ACTIVITY DESCRIPTION
OBJECTIVES
By completing this activity, students will:
SCORE
RESOURCES
REFLECTION PROMPTS
REVIEWING STUDENT WORK
NOTES
NOTES TO SELF
SUGGESTED TIME
30–45 MINUTES
UNIT 4 ACTIVITY
HOW CAN YOU KEEP SCORE IN A SCRATCH PROJECT?
Fish Chomp is a game where players try to catch as many fish as they can by guiding a sprite with the mouse. In this activity, you will remix Fish Chomp by adding a score with variables.
http://scratch.mit.edu/projects/10859244
START HERE
SCORE
FINISHED?
FEELING STUCK?
THAT’S OKAY! TRY THESE THINGS…
RESPOND TO THE FOLLOWING REFLECTION PROMPTS USING THE SPACE PROVIDED BELOW OR IN YOUR DESIGN JOURNAL.
NAME:
SCORE�REFLECTIONS
UNIT 4 REFLECTION