#pakeOVOaja
OVO
Present by Team J
FSPM Berlin - Final Group Project
FSPM Berlin - Final Group Project
Naufal
Project Lead
Nicholas
Researcher
Idecia
Researcher
Marsha
Designer
Ines
Designer
MEET OUR TEAM!
FSPM Berlin - Final Group Project
TABLE OF CONTENTS
2. Company Overview
3. Problem Discovery
4. Solution Conceptualization
6. Solution Validation
7. Product Launch
5. Product Requirements Document
COMPANY OVERVIEW
OVO
About
OVO is a digital wallet that can be utilized for digital payment services. Founded by Lippo Group in 2017 with an e-money license from Bank of Indonesia, Currently OVO is being used by merchants across Indonesia and is the number 1 choice for digital payment services among the users in Indonesia.
OVO
FSPM Berlin - Final Group Project
Enable financial inclusion across Indonesia, by providing the most comprehensive suite of financial services.
Company Vision
Simple, instant, secure, and all-round payments app to make financial transactions to be more enjoyable.
Product Vision
Providing 360 financial services
Product Strategy
OVO
FSPM Berlin - Final Group Project
LEAN CANVAS
Problems
Cost Structures
Revenue Streams
(tier 1),
(tier 1)
Solutions
Unique V. Proposition
Unfair Advantage
Market Segments
Problems
Solutions
High Level Concept
Unfair Advantage
Market Segments
OVO
FSPM Berlin - Final Group Project
North Star Metric
Problem
Product Strategy
Providing 360 financial services
Enable financial inclusion across Indonesia
Creating a cashless society
# Monthly Transactions
# of New Users
# of Existing Users
# of Transaction
# of Monthly Active Users
Vision
Reach
Frequency
PROBLEM DISCOVERY
OVO
OVO
FSPM Berlin - Final Group Project
PREVIOUS FINDINGS
In this research we use qualitative method, In depth interview. We choose in depth interview so we can better understand how the user exactly feels.
Methodology
Finding Problems
OVO
FSPM Berlin - Final Group Project
PREVIOUS FINDINGS
Based on our research, we’ve found several problems as listed on the previous slide. With the process of eliminating problems that are less relevant, we’ve found our main issues based on most users complains about.
These are the main issues we found based on our interview:
Framenti, 23 - Freelancer
Now that there are many other options of e-wallets that offer a lot of promos, I find OVO less enticing compared to the others. I no longer find ovo that beneficial for me, so I haven't used it in a while.
Rizky, 23 - Business Analyst
the cash-back deal advertised on the homepage is unavailable upon checkout. As a result of my frustration, I decided to stop making bill payments via that app.
Adi, 27 - Entrepreneur
OVO has no distinctive feature, juggles between e wallets, ovo needs to stood out from the market ui wise.
OVO
FSPM Berlin - Final Group Project
USER PERSONA
Bio : Puan is a 23 years old female living in the main city, Jakarta. – dislikes the idea of cash since it’s considered dirty and unhygienic (especially after pandemic) so she prefers cashless transaction for her day to day needs. Working in Jakarta means she often has to use her e-wallets for various transaction (public transport, minimarket, daily lunch, etc). — loves promotion and will get her hands on any kind of promos she can find, and she’ll make sure she gets the best deal for herself. Puan also has a really severe FOMO, she has to be on trend.
Goals: Cashless Society, Best Possible Deals, Social Exposure
Needs : More Promotion, 360 Apps for Online Payment
Pain points : Not Every Transaction Can Utilize e-wallet, Lacks of Discount
Interest and hobbies : Shopaholic, Cafe Hopping, Travelling
Personality : Extrovert, Creative, Going Out
Age : 23 y.o
Gender : Female
Education : Bachelor Degree
Occupation : Freelancer
Location : Jakarta
PUAN
Bio : Adam is a tech savvy living in not-so-tech savvy Jakarta. He believes that in the current age we’re living everything has to be someway-somehow related with tech. Adam likes to have the ease of access from his smart devices and embrace this new technology. A critical thinker who will see few years ahead on how tech can change people’s day to day life. Adam is very organized and is a hopeless minimalist, his beliefs is that tech and apps should be relatively easy to access with clear information provided.
Goals: Cashless Society, More Tech Involvement in day-to-day Activity, Ease of Access Through Smart Devices
Needs : Fast Internet Access Everywhere, Seamless Payment Methods
Pain Points : Slow Internet, Cluttered Apps for Daily Activities
Interest and Hobbies : Technology Related Stuff, Smart Device
Personality : Introvert, Analytical Thinking, Staying In
Age : 25 y.o
Gender : Male
Education : Bachelor
Occupation : UI/UX Engineer
Location : Jakarta
ADAM
OVO
FSPM Berlin - Final Group Project
CUSTOMERS JOURNEY MAP
Find E-Wallet Apps
Download Ovo Apps
Successfully set up OVO account
Unlock all OVO feature
Search for e-wallet apps available
Successfully download OVO
Registration, signups
KYC
Appstore, social media, WOM
Appstore/Playstore
Sign up page
OVO Premier upgrade page
Too many apps to choose from
Apps size is too large
Insecure about KYC
Increase marketing exposure for potential user
Make Apps more accessible for all devices
Apps looks too cluttered, unappealing UI design
UI/UX improvements
Use OVO services
App & service review
top up, Online payments, etc
Leave review for OVO
top up page, payment page
App store review section, social media for WOM
Search
Download
Set-Up
Account
Premier Upgrade
Use Services
Reviews
User
Goals
Activities
Touch Point & Channels
Experience
Pain Points
Improvements
& Opportunities
Too many to fill
Simplify user data
OVO
FSPM Berlin - Final Group Project
PROBLEM STATEMENTS
HMW provide best deals for users?
HMW make OVO app more appealing?
HMW improve information accuracy to user?
Users need more cashback and promo and prefer e-wallet that offers more benefits
Users finds the UI design of OVO App is boring
Users find inaccurate informations about cashback and promo.
OVO
FSPM Berlin - Final Group Project
PROBLEM PRIORITIZATIONS
Problem Statement | Reach | Impact | Confidence | Effort | RICE Score | Rank | ||||||
Value | Score (1-5) | User (70%) | Business (30%) | |||||||||
Value | Score (1-5) | Value | Score (1-5) | Value | Score (1-5) | Value | Score (1-5) | |||||
How might we provide best deals for users | 30-60% | 2 | Affect user significantly | 4 | 10-20% increase in retention rate | 3 | 60-90% | 3 | Hard | 3 | 7.40 | 1 |
How might we improve information accuracy to user | 10-30% | 1 | Affect user slightly | 2 | No increase in retention rate | 1 | 10-30% | 1 | Easy | 1 | 1.70 | 3 |
How might we make OVO app more appealing | 60-90% | 3 | Affect user directly | 3 | <10% increase in retention rate | 2 | 30-60% | 2 | Hard | 3 | 5.40 | 2 |
SOLUTION CONCEPTUALIZATION
OVO
Problem
OVO
FSPM Berlin - Final Group Project
Users feel cashback and promo becoming rare and need more cashback and promo
HMW Statement
How might we provide the best deal for customers?
Proposed Solution
OVO Loyalty Program
SOLUTION CONCEPTUALIZATION
Ovo loyalty program is a loyalty program build within the app to encourage more users to use our products and services. The more they use our services and make transactions using ovo, the more their level to increase and can enjoy more benefits such as promos and cashback.
OVO
FSPM Berlin - Final Group Project
OVO Loyalty Program
SOLUTION CONCEPTUALIZATION
Hypothesis
If we build OVO Loyalty Program, we will get our users to get reward and more benefits according to their tier, which will increase Retention Rate by 10%, because we increase the likelihood of users to get more benefits after using OVO continuously.
Tier System
Stars Redeem
By rewarding users for using OVO services more frequently, this product aims to boost user retention rates. We anticipate seeing more users come back to OVO to use our services as a result of this product.
By allowing users to exchange their stars for prizes and participation in prizes, we want to increase user retention with this product.
See full PRD here
See full PRD here
OVO
FSPM Berlin - Final Group Project
SOLUTIONS PRIORITIZATION
RICE Framework
Product teams can be benefit in three different ways from using a scoring model like RICE.
First, it can help product managers make more informed decisions, reduce personal biases in decision-making, and assist them in defending their priorities to other stakeholders
Reach | ||
Criteria | Value | Score |
# of monthly active users impacted | <10% | 1 |
10-30% | 2 | |
30-60% | 3 | |
60-90% | 4 | |
90%> | 5 | |
Our key results are an increase in retention rate and monthly active users, both of which are directly related to how much our product impacts consumers. Therefore, we base our Reach criteria on a percentage.
OVO
FSPM Berlin - Final Group Project
RICE CRITERIA & VALUE
The impacts are divided by two which are user impact and business impact. User impact is weighed higher to accommodate our objective to increase retention rate and monthly active users.
Impact (User) - 70% | ||
Criteria | Value | Score |
User Impact criteria | Do not affect user | 1 |
Affect user slightly | 2 | |
Affect user directly | 3 | |
Affect user significantly | 4 | |
Impact (Business) - 30% | ||
Criteria | Value | Score |
Potential % impact on retention increase | No increase in retention rate | 1 |
<10% increase in retention rate | 2 | |
10-20% increase in retention rate | 3 | |
20-30% increase in retention rate | 4 | |
OVO
FSPM Berlin - Final Group Project
RICE CRITERIA & VALUE
Confidence | ||
Criteria | Value | Score |
How confident are we that this product will generate impact | 10-30% | 1 |
30-60% | 2 | |
60-90% | 3 | |
>90% | 4 | |
Confidence scores serve as a bias brake to tamp down enthusiasm for intriguing but ill-defined concepts. Based on our research findings, we calculated the table's level of confidence.
OVO
FSPM Berlin - Final Group Project
RICE CRITERIA & VALUE
Effort | ||
Criteria | Value | Score |
Engineering & Dependencies External Resources (Complexity) | Easy | 1 |
Medium | 2 | |
Hard | 3 | |
Person-months | 1 person | 1 |
2 person | 2 | |
3 person | 3 | |
4 person | 4 | |
The amount of work that one team member can complete in a month, the complexity of the engineering team's work, and the degree to which they rely on outside resources are used to estimate effort.
Solution | Reach | Impact | Confidence | Effort | RICE Score | Rank | ||||||
Value | Score (1-5) | User (70%) | Business (30%) | |||||||||
Value | Score (1-5) | Value | Score (1-5) | Value | Score (1-5) | Value | Score (1-5) | |||||
Tier System | 60-90% | 4 | Affect user significantly | 4 | 10-20% increase in retention rate | 3 | 60-90% | 3 | Medium & 4 person | 3 | 14.80 | 1 |
Stars Redeem | 30-60% | 3 | Affect user directly | 3 | <10% increase in retention rate | 2 | 30-60% | 2 | Hard & 4 person | 3.5 | 4.63 | 2 |
OVO
FSPM Berlin - Final Group Project
RICE SCORING
PRODUCT REQUIREMENTS DOCUMENT
OVO
OVO
FSPM Berlin - Final Group Project
BACKGROUND PROBLEM
See full PRD here
Loyalty Program
OVO
FSPM Berlin - Final Group Project
HIGH LEVEL CONCEPT
From our discussion, this is what OVO can do to maintain or increase their retention rate. The suggestion is for OVO to have a LOYALTY PROGRAM named OVO STAR.
See full PRD here
Why Loyalty Program?
OVO
FSPM Berlin - Final Group Project
GOALS & SUCCESS METRICS
See full PRD here
The goal of OVO STAR Loyalty Program is to increase users retention rate by rewarding users the more they use OVO services. With this product we’re expected to see more users returning to OVO to use our services.
To measure the success of this products there are several metrics we can gather data from:
Loyalty Program
OVO
FSPM Berlin - Final Group Project
REQUIREMENTS
See full PRD here
Epic | User Stories | Priority | Jira Link | Requirements |
Tier system | As a user I want to be rewarded more when I’m using OVO services for my day to day bills | High | Users can get stars for each successful transaction:
|
OVO
FSPM Berlin - Final Group Project
REQUIREMENTS
See full PRD here
Epic | User Stories | Priority | Jira Link | Requirements |
Tier system | As a user I want to see my current loyalty rank and the perks that comes with my rank | High |
|
FSPM Berlin - Final Group Project
PRODUCT ROADMAP
See details OVO1
OVO
FSPM Berlin - Final Group Project
PRODUCT ROADMAP
See details OVO1
OVO
FSPM Berlin - Final Group Project
BACKLOGS
See details OVO1
OVO
FSPM Berlin - Final Group Project
BACKLOGS
See details OVO1
OVO
OVO
FSPM Berlin - Final Group Project
USER FLOWS
See full PRD here
Earn stars with each successful transactions and check loyalty rank
OVO
FSPM Berlin - Final Group Project
HI-FI WIREFRAMES
See detailed wireframes here
Before
After
We put the status of their level at the homepage which can be clicked and redirect them to loyalty page (OVO STAR Page).
OVO
FSPM Berlin - Final Group Project
HI-FI WIREFRAMES
Before
After
After successfully make transaction, we notify them how many stars they got.
Ovo Star button to redirect them to the OVO star page to see their level and rewards
See detailed wireframes here
OVO
FSPM Berlin - Final Group Project
HI-FI WIREFRAMES
Ovo Star Page
See detailed wireframes here
Detail rewards they gain for their level
Available vouchers that they can use
Chest that contain surprise vouchers after completing/reach certain stars accumulation.
Level journey and their level status
Button to get more detail informations about OVO STAR and FAQ.
SOLUTION VALIDATION
OVO
You try to purchase through OVO because you want to call home but you do not have any mobile credit. You then realize that your transaction earned you stars, and after you've gotten the stars, you're curious to see how many stars you have.
OVO
FSPM Berlin - Final Group Project
USABILITY TESTING PLAN
Hypothesis
Respondents Criteria
UT Scenario
Ideal Steps
26.67%
Success Rate
60%
Indirect Success
13.33%
Bounce
OVO
FSPM Berlin - Final Group Project
USABILITY TESTING RESULTS
The indirect success is higher because most of testers curious about the ovo star button at the home page, and directly go to ovo star page without making transaction (expected path).
OVO
FSPM Berlin - Final Group Project
USABILITY TESTING RESULTS
“it's interesting and fun”
Findings
“no, it was easy to spot the stars”
“It's good, finally we as a user or customer get a reward for using OVO. The design is cool too.”
4.5
Users satisfaction score of the feature
"Nice design logo, and I can immediately checked on how many stars I have gained"
With 35 usability score, most participant being curious about the OVO star button, from the heatmap we could see most of them click on the OVO Star button
OVO
FSPM Berlin - Final Group Project
USABILITY TESTING RESULTS
Screen 1
With 100 & 98 usability score, screen 2 and screen 3 have the biggest score
OVO
FSPM Berlin - Final Group Project
USABILITY TESTING RESULTS
Screen 2 & 3
With 63 usability score, most participant trying to find out if there any voucher available and try to find out can they change the provider or not
OVO
FSPM Berlin - Final Group Project
USABILITY TESTING RESULTS
Screen 4
Did we validate/invalidate the hypothesis?
No | Hypothesis | Status |
1 | Users can check their OVO Star level. | Validated |
2 | Users are informed that we have a loyalty program | Validated |
Despite the low percentage of direct successes in our UT Results, the majority of participants were immediately aware of the new feature and understood how it operated.
OVO
FSPM Berlin - Final Group Project
USABILITY TESTING RESULTS
Reasoning
PRODUCT LAUNCH
OVO
OVO
FSPM Berlin - Final Group Project
PRODUCT MESSAGE - LOYALTY PROGRAM
OVO STAR
OVO Star is our new loyalty program to retain our customers and to encourage existing customers to use OVO continuously. Users can get stars after making a successful transaction. The stars will be accumulated to reach a higher level of star. The higher the level, the more benefits they can gain.
Product Message
Reach higher star, gain more benefits!
OVO
FSPM Berlin - Final Group Project
MARKET SEGMENTATION & RANK
Rank 1
Rank 2
Rank 3
Our priority users. We grant them benefits to expect them to keep engaging with our products and can reach the highest level of loyalty program.
Our second priority users. We want to encourage them to engage with our products and can reach the highest level of loyalty program to increase their retention.
Our third priority users. We would like to introduce them to our loyalty program and the benefits they can get if they reach a certain level.
Active users
Existing users
New users
OVO
FSPM Berlin - Final Group Project
CHANNEL STRATEGY
Channel | Detail Assets | PIC | Timeline |
Own Media | In Apps Banner | Digital Marketing Social Media Admin Engineer Customers Support | W1 December 2022 |
Push Notifications | |||
Official Social Media | |||
Digital Media | KOL/Influencer | Digital Marketing Social Media Admin | W2-W3 December 2022 |
Paid Ads (IG, Twitter, Youtube, Tiktok) | |||
SEO | |||
Offline Media | Banner and Flyer | Marketing PR | W2-W3 December 2022 |
Billboard Ads | |||
TV | |||
Events |
Activity | Assigned Teams | Due Date |
Quality assurance | QA & Engineer | 12/13/22 |
A/B test | Engineer & PM | 12/20/22 |
Product launch campaign deck, marketing plan | Marketing & Sales | 12/23/22 |
Training customer care, handing out documentation for support. | CS | 12/23/22 |
Legal issues | Legal | 12/23/22 |
Monitoring product performance | DA & PM | 02/10/23 |
OVO
FSPM Berlin - Final Group Project
GO TO MARKET STRATEGY
Method | Description |
Data Analysis | To get a complicated quantitative insight. |
After Sales Feedback | To get performance feedback through our sales or transactions volume |
In-Depth Interview or Survey | To get more in-depth insight and information from the customers |
Customer services | To get feedback through critiques, complaints and problems from the customers |
OVO
FSPM Berlin - Final Group Project
PRODUCT EVALUATION
Frequent | Methods | Metrics |
Daily | Data Analysis and tracking | Daily view and trafic |
Weekly | Data analysis and tracking | Weekly campaign and CTR |
Monthly | After sales feedback, CS, Data Analysis & tracking | Monthly revenue and conversion rate |
Occasionally | In depth interview, survey | Conversion rate, customers behavior |
OVO
FSPM Berlin - Final Group Project
PRODUCT EVALUATION & FEEDBACK LOOP
THANK YOU
OVO