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IWP Final presentation

Choy Yu Feng, 222376W

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FINAL SCENES

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Story purpose and ideation

01

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Main concepts to showcase

Showcase ability to create hyper realistic textures and models.

Able to create complicated but realistic simulations with the use of Houdini

Texturing and Modelling

Houdini Effects

Show overall ability implement filmmaking concepts to create beautiful scenes in 3D.

Aesthetic scenes

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Initial story idea

Idea 2 - The flame

Mediums: 3D and VFX

Softwares: Blender, Houdini, Substance Painter

Style: Hyper realistic

Concept: Hero with a burning sword fights bad guy. Hero prepares to charge forward and hits bad guy in an instant. Leaves a fire trail as he moves and defeats bad guy. (recreation of demon slayer scene)

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Idea 1 - Breakfast

Mediums: 3D and VFX

Softwares: Blender, Houdini, Substance Painter

Style: Hyper realistic

Concept: Guy prepares breakfast at home and pours orange juice into a glass cup. Behind it comes flying a soccer ball through the glass window and shattering the glass and spilling the liquid.

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Idea 3 - Avalanche

Mediums: 3D and VFX

Softwares: Blender, Houdini, Substance Painter

Style: Hyper realistic

Concept: It is in winter and snowy around. Guy opens door and the cold smoke enters wooden house. He steps into the house and shakes snow off boots.

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Finalised story idea

Idea 2 - The revenge

Mediums: 3D and VFX

Softwares: Blender, Houdini, Substance Painter

Style: Hyper realistic

Concept: Hero picks up sword of a fallen companion. Fueled with rage the sword ignite on fire and he slams the sword into the ground causing it to throw debri up into the sky and the ground splits apart.

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Research process

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Research process

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Research process

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IWP Schedule

Week 2: finalise idea and get approved

Week 3: Finish modelling clothes

Week 4: Texture clothes/Character

Week 5: Texture clothes/ Character

Week 6: Finish rig of character

Week 7: Finalise character

Week 8: Start on environment

Term Break: Model and texture sword

Week 9: Finish Environment

Week 10: Work on shot 1 and Effects

Week 11: Work on shot 2 and Effects

Week 12: Work on shot 3 and Effects

Week 13: Work on shot 4 and Effects

Week 14: Start to Render

Week 15: Work on Presentation

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Storyboard

Concept: Hero picks up sword of a fallen companion. Fueled with ragee the swords ignite on fire and slams the sword into the ground causing it to split apart. Debri flies up showing the impact of the hit

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Initial Look

Mock up/potential background

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Initial Look

Still frame render

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Ninja Turntable

MAIN REFERENCE

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T-Pose render

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Ninja

MAIN REFERENCE

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Close up face render

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Ninja

MAIN REFERENCE

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Close up body render

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Ninja

MAIN REFERENCE

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Close up feet render

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Sword Turntable

MAIN REFERENCE

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Sword Turntable render

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Sword

MAIN REFERENCE

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Sword Closeup render 1

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Sword

MAIN REFERENCE

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Sword Close up render 2

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Houdini Fire sim

Houdini viewport

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Houdini import animation node graph

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Houdini Fire sim

Houdini Fire Sim Node graph

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Houdini Cloth sim

Houdini cloth viewport

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Houdini cloth sim set up

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Houdini Soil Sim

Houdini grain particles

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Houdini grain particles with polygon

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Houdini Soil Sim

Houdini Soil copy to points and sim graph

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Houdini character set up

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Houdini Soil Sim attempts

Houdini soil attempt 1

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Mr Ma Yi example of copy to points

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Houdini Cloth sim attempts

Houdini soil attempt 1

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Mr Ma Yi example of copy to points

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Nuke composite shot 1

Original Shot 1 Render

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Nuke composite shot 1

Nuke shot 1 graph

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Nuke composite shot 1

Original Shot 1 Render

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Nuke composite shot 1

Nuke shot 1 graph

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Reflection

-Making a realistic scene

-Aesthetic and realistic Textures�-Realistic simulations

-Improve time management

-Improve soil simulation

-Add more effects in compositing

THINGS I DID WELL

THINGS I CAN IMPROVE ON

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THANKS!

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