IWP Final presentation
Choy Yu Feng, 222376W
FINAL SCENES
Story purpose and ideation
01
Main concepts to showcase
Showcase ability to create hyper realistic textures and models.
Able to create complicated but realistic simulations with the use of Houdini
Texturing and Modelling
Houdini Effects
Show overall ability implement filmmaking concepts to create beautiful scenes in 3D.
Aesthetic scenes
Initial story idea
Idea 2 - The flame
Mediums: 3D and VFX
Softwares: Blender, Houdini, Substance Painter
Style: Hyper realistic
Concept: Hero with a burning sword fights bad guy. Hero prepares to charge forward and hits bad guy in an instant. Leaves a fire trail as he moves and defeats bad guy. (recreation of demon slayer scene)
Idea 1 - Breakfast
Mediums: 3D and VFX
Softwares: Blender, Houdini, Substance Painter
Style: Hyper realistic
Concept: Guy prepares breakfast at home and pours orange juice into a glass cup. Behind it comes flying a soccer ball through the glass window and shattering the glass and spilling the liquid.
Idea 3 - Avalanche
Mediums: 3D and VFX
Softwares: Blender, Houdini, Substance Painter
Style: Hyper realistic
Concept: It is in winter and snowy around. Guy opens door and the cold smoke enters wooden house. He steps into the house and shakes snow off boots.
Finalised story idea
Idea 2 - The revenge
Mediums: 3D and VFX
Softwares: Blender, Houdini, Substance Painter
Style: Hyper realistic
Concept: Hero picks up sword of a fallen companion. Fueled with rage the sword ignite on fire and he slams the sword into the ground causing it to throw debri up into the sky and the ground splits apart.
Research process
Research process
Research process
IWP Schedule
Week 2: finalise idea and get approved
Week 3: Finish modelling clothes
Week 4: Texture clothes/Character
Week 5: Texture clothes/ Character
Week 6: Finish rig of character
Week 7: Finalise character
Week 8: Start on environment
Term Break: Model and texture sword
Week 9: Finish Environment
Week 10: Work on shot 1 and Effects
Week 11: Work on shot 2 and Effects
Week 12: Work on shot 3 and Effects
Week 13: Work on shot 4 and Effects
Week 14: Start to Render
Week 15: Work on Presentation
Storyboard
Concept: Hero picks up sword of a fallen companion. Fueled with ragee the swords ignite on fire and slams the sword into the ground causing it to split apart. Debri flies up showing the impact of the hit
Initial Look
Mock up/potential background
Initial Look
Still frame render
Ninja Turntable
MAIN REFERENCE
T-Pose render
Ninja
MAIN REFERENCE
Close up face render
Ninja
MAIN REFERENCE
Close up body render
Ninja
MAIN REFERENCE
Close up feet render
Sword Turntable
MAIN REFERENCE
Sword Turntable render
Sword
MAIN REFERENCE
Sword Closeup render 1
Sword
MAIN REFERENCE
Sword Close up render 2
Houdini Fire sim
Houdini viewport
Houdini import animation node graph
Houdini Fire sim
Houdini Fire Sim Node graph
Houdini Cloth sim
Houdini cloth viewport
Houdini cloth sim set up
Houdini Soil Sim
Houdini grain particles
Houdini grain particles with polygon
Houdini Soil Sim
Houdini Soil copy to points and sim graph
Houdini character set up
Houdini Soil Sim attempts
Houdini soil attempt 1
Mr Ma Yi example of copy to points
Houdini Cloth sim attempts
Houdini soil attempt 1
Mr Ma Yi example of copy to points
Nuke composite shot 1
Original Shot 1 Render
Nuke composite shot 1
Nuke shot 1 graph
Nuke composite shot 1
Original Shot 1 Render
Nuke composite shot 1
Nuke shot 1 graph
Reflection
-Making a realistic scene
-Aesthetic and realistic Textures�-Realistic simulations
-Improve time management
-Improve soil simulation
-Add more effects in compositing
THINGS I DID WELL
THINGS I CAN IMPROVE ON
THANKS!
Do you have any questions?
youremail@freepik.com
+91 620 421 838�yourcompany.com
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