Google Maps + WebGL
= MapsGL
Bill Baxter, Software Engineer, MapsGL team
WebGL Camp #4, San Jose Dec 9, 2012
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MapsGL
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Why?
- Better Maps
- Better Web
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Google Confidential and Proprietary
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Fluid
Better Maps
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2005
Smooth scrolling maps using AJAX
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Fluid
Seamless
Dynamic
Fast
Svelte
Better Maps
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TECH
GPUs:
+ Great at rendering textured polygons
- Not great at rendering lines
- Not great at rendering text
- Not great at antialiasing
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Drawing Lines
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Road Lines
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No Joins
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Just Joins
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Just Joins
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Road Lines
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Anti-Aliasing
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Software AntiAliasing
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No AntiAliasing
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MultiSample (MSAA)
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2x2 SuperSampling
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Software AntiAliasing
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