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#pakeOVOaja

OVO

Present by Team J

FSPM Berlin - Final Group Project

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FSPM Berlin - Final Group Project

Naufal

Project Lead

Nicholas

Researcher

Idecia

Researcher

Marsha

Designer

Ines

Designer

MEET OUR TEAM!

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FSPM Berlin - Final Group Project

TABLE OF CONTENTS

  1. Meet our team

2. Company Overview

3. Problem Discovery

4. Solution Conceptualization

6. Solution Validation

7. Product Launch

5. Product Requirements Document

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COMPANY OVERVIEW

OVO

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About

OVO is a digital wallet that can be utilized for digital payment services. Founded by Lippo Group in 2017 with an e-money license from Bank of Indonesia, Currently OVO is being used by merchants across Indonesia and is the number 1 choice for digital payment services among the users in Indonesia.

OVO

FSPM Berlin - Final Group Project

Enable financial inclusion across Indonesia, by providing the most comprehensive suite of financial services.

Company Vision

Simple, instant, secure, and all-round payments app to make financial transactions to be more enjoyable.

Product Vision

Providing 360 financial services

Product Strategy

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OVO

FSPM Berlin - Final Group Project

LEAN CANVAS

Problems

Cost Structures

Revenue Streams

  • Creating a cashless society
  • Merchants still has to resort to old tech for payments
  • Credit cards can take a long process to apply and to be accepted
  • Providing easier payment method for users
  • Creating a seamless environment for merchants
  • Providing simple and easy application process for credit cards.
  • # of transaction
  • # of new users
  • # of repeating user
  • # of merchants
  • Go-pay
  • Dana
  • Jenius
  • LinkAja
  • Exclusive partnership with Grab
  • OVO U Cards x BRI
  • Backed by Lippo group
  • Backed by Grab
  • Millennial, urban city

(tier 1),

    • University Student, Employee, Businessman
  • Merchants (MSME), placed in urban city

(tier 1)

  • OVO App
  • Social Media (IG/Twitter/FB)
  • Advertisements
  • OVO Campaigns
  • Merchants outlet
  • Millennials, tech savvy (20++)
  • Building apps
  • Marketing & Campaign
  • Operational Costs
  • Transaction fee
  • Ads
  • Partnership

Solutions

Unique V. Proposition

Unfair Advantage

Market Segments

Problems

Solutions

High Level Concept

Unfair Advantage

Market Segments

  • Be the number 1 e-wallet in Indonesia by providing thorough services

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OVO

FSPM Berlin - Final Group Project

North Star Metric

Problem

Product Strategy

Providing 360 financial services

Enable financial inclusion across Indonesia

Creating a cashless society

# Monthly Transactions

# of New Users

# of Existing Users

# of Transaction

# of Monthly Active Users

Vision

Reach

Frequency

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PROBLEM DISCOVERY

OVO

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OVO

FSPM Berlin - Final Group Project

PREVIOUS FINDINGS

In this research we use qualitative method, In depth interview. We choose in depth interview so we can better understand how the user exactly feels.

Methodology

Finding Problems

  • Boring UI
  • Need more cashback
  • PIN Hassle
  • Deduction fee admin after top up
  • Difficulty to upgrade premium
  • Inaccurate information about promo and cashback
  • A limited merchants availability

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OVO

FSPM Berlin - Final Group Project

PREVIOUS FINDINGS

Based on our research, we’ve found several problems as listed on the previous slide. With the process of eliminating problems that are less relevant, we’ve found our main issues based on most users complains about.

These are the main issues we found based on our interview:

  • More promo & cashback
  • Cashback not accurate (or unavailable during checkout)
  • Needs to stood out UI wise (boring)

Framenti, 23 - Freelancer

Now that there are many other options of e-wallets that offer a lot of promos, I find OVO less enticing compared to the others. I no longer find ovo that beneficial for me, so I haven't used it in a while.

Rizky, 23 - Business Analyst

the cash-back deal advertised on the homepage is unavailable upon checkout. As a result of my frustration, I decided to stop making bill payments via that app.

Adi, 27 - Entrepreneur

OVO has no distinctive feature, juggles between e wallets, ovo needs to stood out from the market ui wise.

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OVO

FSPM Berlin - Final Group Project

USER PERSONA

Bio : Puan is a 23 years old female living in the main city, Jakarta. – dislikes the idea of cash since it’s considered dirty and unhygienic (especially after pandemic) so she prefers cashless transaction for her day to day needs. Working in Jakarta means she often has to use her e-wallets for various transaction (public transport, minimarket, daily lunch, etc). — loves promotion and will get her hands on any kind of promos she can find, and she’ll make sure she gets the best deal for herself. Puan also has a really severe FOMO, she has to be on trend.

Goals: Cashless Society, Best Possible Deals, Social Exposure

Needs : More Promotion, 360 Apps for Online Payment

Pain points : Not Every Transaction Can Utilize e-wallet, Lacks of Discount

Interest and hobbies : Shopaholic, Cafe Hopping, Travelling

Personality : Extrovert, Creative, Going Out

Age : 23 y.o

Gender : Female

Education : Bachelor Degree

Occupation : Freelancer

Location : Jakarta

PUAN

Bio : Adam is a tech savvy living in not-so-tech savvy Jakarta. He believes that in the current age we’re living everything has to be someway-somehow related with tech. Adam likes to have the ease of access from his smart devices and embrace this new technology. A critical thinker who will see few years ahead on how tech can change people’s day to day life. Adam is very organized and is a hopeless minimalist, his beliefs is that tech and apps should be relatively easy to access with clear information provided.

Goals: Cashless Society, More Tech Involvement in day-to-day Activity, Ease of Access Through Smart Devices

Needs : Fast Internet Access Everywhere, Seamless Payment Methods

Pain Points : Slow Internet, Cluttered Apps for Daily Activities

Interest and Hobbies : Technology Related Stuff, Smart Device

Personality : Introvert, Analytical Thinking, Staying In

Age : 25 y.o

Gender : Male

Education : Bachelor

Occupation : UI/UX Engineer

Location : Jakarta

ADAM

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OVO

FSPM Berlin - Final Group Project

CUSTOMERS JOURNEY MAP

Find E-Wallet Apps

Download Ovo Apps

Successfully set up OVO account

Unlock all OVO feature

Search for e-wallet apps available

Successfully download OVO

Registration, signups

KYC

Appstore, social media, WOM

Appstore/Playstore

Sign up page

OVO Premier upgrade page

Too many apps to choose from

Apps size is too large

Insecure about KYC

Increase marketing exposure for potential user

Make Apps more accessible for all devices

Apps looks too cluttered, unappealing UI design

UI/UX improvements

Use OVO services

App & service review

top up, Online payments, etc

Leave review for OVO

top up page, payment page

App store review section, social media for WOM

Search

Download

Set-Up

Account

Premier Upgrade

Use Services

Reviews

User

Goals

Activities

Touch Point & Channels

Experience

Pain Points

Improvements

& Opportunities

Too many to fill

Simplify user data

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OVO

FSPM Berlin - Final Group Project

PROBLEM STATEMENTS

HMW provide best deals for users?

HMW make OVO app more appealing?

HMW improve information accuracy to user?

Users need more cashback and promo and prefer e-wallet that offers more benefits

Users finds the UI design of OVO App is boring

Users find inaccurate informations about cashback and promo.

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OVO

FSPM Berlin - Final Group Project

PROBLEM PRIORITIZATIONS

Problem

Statement

Reach

Impact

Confidence

Effort

RICE Score

Rank

Value

Score (1-5)

User (70%)

Business (30%)

Value

Score (1-5)

Value

Score (1-5)

Value

Score (1-5)

Value

Score (1-5)

How might we provide best deals for users

30-60%

2

Affect user significantly

4

10-20% increase in retention rate

3

60-90%

3

Hard

3

7.40

1

How might we improve information accuracy to user

10-30%

1

Affect user slightly

2

No increase in retention rate

1

10-30%

1

Easy

1

1.70

3

How might we make OVO app more appealing

60-90%

3

Affect user directly

3

<10% increase in retention rate

2

30-60%

2

Hard

3

5.40

2

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SOLUTION CONCEPTUALIZATION

OVO

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Problem

OVO

FSPM Berlin - Final Group Project

Users feel cashback and promo becoming rare and need more cashback and promo

HMW Statement

How might we provide the best deal for customers?

Proposed Solution

OVO Loyalty Program

SOLUTION CONCEPTUALIZATION

Ovo loyalty program is a loyalty program build within the app to encourage more users to use our products and services. The more they use our services and make transactions using ovo, the more their level to increase and can enjoy more benefits such as promos and cashback.

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OVO

FSPM Berlin - Final Group Project

OVO Loyalty Program

SOLUTION CONCEPTUALIZATION

Hypothesis

If we build OVO Loyalty Program, we will get our users to get reward and more benefits according to their tier, which will increase Retention Rate by 10%, because we increase the likelihood of users to get more benefits after using OVO continuously.

Tier System

Stars Redeem

By rewarding users for using OVO services more frequently, this product aims to boost user retention rates. We anticipate seeing more users come back to OVO to use our services as a result of this product.

By allowing users to exchange their stars for prizes and participation in prizes, we want to increase user retention with this product.

See full PRD here

See full PRD here

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OVO

FSPM Berlin - Final Group Project

SOLUTIONS PRIORITIZATION

RICE Framework

Product teams can be benefit in three different ways from using a scoring model like RICE.

First, it can help product managers make more informed decisions, reduce personal biases in decision-making, and assist them in defending their priorities to other stakeholders

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Reach

Criteria

Value

Score

# of monthly active users impacted

<10%

1

10-30%

2

30-60%

3

60-90%

4

90%>

5

Our key results are an increase in retention rate and monthly active users, both of which are directly related to how much our product impacts consumers. Therefore, we base our Reach criteria on a percentage.

OVO

FSPM Berlin - Final Group Project

RICE CRITERIA & VALUE

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The impacts are divided by two which are user impact and business impact. User impact is weighed higher to accommodate our objective to increase retention rate and monthly active users.

Impact (User) - 70%

Criteria

Value

Score

User Impact criteria

Do not affect user

1

Affect user slightly

2

Affect user directly

3

Affect user significantly

4

Impact (Business) - 30%

Criteria

Value

Score

Potential % impact on retention increase

No increase in retention rate

1

<10% increase in retention rate

2

10-20% increase in retention rate

3

20-30% increase in retention rate

4

OVO

FSPM Berlin - Final Group Project

RICE CRITERIA & VALUE

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Confidence

Criteria

Value

Score

How confident are we that this product will generate impact

10-30%

1

30-60%

2

60-90%

3

>90%

4

Confidence scores serve as a bias brake to tamp down enthusiasm for intriguing but ill-defined concepts. Based on our research findings, we calculated the table's level of confidence.

OVO

FSPM Berlin - Final Group Project

RICE CRITERIA & VALUE

Effort

Criteria

Value

Score

Engineering & Dependencies

External Resources

(Complexity)

Easy

1

Medium

2

Hard

3

Person-months

1 person

1

2 person

2

3 person

3

4 person

4

The amount of work that one team member can complete in a month, the complexity of the engineering team's work, and the degree to which they rely on outside resources are used to estimate effort.

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Solution

Reach

Impact

Confidence

Effort

RICE Score

Rank

Value

Score (1-5)

User (70%)

Business (30%)

Value

Score (1-5)

Value

Score (1-5)

Value

Score (1-5)

Value

Score (1-5)

Tier System

60-90%

4

Affect user significantly

4

10-20% increase in retention rate

3

60-90%

3

Medium & 4 person

3

14.80

1

Stars Redeem

30-60%

3

Affect user directly

3

<10% increase in retention rate

2

30-60%

2

Hard & 4 person

3.5

4.63

2

OVO

FSPM Berlin - Final Group Project

RICE SCORING

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PRODUCT REQUIREMENTS DOCUMENT

OVO

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OVO

FSPM Berlin - Final Group Project

BACKGROUND PROBLEM

  • Most people (94%) prefer e-wallet for the ease of their transactions (source) and leads the emergence of various e-wallet apps and tighten the competitions among them.
  • Despite OVO leading the e-wallet industry in Indonesia, the retention rate for OVO is still quite relative, meaning that not many users choose to come back to OVO, juggle between e-wallet apps, or just leave the app for another option altogether.
  • Based on our in depth interview, most users prefer an e-wallet app that offers lots of promotions and cashbacks that they can benefit from. Based on the source, 75% of consumers say they prefer brands that offer more rewards (SmallBizGenius, 2021).
  • User feels that OVO promotions are declining and limited.

See full PRD here

Loyalty Program

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OVO

FSPM Berlin - Final Group Project

HIGH LEVEL CONCEPT

From our discussion, this is what OVO can do to maintain or increase their retention rate. The suggestion is for OVO to have a LOYALTY PROGRAM named OVO STAR.

See full PRD here

Why Loyalty Program?

  • Based on the source, the Loyalty program is proven to retain customers and increase users satisfaction.
  • It is said that Loyalty schemes can help increase revenues: 50% of consumers changed their behaviors to reach a higher tier (Invesp, 2020).
  • OVO currently has their own loyalty program, but it’s very limited in sense of the usage cover.
  • We would like to utilize this program to give rewards and benefit such as cashback and promos.

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OVO

FSPM Berlin - Final Group Project

GOALS & SUCCESS METRICS

See full PRD here

The goal of OVO STAR Loyalty Program is to increase users retention rate by rewarding users the more they use OVO services. With this product we’re expected to see more users returning to OVO to use our services.

To measure the success of this products there are several metrics we can gather data from:

  1. 10-20% increase in retention rate
  2. 10% increase on MAU
  3. 10% increase on number of transactions
  4. 5% of users achieve highest level

Loyalty Program

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OVO

FSPM Berlin - Final Group Project

REQUIREMENTS

See full PRD here

Epic

User Stories

Priority

Jira Link

Requirements

Tier system

As a user I want to be rewarded more when I’m using OVO services for my day to day bills

High

Users can get stars for each successful transaction:

  • Two stars are awarded for every Rp 5,000.00 spent on QRIS, top-up, transfer, and withdrawal, as well as game vouchers, Google Play bills, and mobile postpaid bills.
  • One star is awarded for every Rp 5.000,00 spent on the internet and TV bills, PDAM, PLN, Telkom, BPJS Kesehatan, Samsat, IPL, installment loans, education, insurance, retribution, and donation.
  • 100 is the maximum number of stars a user can acquire per transaction
  • User stars will accumulate and will upgrade them to next tier when requirement’s met:
    • ⭐ : > 0 star
    • ⭐⭐ : >500 stars
    • ⭐ ⭐ ⭐ : >1.500 stars
    • ⭐ ⭐ ⭐ ⭐ : >3.500 stars
    • ⭐ ⭐ ⭐ ⭐ ⭐ : >6.500 stars
  • Given a transaction is successful: Customers will be directed to the transaction page, where they will receive notification of the success of the transaction and see additional stars.
  • Given a transaction is failed: The failed notification will be visible to customers, who will then be prompted to return to the transaction page.

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OVO

FSPM Berlin - Final Group Project

REQUIREMENTS

See full PRD here

Epic

User Stories

Priority

Jira Link

Requirements

Tier system

As a user I want to see my current loyalty rank and the perks that comes with my rank

High

  • Add user interface for OVO Star on the home page, allowing users to view their current rank and total number of stars without having to navigate to the loyalty program page.
  • When the user clicks the OVO star UI, they are redirected to the loyalty program's landing page.
  • Homepage for a loyalty program that describes the user's current status and any benefits available to them at that level.
  • Level progress bar to monitor their advancement towards the top level
  • FAQ page for more detailed info about OVO Star program

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FSPM Berlin - Final Group Project

PRODUCT ROADMAP

See details OVO1

OVO

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FSPM Berlin - Final Group Project

PRODUCT ROADMAP

See details OVO1

OVO

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FSPM Berlin - Final Group Project

BACKLOGS

See details OVO1

OVO

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FSPM Berlin - Final Group Project

BACKLOGS

See details OVO1

OVO

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OVO

FSPM Berlin - Final Group Project

USER FLOWS

See full PRD here

Earn stars with each successful transactions and check loyalty rank

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OVO

FSPM Berlin - Final Group Project

HI-FI WIREFRAMES

See detailed wireframes here

Before

After

We put the status of their level at the homepage which can be clicked and redirect them to loyalty page (OVO STAR Page).

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OVO

FSPM Berlin - Final Group Project

HI-FI WIREFRAMES

Before

After

After successfully make transaction, we notify them how many stars they got.

Ovo Star button to redirect them to the OVO star page to see their level and rewards

See detailed wireframes here

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OVO

FSPM Berlin - Final Group Project

HI-FI WIREFRAMES

Ovo Star Page

See detailed wireframes here

Detail rewards they gain for their level

Available vouchers that they can use

Chest that contain surprise vouchers after completing/reach certain stars accumulation.

Level journey and their level status

Button to get more detail informations about OVO STAR and FAQ.

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SOLUTION VALIDATION

OVO

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  • Users can check their OVO Star level.
  • Users are informed that we have a loyalty program
  • 18 Responses
  • 23 - 27 years old
  • Use OVO minimum once a week
  • Click on “Pulsa”
  • Choose 10.000 mobile credit
  • Click on “Konfirmasi”
  • Click on “Bayar”
  • Click on Security code page
  • Click on OVO Star button

You try to purchase through OVO because you want to call home but you do not have any mobile credit. You then realize that your transaction earned you stars, and after you've gotten the stars, you're curious to see how many stars you have.

OVO

FSPM Berlin - Final Group Project

USABILITY TESTING PLAN

Hypothesis

Respondents Criteria

UT Scenario

Ideal Steps

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26.67%

Success Rate

60%

Indirect Success

13.33%

Bounce

OVO

FSPM Berlin - Final Group Project

USABILITY TESTING RESULTS

The indirect success is higher because most of testers curious about the ovo star button at the home page, and directly go to ovo star page without making transaction (expected path).

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OVO

FSPM Berlin - Final Group Project

USABILITY TESTING RESULTS

“it's interesting and fun”

Findings

“no, it was easy to spot the stars”

“It's good, finally we as a user or customer get a reward for using OVO. The design is cool too.”

4.5

Users satisfaction score of the feature

"Nice design logo, and I can immediately checked on how many stars I have gained"

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With 35 usability score, most participant being curious about the OVO star button, from the heatmap we could see most of them click on the OVO Star button

OVO

FSPM Berlin - Final Group Project

USABILITY TESTING RESULTS

Screen 1

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With 100 & 98 usability score, screen 2 and screen 3 have the biggest score

OVO

FSPM Berlin - Final Group Project

USABILITY TESTING RESULTS

Screen 2 & 3

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With 63 usability score, most participant trying to find out if there any voucher available and try to find out can they change the provider or not

OVO

FSPM Berlin - Final Group Project

USABILITY TESTING RESULTS

Screen 4

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Did we validate/invalidate the hypothesis?

No

Hypothesis

Status

1

Users can check their OVO Star level.

Validated

2

Users are informed that we have a loyalty program

Validated

Despite the low percentage of direct successes in our UT Results, the majority of participants were immediately aware of the new feature and understood how it operated.

OVO

FSPM Berlin - Final Group Project

USABILITY TESTING RESULTS

Reasoning

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PRODUCT LAUNCH

OVO

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OVO

FSPM Berlin - Final Group Project

PRODUCT MESSAGE - LOYALTY PROGRAM

OVO STAR

OVO Star is our new loyalty program to retain our customers and to encourage existing customers to use OVO continuously. Users can get stars after making a successful transaction. The stars will be accumulated to reach a higher level of star. The higher the level, the more benefits they can gain.

Product Message

Reach higher star, gain more benefits!

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OVO

FSPM Berlin - Final Group Project

MARKET SEGMENTATION & RANK

Rank 1

  • Ovo Premier Users
  • Tech Savvy
  • High Mobility
  • Metropolitan Area

Rank 2

  • Ovo Premier Users
  • Non Tech Savvy
  • Low Mobility
  • Suburban Area

Rank 3

  • Non Ovo Premier Users and New Users
  • Tech Savvy
  • High Mobility
  • Metropolitan Area

Our priority users. We grant them benefits to expect them to keep engaging with our products and can reach the highest level of loyalty program.

Our second priority users. We want to encourage them to engage with our products and can reach the highest level of loyalty program to increase their retention.

Our third priority users. We would like to introduce them to our loyalty program and the benefits they can get if they reach a certain level.

Active users

Existing users

New users

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OVO

FSPM Berlin - Final Group Project

CHANNEL STRATEGY

Channel

Detail Assets

PIC

Timeline

Own Media

In Apps Banner

Digital Marketing

Social Media Admin

Engineer

Customers Support

W1 December 2022

Push Notifications

Email

Official Social Media

Whatsapp

Digital Media

KOL/Influencer

Digital Marketing

Social Media Admin

W2-W3 December 2022

Paid Ads (IG, Twitter, Youtube, Tiktok)

SEO

Offline Media

Banner and Flyer

Marketing

PR

W2-W3 December 2022

Billboard Ads

TV

Events

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Activity

Assigned Teams

Due Date

Quality assurance

QA & Engineer

12/13/22

A/B test

Engineer & PM

12/20/22

Product launch campaign deck, marketing plan

Marketing & Sales

12/23/22

Training customer care, handing out documentation for support.

CS

12/23/22

Legal issues

Legal

12/23/22

Monitoring product performance

DA & PM

02/10/23

OVO

FSPM Berlin - Final Group Project

GO TO MARKET STRATEGY

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Method

Description

Data Analysis

To get a complicated quantitative insight.

After Sales Feedback

To get performance feedback through our sales or transactions volume

In-Depth Interview or Survey

To get more in-depth insight and information from the customers

Customer services

To get feedback through critiques, complaints and problems from the customers

OVO

FSPM Berlin - Final Group Project

PRODUCT EVALUATION

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Frequent

Methods

Metrics

Daily

Data Analysis and tracking

Daily view and trafic

Weekly

Data analysis and tracking

Weekly campaign and CTR

Monthly

After sales feedback, CS, Data Analysis & tracking

Monthly revenue and conversion rate

Occasionally

In depth interview, survey

Conversion rate, customers behavior

OVO

FSPM Berlin - Final Group Project

PRODUCT EVALUATION & FEEDBACK LOOP

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THANK YOU

OVO