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AKA: The Juicy Project

FINAL Presentation

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Kayleigh’s Work:

Expected:�

  • Final Pass on Castle Textures

Done:

  • Final Texture Pass

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Kayleigh’s Work: Final Textures

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Kayleigh’s Work: Current Castle Textures

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Marshall’s Work

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Bailee’s Work:

Expected:

  • Implement Animations in Sequencer

Done:

  • Implemented Animations in

Sequencer

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Bailee’s Work: Animation Implementation

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Amritha’s Work:

Expected:

  • Final touch-ups and bug fixing
  • Emotional support for Bailee as she worked on animation stuff

Done:

  • Art directed shooting stars and fireflies
  • Added smoke and steam to sockets
  • Misc. bug fixes and improvements

Portfolio Focus:

  • VFX and Materials
  • Working with Niagara and Material parameters with the UE5 sequencer

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Amritha’s Work: A Summary

Clouds

Water

Grass RVTs

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Shooting Stars

Amritha’s Work: A Summary

Fireflies

Smoke and Steam

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Amritha’s Work: A Summary

Takeaways/ Learnings:

  • Raymarching volumetrics & UE5 Volumetric Clouds
  • Runtime Virtual Textures
  • Working with events in Niagara (Collision and Location events)
  • Working with Light Renderers in Niagara
  • Optimizing scenes + what contributes to tanking frame rate
  • Working on cinematics is different. You can art direct everything. Don’t randomize.

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Hannah’s Work:

Expected:

  • Finish It*

*Final Rendering and Sound

Done:

  • It Done

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Thank You!

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