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Bracket 3 Tournament Rules

Guidelines

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Commander Bracket

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Upgraded Expectations

  • Players Expect…..
    • Decks to be powered with synergy and high card quality. They can effectively disrupt opponents.
    • Win conditions that can be played from hand in one turn, usually because of steadily accrued resources.
    • Gameplay to feature many proactive and reactive plays.
    • To play at least 6 turns before anyone wins or loses.

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Guidelines

  • 15 proxies allowed max
  • 0-3 Game Changers
  • NO Mass Land Denial
  • NO Chaining Extra Turns
  • NO 2-Card Combos before Turn 6
    • Game-Enders, Lockouts, or Infinites

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Game Changers dramatically warp Commander games, allowing players to run away with resources, shift games in ways that many players dislike, block people from play, efficiently search for their strongest cards, or have commanders that tend to take away from more casual games.

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Banned Cards

+

or

+

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Substitute Cards

This will be the card that use for proxies. The judges and instructors will make sure that you have these cards so that you maybe able to complete your deck. The maximum amount of proxies that you can have in a deck is 15.

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These cards regularly destroy, exile, and bounce other lands, keep lands tapped, or change what mana is produced by four or more lands per player without replacing them.

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2-Card Combos

According to Moxfield there are no two card combos. Also you can have up to 3 Extra Turn Spells. Again with this being our first tournament we will make changes as we see fit to make sure that everyone has a great time and no one gets pub stomped.

If you click the logo I have a provided a

page that has late game 2 card combos.

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Questions About Time

  • Each match will be 100.
  • With an additional 10 minutes for Overtime.
  • If we do not have a Winner within those 10 additional minutes then it will be consider a draw and points will be deducted accordingly from the round.
  • If someone decides to slow play let a judge know. Each person has to take a game action within a reasonable amount of time.

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Rules Enforcement Level

  • Common Issues
    • A player forgets a trigger ability (one that uses the word “when”, “whenever”, or “at the beginning”, usually at the start of the ability’s text)
      • These abilities are considered missed if that player did not acknowledge the ability in any way at the point that it required choices or had a visible in-game effect
    • A player sees a card in a library that they shouldn’t have seen.
      • Shuffle the card seen into the unknown portion of the library. If any player legally knows the position of any cards in the library, ensure that your fix preserves the positions of those cards.
    • A player accidentally draws more cards more cards or has more cards in their hands than they were supposed to.
      • If the identity of the card(s) were known to all players, return them to their proper location. Otherwise, determine how many extra cards have been drawn, take that many cards at random from the player’s hand and place them on top of the library. Don't shuffle the library after doing this! If the extra cards were drawn while drawing an opening hand, shuffle the extra cards back into the deck instead and allow the player to continue making mulligan decisions with the remaining cards

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General Unwanted Behaviors

  • Inadequate shuffling.
  • Taking unreasonable amounts of time making play decisions.
  • Asking for or providing strategic advice during a match or draft.
  • Tardiness (a player who is more than 10 minutes late to a match has forfeited and should be dropped from the tournament at the end of the round if still absent.)
  • Determining match outcomes by incentives, coercion, or outside-the-game methods, or gambling on any part of a tournament.

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Serious Problems

  • Certain actions will not be tolerated under any circumstances. Every effort should be made to educate players before and during events but any player engaging in the following must be removed from your event and, at the Organizer's discretion, removed from the venue entirely:
    • Aggressive, violent, harassing or abusive behavior (physical or verbal).
    • Knowingly breaking or letting an opponent break game or tournament rules, or lying, in order to gain an advantage. “Bluffing” about cards opponents can't normally see is permitted.
    • Theft (including things like replacing a card in a draft with one from a player’s binder).
  • Removing players in this way is called a Disqualification, and we must always try to educate our players on why these actions are unacceptable. Also let the player know that while your decision is final, Wizards of the Coast would still like to hear their side of the story. You can contact your WPN Representative or follow the instructions at https://wpn.wizards.com/en/article/disqualification-reports-moved-wpnwizardscom.