Video Game Accessibility
Steven Lambert�Tech Lead working on axe-core
stevenklambert.com�@StevenKLambert�steven@sklambert.com
�
https://bit.ly/a11ySD-video-game-accessibility
Working on Keridwen, an accessible puzzle game based on Sokoban (free demo). https://www.keridwengame.com/
What does it mean to make a game accessible?
Allowing a player to play a game in a way that works best for them
Four most common problems for players
Controls
“Remappable controls are one of the best value accessibility features”�- Game Accessibility Guidelines
Provide a way to remap all player actions
The more granular the customization the better
Don’t forget to change any in-game control prompts to match the new configuration!
Text Size
Don’t make text so small that you can only read it when the screen is less than a foot away
Amazon TV recommends a 28px font size minimum for comfortable viewing at 10 ft away and 1080p
Colors
Users without color deficiency can see the difference but users with Deuteranopia can’t
Don’t use color alone to convey meaning!
Add a non-color identifier (icon or pattern) to distinguish between colors
Make sure colors contrast well against your backgrounds. Recommended ratio of 4.5:1
Provide an option to change the contrast
Subtitles
More players use subtitles than you think. Over 60% of players in Assassin’s Creed Origins play with them on
But as an industry, we don’t do subtitles very well...
Start by following guidelines for text and colors: large easy to read text and good contrast between text and background
Best approach is to add a transparent dark background behind the subtitles
Add option to change background opacity
Don’t overwhelm the player with text!
Use only two lines per subtitle, and max 40 characters per line
Lots of other considerations: timing, showing who’s speaking, keeping them long enough on screen, audio cues, etc.
Recommend watching Making Games Better for the Deaf and Hard of Hearing by Mark Brown
To recap:
More information
Questions
Steven Lambert�Tech Lead working on axe-core
stevenklambert.com�@StevenKLambert�steven@sklambert.com
�
https://bit.ly/a11ySD-video-game-accessibility