Behavioral Health Barometer�Wood County Youth�
Indicators as measured through the 2022 ADAMHS
Youth Survey on Addiction and Mental Health
2022
William J. Ivoska, Ph.D.
ATOD Summary
Behavioral Health Summary
Vaping Past 30-Days
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Vaping Past 30-Days – Vape Device Content
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Cigarette Use - Past 30-Days
Vaping Past 30-Days – Vape Device Content
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Vaping: Nicotine & Marijuana
Nicotine
Marijuana
Alcohol Last Year
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Drinking Last Month
Marijuana Use Last Year
30-Day Marijuana Use by Technique & Gender
Caffeinated Energy Drinks
Heroin
Painkillers (30-day)
Youth Mental Health
Severe & Intense:
2018 = 7.8%
2020 = 9.7%
2022 = 13.1%
Mental Health and Substance Abuse
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Bullying: 5th and 6th Graders
Suicide: Ideation and Attempts
SUICIDE ATTEMPTS TRENDED UPWARD
All GRADES REPORTED THE HIGHEST RATE OF SUICIDE IDEATION EVER RECORDED IN THE ADAMHS YOUTH SURVEY
ACEs
ACEs
As the number of ACEs increase, so does the percentage of at-risk behaviors.
Adolescent ‘Gaming’
Gaming activity is any gaming-related activity that has been played either from a computer/lap-top or from a gaming console or any other kind of device (phone, tablet) on or offline
Adolescent ‘Gaming’
Teens took an Gaming Disorder Test (Pontes, 2019) – Problem gaming rates were low
Adolescent ‘Gambling’ 7th-12th grade combined
Adolescent ‘Gambling’ – 11th & 12th grade males
Teens took a Problem Gambling Scale– Problem gambling rates increased from 2.7% in 2020 to
6.7% in 2022
Adolescent ‘Game-bling’
Have you ever spent money on Loot boxes in a game?
Adolescent ‘Game-bling’
Risky Loot Box Inventory (RLI) Indicators?
Adolescent ‘Gambling’ & Gaming
Teens took the Preference for a Virtual Life (PVL)Scale (Peng & Liu, 2010) :
1. “I am a more valuable person in the online game world than in real life”
2. “I am more respected in the online game world than in real life”
3. “ I prefer communicating with other people in the online game world rather than face-to-face.”
Adolescent ‘Gambling’ & Gaming
Percentage of Teens who agreed with the PVL items
ATOD Prevalence 2020-2022�Grades 7-12 combined
47.7% | Caffeinated Energy Drinks | |
18.4% | Alcohol | |
11.7% | Vaping (30-day) | |
8.6% | Marijuana | |
7.0% | Cough Medicine | |
5.6% | Benzos | |
4.3% | Painkillers (30-day) | |
2.5% | Methylphenidate | |
1.9% | Inhalants | |
1.2% | LSD | |
.9% | Cigarettes | |
<1% | All Other Drugs | |
PAX Training
Adverse childhood experience and substance abuse: The mediating role of perceptions of harm and peer and parental attitudes. International Journal of Child and Adolescent Resilience 8(1), 1-14.
Vaping Past 30-Days – Vape Device Content
No Nic
Yes Nic
Vaping Nicotine Past 30-Days