Creating the experiences�your users will connect with
What is User Experience (UX), and why is it important?
Paul Doncaster
uxworld0903@gmail.com
User Experience (UX)
“No product is an island. A product is more than the product.
It is a cohesive, integrated set of experiences.
Think through all of the stages of a product or service — from initial intentions through final reflections, from first usage to help, service, and maintenance.
Make them all work together seamlessly.”
— Don Norman, inventor of the term “User Experience”
User Experience (UX)
About me
2003-2007
2007-2010
In-house Video
Producer/Editor
Multimedia/IT Analyst
MS, Human Factors in Information Design
UX Manager - Research
1988-2000
2000-2006
Manager, UX/Research for IP
2010-2024
About
Academia & Government
Life Sciences & Health
Intellectual Property
Our goal across Intellectual Property (IP) is to empower law firms and corporations to develop, protect, manage and unlock the full potential of their IP.
Our colleagues, both within IP and from other areas of the business, are at the heart of our success.
At Clarivate, we empower our Life Sciences & Healthcare customers to deliver treatments that improve patient lives and create a healthier tomorrow. Our market-leading intelligence solutions and transformative data technology equip our customers with the insight and foresight needed across all their initiatives from early-stage drug discovery right through commercialization and beyond.
Our goal across Academia & Government (A&G) is to help our customers educate the world.
Our team focuses on driving research excellence, empowering researchers to take today's global challenges and helping our customers improve operational efficiency and effectiveness.
We are proud that 99% of the world’s top 400 universities rely on our solutions to advance research, teaching and learning.
Research Discovery
Publishing
Libraries & Teaching
Biopharma Intelligence
MedTech Intelligence
Pharma/Drug Safety
Patents Research
Trademarks Research
IP Lifecycle Management
What is UX?
What is UX?
https://sensible.com/
What is UX?
Technology
Functionality, Engineering, Foundation, Objective, Backend, Performance, Feasibility, Realistic, Complex
Business
Vision, Goals, Paradigm, Pragmatic, Analytics, Demographics, Stakeholders, Budget
Design
Aesthetics, Creativity, Abstraction, Subjective, Experimental, Front End, �Visual, Explains
Effectiveness, Interaction, Usability, Elegance, Simplicity
Efficiency, Logic, Relevance, Concrete, �Goal Driven
Brand Equity, Image, Style, Mrktg, Advert, Trust, Communic.
UX
User Advocacy, Research, Stories, Validity
What is UX?
Technology
Functionality, Engineering, Foundation, Objective, Backend, Performance, Feasibility, Realistic, Complex
Business
Vision, Goals, Paradigm, Pragmatic, Analytics, Demographics, Stakeholders, Budget
Design
Aesthetics, Creativity, Abstraction, Subjective, Experimental, Front End, �Visual, Explains
Effectiveness, Interaction, Usability, Elegance, Simplicity
Efficiency, Logic, Relevance, Concrete, �Goal Driven
Brand Equity, Image, Style, Mrktg, Advert, Trust, Communic.
UX
User Advocacy, Research, Stories, Validity
Identity & Perception?
Elegant Functionality?
Relevance & Purpose?
Four Phases of Creating Your Product’s UX
Definition > Discover
Research and Observation | Insight into the Person and the Problem
Create empathetic understanding of the problem you are trying to solve by gaining insights into users and their needs
Definition > Discover: The Problem
Brainstorm and come to a common understanding of:
Definition > Discover: Persona/Profile
Definition > Discover: Persona/Profile
Definition > Discover: Persona/Profile
About Me (the Person) | |
Things that Identify | My History/Context |
|
|
About My Job | |
My Job Space | My Job Contexts |
|
|
About My Success | |
Fulfillment & Purpose | Achievement & Accomplishment |
|
|
Take a Walk in My Shoes | |
Empathy Map | Pain Points |
|
|
Definition > Define the Solution
Synthesis & Problem Definition | Scope Down the Focus
Analyze the observations and pain points to synthesize to define the core problems identified
Definition > Define the Solution: User Journey
Tasks | [Task 1] | [Task 2] | [Task 2] | [Task 3] | [Task 4] | [Task 5] | […] |
Processes Needs Wants | | | | | | | |
Triggers Artifacts Environments Bus Opps | | | | | | | |
Goals Objectives Outcomes Threats | | | | | | | |
Interests Values Motivations Challenges | | | | | | | |
Interaction PPs Relationship PPs Frustrations | | | | | | | |
Definition > Define: User Journey
Tasks | [Task 1] | [Task 2] | [Task 2] | [Task 3] | [Task 4] | [Task 5] | […] |
Processes Needs Wants | | | | | | | |
Triggers Artifacts Environments Bus Opps | | | | | | | |
Goals Objectives Outcomes Threats | | | | | | | |
Interests Values Motivations Challenges | | | | | | | |
Interaction PPs Relationship PPs Frustrations | | | | | | | |
Pain Points (to ease/soothe)
Repetitive Tasks (to minimize/alleviate)
Opportunities (to exploit)
Execution > Design
Ideation | Design | Prototype | Test/Validate
Transfer the learnings into an experience that delights, inspires, meets needs challenges, fosters loyalty
Execution > Design: Prototype
Execution > Deliver
Implementation & Measurement | Feedback & Continuous Improvement
Build it, measure behaviors, respond to feedback
Measuring the UX
Let’s look at two experience measurements . . .
One person’s experience
Walkthrough: Zette
Issue | Success Criteria | P1 | P2 | P3 | P4 | P5 |
Motivation | User’s level of enthusiasm for the product | high | high | low | medium | high |
Credits Model | Understands & accepts use of credits | ! | ok | ok | ! | ok |
Content Sources | Understands & accepts available content providers | ! | ok | ! | ! | ! |
Extension Model | Understands & accepts use of a browser extension | ! | ok | ! | ok | ! |
Extension Installation | Can easily install the extension | ok | ! | ok | ! | ok |
Extension Pin | Can easily pin the extension | ok | ! | ok | ok | ok |
First Use | Does the user find desired content immediately? | ! | ok | ok | ok | ! |
Provide Feedback | Does the site allow the user to provide feedback via a preferred means? | ! | ok | ! | ok | ok |
Five Second Test
Five Second Test
Five Second Test
“Based on what you saw, what product or service do you think this company offers?”
13/26 | Activewear/Accessories | "Hiking gear" |
Activewear/Accessories | "outdoor wear" | |
Activewear/Accessories | "sporting goods" | |
Activewear/Accessories | "Adventure Travel" | |
Activewear/Accessories | "outdoor stuff" | |
Activewear/Accessories | "Outdoor gear" | |
Activewear/Accessories | "Something about outdoor leisure activities " | |
Activewear/Accessories | "Outdoor activewear clothing" | |
Activewear/Accessories | "Surfing" | |
Activewear/Accessories | "Skateboards" | |
Activewear/Accessories | "Activewear" | |
Activity in the Abstract | "adventure?" | |
Activity in the Abstract | "lifestyle " | |
9/26 | Don’t Know | "No idea" |
Don’t Know | "I don’t know, I was focused on reading the title" | |
Don’t Know | "I have no idea." | |
Don’t Know | "Unsure and wouldn't hazard a guess" | |
Don’t Know | "5 seconds wasn't enough. " | |
Don’t Know | "Couldn’t tell, looking on my phone and wasn’t able to quickly read " | |
Don’t Know | "No idea - the text was way too small to be able to tell on mobile " | |
Don’t Know | "No idea" | |
Don’t Know | "Not sure. All I saw was IAMBIG" | |
4/26 | Other | "Software " |
Other | "Some meditation service " | |
Other | "Freelance Services" | |
Other | "magazine” |
“Iambic is a next-gen shoe brand delivering precision-fit shoes at scale through merging AI, smartphone scanning, and streamlined manufacturing —making footwear finally inclusive.”
Five Second Test
“What is the main thing you can recall about the page?”
Photo/Image 9/26
Title 12/26
Red 16/26
Five Second Test
“What was your impression of the design?”
Five Second Test
“What was the name of the company or product?”
14/26 | Correct | "Iambic" |
Correct | "Iambic" | |
Correct | "Iambic" | |
Correct | "Iambic" | |
Correct | "IAMBIC" | |
Correct | "Iambic" | |
Correct | "Iambic" | |
Correct | "iambic" | |
Pretty Sure | "Iambic (pentameter??)" | |
Pretty Sure | "Iambic or maybe Hambic. Not sure. " | |
Pretty Sure | "Iambic was title I thought " | |
Pretty Sure | "Iambic" - spelling might be off here. Maybe it was "Lambic"" | |
Pretty Sure | "I am bic" | |
Pretty Sure | "Lambic? iambic?" | |
6/26 | Don’t Know | "?" |
Don’t Know | "?" | |
Don’t Know | "Don’t know" | |
Don’t Know | "I think it started with an i" | |
Don’t Know | "No idea" | |
Don’t Know | "No idea" | |
6/26 | Incorrect | "I am big? " |
Incorrect | "IAMBIG" | |
Incorrect | "maze" | |
Incorrect | " I am big" | |
Incorrect | "ombro?" | |
Incorrect | "think big" |
Five Second Test: Iambic
| Finding | Insight | Recommendation |
Product/Service Awareness | 0 of 26 participants could correctly identify the product/service offered by the company | The purpose of a home/splash page is to announce to users what you can provide for them. Not doing so risks a “fly by” visit that will not create interest and conversion. | Consider a design that highlights more concretely a focus on footwear and advancements in how it can be manufactured and delivered |
Memorability | Most memorable aspects of this design are:
| Red is an attention-grabbing color. However,
| If there is a vested company identity interest in the use of red, consider using it as an accent color (less is more) |
Visual Appeal | 15 of 26 rate the design on the negative side of the scale; another 6 indicate a neutral reaction | Create 5-6 alternate designs and preference test each one for desirability and visual appeal. | |
Brand Equity | 14 of 26 remembered the name of the company or were reasonably close | The design helps give prominence to the company name; however, the font leaves some ambiguity that can cause confusion | Consider using a font that more explicitly distinguishes between “I” and “L”; alternatively, consider using a lowercase “i” in this product name |
Accessibility
The usability of a product, service, environment or facility by people with the widest range of capabilities
Accessibility
www.w3.org/
www.section508.gov
What is UX?
Technology
Functionality, Engineering, Foundation, Objective, Backend, Performance, Feasibility, Realistic, Complex
Business
Vision, Goals, Paradigm, Pragmatic, Analytics, Demographics, Stakeholders, Budget
Design
Aesthetics, Creativity, Abstraction, Subjective, Experimental, Front End, �Visual, Explains
Effectiveness, Interaction, Usability, Elegance, Simplicity
Efficiency, Logic, Relevance, Concrete, �Goal Driven
Brand Equity, Image, Style, Mrktg, Advert, Trust, Communic.
UX
User Advocacy, Research, Stories, Validity
Identity & Perception?
Elegant Functionality?
Relevance & Purpose?
Solving the right problem?
Hypotheses not proven?
Assumptions not validated?
Differentiation from competitors?
Adoption?
Conversion Rate?
Completion of tasks?
Achievement of goals?
Easily remembered?
Good first impression?
Air of authenticity/reliability?
questions/discussion
Paul Doncaster
uxworld0903@gmail.com
Steve Krug "Don't Make Me Think"
Nielsen Norman Group
https://www.nngroup.com/articles/
Personas/Profiles
https://www.usability.gov/how-to-and-tools/methods/personas.html
Journey Mapping
https://uxdesign.cc/ultimate-guide-to-customer-journey-mapping-ux-tools-series-b973ca442213
Design Thinking
https://careerfoundry.com/en/blog/ux-design/design-thinking-process/
https://hbr.org/2018/09/why-design-thinking-works
UX Research
https://www.nngroup.com/articles/which-ux-research-methods/
Accessibility