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Beyond the App

Duo Duo’s

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Team duo

Cassie Li

Matty Soh

Serena Sun

Mary Zhang

01 • MEET TEAM DUO

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Agenda

01

Meet Team Duo

Who we are

02

Problem Space

Why starting isn't enough

What makes learning worthwhile

03

Learning Framework

Self-Determination Theory

Personas • active learning

04

Opportunity

Commute • cultural exchange

World Cup • pop-up strategy

05

Duo Duos Experience

Pop-up design • Sunny's journey

Live exchange • quests & rewards

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Success Metrics

Learning outcomes • sentiment lift

Reach • participation

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Creating new ways of engagement

The Starting Point

Duolingo makes taking the first step to start learning easy.

The Core Challenge

But starting is only the beginning.

02 • PROBLEM SPACE

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Defining terms

01

Make learning something people want to spend more time doing.

02

Create an experience that extends beyond the core app.

03

Gives people a new way to engage with learning.

02 • PROBLEM SPACE

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Three questions we want to focus on

What makes learning feel worthwhile?

01

How can competence be felt beyond the app?

02

What are some new forms of learning?

03

02 • PROBLEM SPACE

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Background Research

Understanding core user motivations, Self-Determination Theory, and defining key attributes for impactful learning.

02 • PROBLEM SPACE

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Curiosity about a certain topic

Enjoyment

Social connection with others

Satisfaction from seeing personal progress

Challenging self

Uncovering potentials

Exploring the unknown

Cultural connection

Social Connection

Self-Growth

Attributes that make learning worthwhile

02 • PROBLEM SPACE

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Curiosity about a certain topic

Enjoyment

Social connection with others

Satisfaction from seeing personal progress

Challenging self

Uncovering potentials

Exploring the unknown

Cultural connection

Competence

Autonomy

Relatedness

Self Determination Theory

Designing for persistence through Ryan & Deci’s Self-Determination Theory

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03 • LEARNING FRAMEWORK

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How we are going to target learning?

Designing for persistence through Ryan & Deci’s Self-Determination Theory

AUTONOMY

Choice & Ownership

COMPETENCE

Progress & Feedback

RELATEDNESS

Safety & Support

FUN

Enjoyment & Entertainment

03 • LEARNING FRAMEWORK

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Duolingo User Personas

Maya

committed learner

"wants to speak more comfortably with Japanese-speaking friends. She believes language learning is worth the effort"

Motivation: Social connection

Habit: Spends 20m/day, watches Japanese shows

Wants: To feel like the hours she’s putting in are worth it

Frustration: Lack of opportunities to practice in person

Jordan

situational learner

"doesn’t think of himself as someone who wants to study. But he’s really into Kpop and travel"

Motivation: Cultural connection

Habit: No formal learning routine

Wants: Not to learn Korean, but to be able to understand lyrics

Frustration: Formal language learning feels disconnected from why he’s curious in the first place

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Sunny

aspirational procrastinator

"wanting to learn Spanish for years. Streaks never last"

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Motivation: Challenge self

Habit: Bursts of motivation

Wants: To understand more languages in the World

Frustration: Spanish too hard, and none of her friends is Spanish speaker

Patricia

unconvinced non-user

"never thought about learning, thinks she can get by with AI"

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Motivation: Enjoyment

Habit: None

Wants: Spending free time on things that are entertaining

Frustration: Language learning feels like a large investment, hard to learn async and there are other methods

03 • LEARNING FRAMEWORK

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How we are going to target

Designing for persistence through Ryan & Deci’s Self-Determination Theory

AUTONOMY

Choice & Ownership

Providing learners with some real choice or ownership over their learning path.

Target: Personal Growth

Feeling challenged and actually retaining new knowledge to build skills.

COMPETENCE

Progress & Feedback

Enabling visible progress and offering timely, highly useful feedback.

Target: Personal Growth

Feeling challenged and actually retaining new knowledge to build skills.

RELATEDNESS

Safety & Support

Feeling safe, supported, and not judged for making mistakes during the journey.

Target: Social Connection

Cultivating a sense of belonging and applying the learning directly to real life.

Defining problem space | Gaps | Scenarios | Strategic Approach | Evaluation Metrics

03 • LEARNING FRAMEWORK

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Ways of active learning

Self Talk

Speaking to yourself or describing your surroundings out loud in your target language to build muscle memory in your mouth.

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Interactive Practice

Engaging in role-plays, writing short texts, or using conversational apps and tutors.

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Recall

Forcing your brain to retrieve words, phrases, or grammar rules from memory without looking at notes or translations.

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Shadowing

Listening to native audio and repeating what you hear out loud in real time to master rhythm and intonation.

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03 • LEARNING FRAMEWORK

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Current missed opportunities

GAP 01

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Application Gap

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Gap between learning + real-world use

GAP 02

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Visibility Gap

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Progress visible clearly in app, but can be less apparent in physical reality

04 • OPPORTUNITY

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Evaluation Metrics

What would success look like?

QUALITATIVE

Sentiment Lift

QUANTITATIVE

Impressions & Reach

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04 • OPPORTUNITY

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Project Scope

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04 • OPPORTUNITY

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Duo Duos

04 • OPPORTUNITY

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People spend a lot of time commuting.

How can we create learning experiences that are “on the way”?

04 • OPPORTUNITY

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directions

The Commute Challenge

The time where people are stationary or waiting

lightbulb

Core Opportunity

Transforming passive transit into interactive touchpoints

04 • OPPORTUNITY

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​

Travel → Cultural Diffusion & Language Learning

GATHERING

Assembling & Interaction

CULTURAL SPREAD

Acquisition & Authenticity

ACTIVE IMMERSION

Learning & Cultural Diffusion

04 • OPPORTUNITY

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Inspiration: Dublin ↔ NYC Portal

Creating transformative experiences and bridging people across the globe

Real-Time Public Installation

Continuous visual connection & spontaneous interaction

Bridging Global Distances

Uniting communities virtually and across oceans without borders

04 • OPPORTUNITY

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Through our design we want to explore …

"How might we transport people into a virtual environment where they learn actively through real-time interactions with people from different cultures?"

04 • OPPORTUNITY

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At what location?

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04 • OPPORTUNITY

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Targeting High-Traffic Commute Hubs

Identifying key locations with high pedestrian density to maximize exposure for life-size event experiences.

1. High Foot Traffic & Concentration

2. Life-Size Event Scale

3. Maximum Impressions

04 • OPPORTUNITY

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Why Plazas & Squares? A History of Gathering

Examining historic and modern urban centers as primary hubs for human connection and foot traffic.

1. Dense Urban Pedestrian Hubs

2. Historic Civic Squares

04 • OPPORTUNITY

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Through what medium?

04 • OPPORTUNITY

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Why Buses?

Buses serve as the primary and most accessible form of public transportation across all urban tiers.

  • Universal Infrastructure Access
  • High Commuter Volume Base
  • Flexible & Dynamic Scaling

04 • OPPORTUNITY

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At what moment?

04 • OPPORTUNITY

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Sports: the #1 Socio-Cultural & Global Reach Engine

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Especially Soccer.

04 • OPPORTUNITY

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Global Socio-Cultural Catalyst

GLOBAL REACH

Universal Unifier

Transcending borders, languages, and cultures to connect billions of passionate fans globally.

5.0B+

Global Sports Fans

CULTURAL IMPACT

Social Engine

Drives global travel, shared rituals, community gatherings, and real-time cultural conversation.

#1

Shared Social Experience

ENGAGEMENT

Daily Motivation

Creates high-frequency habit loops and emotional investment that fuel daily learning and interaction.

84%

Higher Engagement Rate

04 • OPPORTUNITY

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Soccer's immense popularity drives global travel, cultural diffusion, and language learning

GLOBAL INTEREST

WORLD CUP & TRAVEL IMPACT

04 • OPPORTUNITY

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Why the World Cup?

DATA & TRENDS

IN-APP EVENTS

TARGETED CONTENT

04 • OPPORTUNITY

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04 • OPPORTUNITY

The World Cup connects cultures by bringing people together physically.

Our Portal asks: what if technology could create that same feeling of connection virtually?

2026 HOSTS

North America

2030 HOSTS

Europe & N Africa

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Focusing on the idea of bridging people and learning from each other

04 • OPPORTUNITY

AI-generated image

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Through what strategy?

05 • DUO DUOS EXPERIENCE

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How - Why Popup

The Real Real’s popup 2024

Industry Benchmark: Global Retailer Survey 2019

Case Study: The RealReal Popup (2024)

05 • DUO DUOS EXPERIENCE

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Bus Popup Design Precedents

[1] Pinterest Precedent 1 | [2] Prada Pop-up | [3] The Ordinary Bus

05 • DUO DUOS EXPERIENCE

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Conceptual Renderings

Exterior Experience - Bus & Outdoor Hub

Interior Experience - Interactive Phone Booths

• Double-decker branded pop-up vehicle for high visibility

• Outdoor check-in desk, lounge area & merchandise hub

• Retro analog phone stations for real-time conversation

• Panoramic digital displays connecting global learners

05 • DUO DUOS EXPERIENCE

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05 • DUO DUOS EXPERIENCE

Location & Urban Context

Square Setting

Central open plaza layout chosen to accommodate the double-decker bus, outdoor lounge, and interactive booths.

Busy Intersection

Positioned directly adjacent to high-volume pedestrian crossings to capture continuous daily foot traffic.

Skyscraper Backdrop

Framed by dense commercial towers, placing the activation right at the center of worker and visitor activity.

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05 • DUO DUOS EXPERIENCE

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05 • DUO DUOS EXPERIENCE

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Let’s follow Sunny through the pop-up experience

Sunny

ASPIRATIONAL PROCRASTINATOR

05 • DUO DUOS EXPERIENCE

person_pin

DEMOGRAPHICS

25 years old • Moved to NYC 1 year ago

work

OCCUPATION

Currently working as a journalist

explore

LIFESTYLE & HABITS

Likes to go out and explore the city with friends after work and on weekends

translate

KEY GOAL & CHALLENGE

Always wanted to learn another language, but every time she tried, it never stuck

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05 • DUO DUOS EXPERIENCE

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User flow - Meeting your Duo

05 • DUO DUOS EXPERIENCE

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User flow - Meeting your Duo

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User flow - Meeting your Duo

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User flow - Meeting your Duo

05 • DUO DUOS EXPERIENCE

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User flow - Meeting your Duo

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User flow - Meeting your Duo

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User flow - Meeting your Duo

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User flow - Meeting your Duo

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User flow - Meeting your Duo

05 • DUO DUOS EXPERIENCE

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User flow - Meeting your Duo

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User flow - Meeting your Duo

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User flow - Meeting your Duo

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User flow - Meeting your Duo

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User flow - Meeting your Duo

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User flow - Meeting your Duo

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User flow - Meeting your Duo

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Unity demo

05 • DUO DUOS EXPERIENCE

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Duo World Cup Quest

Duo Cup

During the World Cup, users are able to collect national team suits by completing daily language lessons

Duo Quest

By teaming up with partners, pop-up visitors learn each other's languages through shared interactive quests.

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Partners can continue to give each other phrases to learn and motivate one another.

05 • DUO DUOS EXPERIENCE

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Incentives for users

World Cup Attendance History

Final Ticket Price Escalation

05 • DUO DUOS EXPERIENCE

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Retaining users and conversions through reward tiers

3 months of Super Duolingo for both partners

Personalized Duolingo × World Cup fan box

Custom jerseys in each person's favorite team/country colors

Official World Cup merchandise (official jersey, match ball, etc)

Round-trip flights + World Cup tickets

05 • DUO DUOS EXPERIENCE

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How did we successfully target learning?

AUTONOMY

Choice & Ownership

COMPETENCE

Progress & Feedback

RELATEDNESS

Safety & Support

FUN

Enjoyment & Entertainment

05 • DUO DUOS EXPERIENCE

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Evaluation Metrics

What would success look like?

QUALITATIVE

Sentiment Lift

+20% Target Positive Lift

QUANTITATIVE

Impressions & Reach

5,000+ daily impressions

~200 daily participants

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06 • SUCCESS METRICS

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Thank you!

Question?

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https://www.bts.gov/geography/geospatial-portal/average-travel-time-work-census-tract-new-york-city

  • Avg. between 30 to 60 min commute from home to work in NY

https://resources.realestate.co.jp/living/average-work-commute-time-japan/

https://journals.humankinetics.com/view/journals/jpah/23/2/article-p162.xml

  • Avg almost an hour commute in Tokyo

https://www.chicagotribune.com/2014/12/09/survey-chicagoans-wait-half-hour-daily-for-trains-buses-but-could-be-worse/

  • Avg 30-40 min in Chicago

Defining problem space | Gaps | Scenarios | Strategic Approach | Evaluation Metrics

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Strategic Approach

Habitual Ubiquitous Integration

Duo Home

Interactive language learning in daily life. Duo speaks with you as you open the door, mimicking sticky notes on physical objects.

Transit Gaps

Targeting moments where people naturally doom-scroll, such as waiting for the bus, turning idle times into learning sessions.

Smart Fridge

Cooking with Duo at home. Fits busy lives with recipe-based language tutorials styled like interactive cooking shows.

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Bus stop pen pals

  • Connecting with an individual from another country via a bus stop
  • For example, if World Cup is happening, can put these at opposing teams’ countries (e.g. Mexico and Korea)
    • Everyday, there is different kind messages to choose from that a person in Korea can learn to write/say in Spanish, they record themselves saying it or writing it, message gets sent to the bus stop in Mexico and vice versa
    • Spreading kindness through language exchange while learning something new
  • Incentive: merch, ticket draw
  • Duo bus, goes around the city

Connecting with people across the world

Learn across languages, culture

🫶☮️😊

Defining problem space | Gaps | Scenarios | Strategic Approach | Evaluation Metrics

Are you having a call right now? Yes :) ok give me a link

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Do you want to join our call?

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Transit Translate

Proposal: Duolingo city wide subway

  • Meeting people where they are in their day-to-day routines. Identify high-traffic big train stations (Grand Central, Penn Station, Times Square, etc.) where a large volume of individuals pass by daily for work/school/etc.
  • Create hubs at these stations where brand ambassadors for Duolingo invite moments of interaction with travelers.
  • Through interactions (tentative: Learning to sing a few phrases of a song in a different language OR completing streak), the traveler is awarded with a shard to a larger puzzle (both digital and physical with NFC(?)).
  • The accumulation of shards are recorded, once all are collected by the collective New York subway travelers, something will be revealed.
  • Since same people will pass by same stations, they can also participate in cumulative tasks consecutively (day after day) to unlock exclusive merchandise.

Collective puzzle

Meeting people where they are

Utilizing moments of being idle

Defining problem space | Gaps | Scenarios | Strategic Approach | Evaluation Metrics

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Bus stop stories

  • Taking advantage of fleeting gaps of time where people are waiting at bus stops to have an interactive learning experience
  • Since there are not as much people at bus stops, we can create more personal and active learning experiences
  • Method: Building a ground up Duo bus shelter (or a couple) with interactive screens
  • Missed connections: You get sections of comic strips through interactions, can only get the full story through interacting with others

Connecting with people in same physical space

Defining problem space | Gaps | Scenarios | Strategic Approach | Evaluation Metrics

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Strategic Approach

Experiential

Adventures

Duolingo Adventures & Match Madness. Real-life timed challenges to practice and test proficiency in dynamic scenarios.

Immersive Theater

Escape rooms and live scenarios. Perfect for users with solid vocabulary who need to practice interactive speech and listening.

Pop Parodies

Famous pop culture moments and scenes like "Et tu, Brutus!" reenacted for highly memorable and entertaining learning.

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Strategic Approach

Companion-Based Engagement

Collectible Rewards

Win characters and exclusive accessories directly through active learning milestones.

Taps into the innate human drive for collecting, providing a strong sense of personal fulfillment and milestone progression.

Character Customization

Dress Duo up! Allow users to express identity by equipping characters with unique cosmetic items.

Inspiration: Bongo Cat Concept

Duo-Tamagotchi

Introduce a virtual pet layer requiring routine engagement and learning streaks to keep Duo happy and healthy.

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Strategic Approach

Social Play

Kahoot

Kahoot but Duolingo, something w social friend competing almost

Part of the “share the world with this but it’s also fun, even better” kind of deal

Board game

Social connection and learning with loved ones

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