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Marlee Honton

marleehonton.com

marleedelia@gmail.com

(315) 427-7682

EXPERIENCE

Lead Product Designer

Fetch Rewards | APRIL 2021 - PRESENT

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  • Champion human-centered design within an agile environment, utilizing quantitative data and qualitative research to pivot strategies for core revenue-driving features, including the Points Recovery Experience (PRX), which recovered $5M+ in quarterly revenue and secured $10M+ in annual partner billing through ML-driven data monetization.
  • Shipped 10+ high-impact features by partnering with cross-functional teams of PMs, ML engineers, and developers; managed the lifecycle from early-stage discovery and wireframing to pixel-perfect delivery and post-launch iteration.
  • Elevated design craft and UI standards across the organization by utilizing motion design, haptics, and advanced prototyping to create industry-leading "moments of delight"
  • Mentor and guide junior and mid-level designers, providing actionable feedback during design crits, establishing best practices for Figma file hygiene, and helping the team navigate complex stakeholder environments.

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Product Designer

EAT Club | JANUARY 2019 - APRIL 2021

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  • Implement strategic solutions and human centered design resulting in retention of three Fortune 500 company clients that brought in over $15M in yearly revenue.
  • Collaborate with an agile team of 30 that included product designers, engineers, project managers, marketing, and company stakeholders to generate ideas, map user flows, and head creation of low to high fidelity visual design mockups, wireframes, sketches, prototypes and pixel perfect products.
  • Advocate for end user experience to ship over 25 B2B and B2C products and features that meet user needs and
  • Prioritize visual design and develop strategies based on user research, including quantitative and qualitative data driven testing, current trends and competitor analysis.

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Creative Director

Shine On Collective | DECEMBER 2015 - PRESENT

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  • Created an award winning, physical, at-home game and immersive experience from start to finish in three months.
  • Over 600 players traversed the narrative experience through letters, audio, found objects and puzzles.
  • Designed brand experiences for clients such as LEGO, Amazon Prime and Roguelike Tavern.
  • Featured in the LA Times, NBC Los Angeles and more.

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SKILLS

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Product Strategy

Systems Thinking

Behavorial Design

Gamification

Narrative Design

Cross-functional Collaboration

Design Mentorship

Agile & Lean Methodologies

Data-Informed Design

Service Blueprinting

Rapid Prototyping

Vibe Coding

Game Design

TOOLS

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Figma

FigJam

Figma Make

Cursor

Claude

Miro

Jira

Asana

Confluence

Notion

Hex

Eppo

UserTesting

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  • EDUCATION

Northeastern University Boston, MA

BACHELOR OF ARTS, THEATRE

MAGNA CUM LAUDE

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DesignLab UX Academy

MARCH 2019

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