Affect Force vs Force Outcome

Affects Political Will

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The Future

Poor Tactical Outcome Affects Operational Objectives

Change in Operation Causes Economic Impact

Affects Political Will