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Interception:

A Flood Awareness Education Platform

Suchith Anand, Matei Copot, Sabira Gulamali Damji, Kirsty Holder, Michael Saunby, Wil Selwood, Aneesh Subramanian, Lyndsay Thackrah

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The Problem:

Insufficient information dissemination

  • Data is available but not disseminated to the right channels
  • Proactive versus Reactive response to floods

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The solution

  • To educate people in both the value of the data and how it can be used to save more lives from the flood hazard

  • Our aim is to achieve this through a scenario game where people explore and learn how best to help an area that is issued with a flood warning

  • It can be used at a variety of levels:
    • For use with children in schools
    • For use with local communities
    • For training and education purposes at all levels.

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Paper prototypes of the game

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UX

  • Simple and user intuitive

  • As fewer clicks as possible - automatic moving forward

  • Blue counter shows clear location along route/journey

  • See the progress you have made in terms of positive/negative impact on the area

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DEMO THE GAME

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Relevance/Usefulness

  • Today’s younger generation will have an important role to play in flood prediction and planning – we need to ensure that they have a good knowledge and understanding
  • The flood hazard is an ever increasing issue with climate change
  • There is a need for people to understand the importance of being place specific and using appropriate technology
  • With an ever shrinking world a greater awareness of flooding as a hazard is important for everyone.

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Technologies used/our approach

  • 3D Globe rendering : ThreeJS - HTML5 Canvas, CSS3
  • Data Access : WMS
  • Game backend, Database: JSON - Javascripting, SQLite, Python, Flask
  • Web Hosting: OpenShift
  • Code and Data sharing: Github

Backend

Frontend

Web hosting

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Potential for innovation

  • Customizable platform ready for development
  • Before, during and after floods stages in the game.
  • Only flood response is developed in the last 2 days.
  • Potential to educate on the causes of flooding
  • Likelihood and probability of flooding using the ensemble forecasting
  • Prequel stage to the game : Raw data (precipitation, evaporation rates, wind speed, cloud cover) and probabilistic decision making.
  • This would more directed at A-Level and undergraduate students

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Potential for innovation

  • Removes a barrier in terms of a lack of knowledge and understanding
  • Easy for people to play and learn from it
  • Scalable game design - Extendable to before, during and after floods
  • A social network based on flood stories and live flood news from users can be developed around this ecosystem
  • Can be publicised/shared through NGOs, education institutions, governments.

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QUESTIONS ?