1 of 39

Video Game Accessibility

2 of 39

Steven Lambert�Tech Lead working on axe-core

​

stevenklambert.com�@StevenKLambert�steven@sklambert.com

�

https://bit.ly/a11ySD-video-game-accessibility

3 of 39

4 of 39

Working on Keridwen, an accessible puzzle game based on Sokoban (free demo). https://www.keridwengame.com/

​

5 of 39

What does it mean to make a game accessible?

6 of 39

Allowing a player to play a game in a way that works best for them

7 of 39

Four most common problems for players

  • Can’t remap controls
  • Text size is too small
  • Can’t differentiate between your colors
  • Nonexistent or poor subtitles

8 of 39

Controls

9 of 39

“Remappable controls are one of the best value accessibility features”�- Game Accessibility Guidelines

10 of 39

Provide a way to remap all player actions

11 of 39

The more granular the customization the better

12 of 39

Don’t forget to change any in-game control prompts to match the new configuration!

13 of 39

Text Size

14 of 39

Don’t make text so small that you can only read it when the screen is less than a foot away

15 of 39

16 of 39

Amazon TV recommends a 28px font size minimum for comfortable viewing at 10 ft away and 1080p

17 of 39

Colors

18 of 39

19 of 39

Users without color deficiency can see the difference but users with Deuteranopia can’t

20 of 39

Don’t use color alone to convey meaning!

21 of 39

Add a non-color identifier (icon or pattern) to distinguish between colors

22 of 39

Make sure colors contrast well against your backgrounds. Recommended ratio of 4.5:1

23 of 39

Provide an option to change the contrast

24 of 39

Subtitles

25 of 39

More players use subtitles than you think. Over 60% of players in Assassin’s Creed Origins play with them on

26 of 39

But as an industry, we don’t do subtitles very well...

27 of 39

Start by following guidelines for text and colors: large easy to read text and good contrast between text and background

28 of 39

29 of 39

30 of 39

Best approach is to add a transparent dark background behind the subtitles

31 of 39

Add option to change background opacity

32 of 39

Don’t overwhelm the player with text!

33 of 39

Use only two lines per subtitle, and max 40 characters per line

34 of 39

Lots of other considerations: timing, showing who’s speaking, keeping them long enough on screen, audio cues, etc.

35 of 39

Recommend watching Making Games Better for the Deaf and Hard of Hearing by Mark Brown

36 of 39

To recap:

  • Allow players to remap controls (don’t forget the in-game prompts)
  • Use a default text size of 28px
  • Don’t use color alone to convey meaning and ensure colors contrast well to background
  • Add subtitles with large text, readable on any background, and are short (max 2 lines, 40 characters per line)

37 of 39

More information

  • http://gameaccessibilityguidelines.com/
  • https://accessible.games/accessible-player-experiences/
  • https://www.youtube.com/playlist?list=PLc38fcMFcV_vvWOhMDriBlVocTZ8mKQzR (Game Maker’s Toolkit: Designing for Disability)�

38 of 39

Questions

39 of 39

Steven Lambert�Tech Lead working on axe-core

​

stevenklambert.com�@StevenKLambert�steven@sklambert.com

�

https://bit.ly/a11ySD-video-game-accessibility