Instructional Design
Overview
Emily Boles | University of Illinois Springfield
What is Instructional Design?
The process of designing, developing, and delivering instruction.
Begin with the end in mind (Stephen Covey)
Student Centered
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Focus on Continuous Improvement
Follow a System – Intentional & Consistent
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Look at the
Big Picture �& the Details
Many Processes and Models for Instructional Design
ADDIE
The most well-known of instructional design systems.
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Gagne’s Nine Events of Instruction
These nine events correspond to Gagne’s 5 types of learning and 8 conditions of learning. Learn more about Gagne’s learning theories.
Merrill’s First Principles of Instruction
Problem/Task
Activation
Integration
Application
Demonstration
Understanding by Design - Wiggins & McTighe
Also called Backwards Design. 3 stages
Understanding by Design
Learning Outcome:
How can we use Backwards Design to construct learning outcomes and integrate them into learning design?
Backwards Design in a Nutshell
Example
Goal | Final Assessment | Learning Activities |
…design an OER textbook that reflects best practices in instructional design. | OER Textbook | •Instructional design, copyright, accessibility lessons •Group workshop time •Intermediate Drafts •Peer review |
Why Backwards Design?
“. . . the best designs derive backward from the learnings sought” (p. 14).
Student learning drives all course design choices.
Backwards Design = Student-Centered Design!
Stages of Backward Design
What experiences will enable students to reach desired results?
Plan with the end in mind. What are the topics critical for student mastery?
How will we measure that learning took place?
Learning Objectives are the Foundation!
For OER textbooks, learning objectives should be present for every chapter.
The Qualities of Useful Learning Objectives
Handout based on R.F. Mager’s work for writing learning objectives.
Characteristic | Question |
Performance of Learner | What should the learner do? |
Conditions for Performance | Under what conditions do you want the learner to do it? |
Criteria for Acceptable Performance | How well must it be done? |
Learning Outcomes
What learners will know, be able to do, or feel / value as a result of instruction.
They should be:
SMART Learning Objectives
Learning Outcome Formula
How Can Bloom’s Taxonomy Assist Us?
Creating Measurable Learning Objectives
Activity: Writing Learning Objectives
Discuss:
Not Great Example: “Students will know why checks and balances are important.”
Better Example: “Students will list how the checks and balances of the three branches of government work.”
In Breakout Rooms:
Common Errors
Develop Assessments that Measure Your LOs
Assessments
For OER Textbooks
These come into play as ancillary materials, examples, and formative assessments in the OER text.
What is Understanding?
“We cannot cover concepts and expect them thereby to be understood; we have to uncover their value—the fact that concepts are the results of inquiry and argument” (Wiggins & McTighe, p. 46)
What is Assessment?
Create Assessments that Measure LOs
Bloom’s for Assessment
More to Consider: The Six Facets of Understanding
Build Learning Experiences & Instructional Content
Content & Learning Experiences
For OER Textbooks
This is the majority of your textbook, including text, images, charts, graphics, and more.
Concept Maps, Storyboards, and Course Outlines
Use a graphic organizer to be sure all the topics and assessments in your course are covered in your content.
UNC Concept Maps resource (Concept maps make great assessments, too!)
W.H.E.R.E.T.O
W | Where are we going? What is expected? |
H | How will we hook the students? |
E | How will we equip students for expected performances? |
R | How will we rethink or revise? |
E | How will students self-evaluate and reflect on their learning? |
T | How will we tailor learning to varied needs, interests, learning styles? |
O | How will we organize the sequence of learning? |
Wiggins & McTighe (2005) UbD, pg 354. See also, this great handout from Montgomery, NC Schools
Module Structure (Chapters!)
Module/Chapter Features
Recap
Backwards Design