Learning Objectives
Important: This is an introductory unit to the design process, but also you will notice that you are onboarding students to projects where supplies are not provided until they complete plans, goals, and sketches.
General Summary Of Unit:
Students will develop an understanding for the holistic design process, they will develop a solution to solve a real life problem. Students will sketch ideas, research various mousetrap ideas and develop an understanding of basic engineering principles such as Energy, Forces, Motion.
Skills students need or will develop:
Student Facing Slides Chunked into Sections
Criteria | 4 - Exemplary | 3 - Proficient | 2 - Developing | 1 - Beginning |
Understanding of Simple Machines | Shows a thorough understanding of simple machines and can explain their functions and applications in detail. | Shows a good understanding of simple machines and can explain their basic functions and applications. | Shows a basic understanding of simple machines but struggles with explaining their functions and applications. | Shows little to no understanding of simple machines and cannot explain their functions or applications. |
Sketching and Idea Development | Creates detailed and accurate sketches, showing a clear progression of ideas and solutions. | Creates clear sketches, showing some progression of ideas and solutions. | Creates basic sketches with limited progression of ideas and solutions. | Creates incomplete or unclear sketches with no progression of ideas and solutions. |
Iteration of the Design Process | Consistently applies iterative design principles, making significant improvements based on feedback and testing. | Applies iterative design principles, making some improvements based on feedback and testing. | Attempts to apply iterative design principles but makes minimal improvements based on feedback and testing. | Does not apply iterative design principles and makes no improvements based on feedback and testing. |
Goals For A Final Project
Each Student will create a mousetrap car for SPEED (15 Foot Race) OR DISTANCE, using one standard 5 x 10 cm mousetrap, the exact same mousetrap that is supplied to the entire class. The trap must remain intact; the spring cannot be modified or moved from the base of the mouse trap. Screws and nails, zip ties for example - can be used to attach the mousetrap to the car chassis, but wood cannot be cut or removed from the base. No launching ramps are allowed; all parts of the vehicle must move forward as a whole. The only energy source allowed at the start of the race is that which is stored in the mousetrap spring. You may not hold the vehicle during release or push the vehicle. If a student build a successful (basic) mousetrap car, he/she may construct one using multiple traps or modifying them to increase speed or distance.
Design and care for speed or distance and excel in the iterative design process by improving it.
"TrapMotion Motors: Exploring Movement through Mousetrap Cars"
Speed Or Distance?
Intro
Teacher Notes & Resources For Lesson:
As Always, I WOULD RECOMMEND YOU BUILD A CAR ASAP - Do not share it with your students.
*Today students will sketch a design of a simple car and label the parts with a partner.
** ONE Key to this entire project is the String IS NOT TIED to the axle, it is wrapped around and then comes off. That is why it is important to teach students how to tie Knots & Loops.
Materials Needed:
1 System Of A Mousetrap car
Lesson Starter
Have you have ever seen a mousetrap car or have any idea what it is? (Yes or No)
It its simplest terms, a mousetrap car is a small vehicle powered by a mousetrap that converts the energy stored in the spring of the mousetrap into motion.
After watching this (2 Minutes) of this simple video, what makes some cars successful and some a failure?
Quick Pre-Assessment - can do individually or as a class.
Objectives
Parts of the Mousetrap Car
What Important Role Does Each Material Play?
Mouse Traps Bulk Pack (24 Cars)
Drinking Straws Drinking straws (100 Cars)
Washers Washers (25 Cars)
Cotton string Spool (100 Cars)
Cds - 100 pack CD (25 Cars)
Dowel Rods Rods (25 Cars)
Cable Ties Cable Ties (50 Cars)
A 4 x 8 Piece of Corrugated Sheets(16 to 20 Cars)
Balloons - (50 Cars - Drive Wheels Only)
You will be split in teams and each team will sketch the mousetrap car above and explain in detail the importance of the part and what will happen if not used correctly. SPLIT ASSIGNMENTS - Sketcher, Researcher, Documenter.
What will be hard?
In looking at designing a mousetrap car what part do you feel is going to be the most challenging?
How do you think Friction will impact your mousetrap car?
2 Design Brief
Each Student will create a mousetrap car for SPEED (15 Foot Race) OR DISTANCE, using one standard 5 x 10 cm mousetrap, the exact same mousetrap that is supplied to the entire class. The trap must remain intact; the spring cannot be modified or moved from the base of the mouse trap. Screws and nails, zip ties for example - can be used to attach the mousetrap to the car chassis, but wood cannot be cut or removed from the base. No launching ramps are allowed; all parts of the vehicle must move forward as a whole. The only energy source allowed at the start of the race is that which is stored in the mousetrap spring. You may not hold the vehicle during release or push the vehicle. If a student builds a successful (basic) mousetrap car, he/she may construct one using multiple traps or modifying them to increase speed or distance.
Together As A Class
UNDERLINE KEY POINTS IN THE DESIGN BRIEF
|
Day 2
(Individual) Step 1. Identify the Problem, Opportunity, or Goal: Briefly explain the problem you are going to try to solve? (10 Minutes)
(Individual) Step 2: List Criteria and Constraints for the solution (10 Minutes)
Criteria (the requirements) | Constraints (the restrictions) |
1. 2. 3. 4. 5. | 1. 2. 3. 4. 5. |
You will be split into teams and each team will research one concept assigned to them, be prepared to share out in 10 minutes. Explain how your concept relates to this challenge. Explain why we need to learn it to be successful in this challenge?(Car chassis, potential energy, traction, power source, Axle, lever arm, tying a loop, gears, friction, & weight)
Exit Ticket:
What Prior Knowledge do you have about mouse trap cars, levers, or gears?
Resources:
Lesson 3: Frame Design
Teacher Notes & Resources For Lesson:
Similar to a 6th grade all wound up car the frame has to be secured, look at the photo how there are frames on top of the car to support it.
Assess the Design as an Exit Ticket!!!
Materials Needed:
3 Frame Design
Lesson Starter
You will be provide a 6 x 9 piece of corrugated Poster Board for your frame.
Sketch out the top view of what you think the chassis will look like on a blank sheet of paper. USE THE ½” graph TEMPLATE
ALL Dimensions must be on your sketch, an example is shown, but you are encouraged to develop a different frame design.
* Your final top view will ONLY be accepted if all line are drawn with a ruler and are measured EXACTLY.
Objectives
Select YOUR CHOICE
Design Factor | Idea 1 | Idea 2 | Idea 3 |
Is a car designed that will meet your goal of speed or distance? | | | |
Is the length of the car suitable for your goal, example distance car should be maximum length? | | | |
Do you have proper supports, will the frame handle the pressure put on by the mousetrap? | | | |
Can you construct the frame out of the materials provided? | | | |
Will your axle be exposed so you can wrap the string around it? | | | |
15 Minutes to research & have the top view completed.
To do your research, go to Google and type in Mousetrap cars for distance or speed, YOU PICK!!!
5 Minutes mark where your axles will cross.
You axle line must be EXACT perpendicular to the frame of your body a good tool to use in a small square.
Exit Ticket
Hold up your Mousetrap car top view - Explain your design in 10 seconds!!
5, 4 or 3 Points
ONCE COMPLETED YOU WILL BE ASSIGNED TO A TEAMMATE
Lesson 4: Wheels and Axles
Teacher Notes & Resources For Lesson:
Do not let a student attempt to do 3 wheels unless they are very confident they can attach them and have the CD stable.
Materials Needed:
3 - Wheels and Axles
Lesson Starter
Today we will determine our wheels and axles, but how does a car really work.
As you watch the video answer the key questions on your planning sheet.
3 - Wheels and Axles
Lesson Starter
How many wheels do you plan on having?
Why do you think it is harder to make a 3 wheel vs a 4 wheel car?
With three-wheeled cars, it will be easier to adjust the steering of the vehicle because there are fewer wheels to be aligned. The advantage of using four wheels is the car stability. WHICH WILL YOU CHOOSE?
Objectives
All Students will be provide 4 CD’s for their mousetrap car, but you may bring in something different if you want and it is approved by me.
Research:
Best Wheels for mousetrap cars?
How to attach mousetrap car wheels to the axle?
Example in a 30 second search
IMPORTANT: Keep in mind without your sketch and doing research, YOU WILL NOT GET MOUSETRAP PARTS to make your car, which will be happening soon
Document how you are using your wheels and attaching them to your axles on the back of your
Do NOT SHOW until after research and answers:
Use a large wheel with a small axle (i.e., a large wheel-to-axle ratio). A large wheel with a small axle will cover more distance per each turn of the axle when compared to a smaller wheel with the same axle. Axels can be successfully made from just about any “rod” type material. Straws, skewers, pencils (round not hex-shaped), dowels, hangers. The wheels must be securely attached to the axles. With distance vehicles, you want a small force over a long distance; therefore, use a large wheel with a small axle.
Getting Close to BUILD DAY, Make sure you are caught up on your assignments
Lesson 5- Pull String & Lever Arm
Teacher Notes & Resources For Lesson:
Where the trap is located, the best place for distance is in the front of the car, KEY: when the rope is wrapped around the axle the arm of the mousetrap should be Above The AXLE. Notice the two designs below.
Materials Needed:
4 - Pull String and Lever Arm
Lesson Starter
In groups of 2, get one of the 8” pieces of string off of the desk and tie a 1” loop at the end of the string.
Now Take a pen or Pencil and a knot at the other end to secure the pencil to the string.
Lever Arm
2. If you want speed do you want a short or long arm? Why?
3. If you want distance do you want a short or long arm? Why?
Why is the car spinning and how could you get it out?
How do these solutions relate to your mousetrap car?
From the previous discussion on the length of the arm and with the solutions above, what would cause your mousetrap racer to spin out and what could you do.
Answer: A Longer Arm, Add traction to your wheels using balloons around your CD, Add Weight over the power wheels, Add wider tires to create more friction to the road surface.
Exit Ticket: Deciding where to put your mouse trap and the length of your arm (Get Your TOP View Back Out)
Teacher Example
6 Inches For This Design
Key Points with Pull String and Lever Arm
Pulling String
String is often used to transfer a force from one point to another. Choosing the proper string is critical. If you use a string that cannot handle the pulling force, it will snap as you release the mouse trap. If you use a string that is too thick, it will not wind around the drive axle smoothly, causing the pulling force to be inconsistent. DO NOT USE THREAD. The string must not be tied to the axle. If the string is tied to the axle, it will begin to rewind itself and will cause your car to come to a sudden stop. In order to achieve maximum performance from your mouse-trap car, it is important that the pulling string does not slip off the drive axle prematurely. A release hook can be constructed to allow the string to remain connected to the axle during the pulling phase and then release once the pulling has stopped.
Lever Arm
The distance from the turning axis to the point of contact is called the lever arm. By adjusting the length of the mouse trap’s lever arm, you can vary the force that is applied to the wheels of your car. Long lever arms decrease the pulling force while short arms increase the pulling force. The longer the length of the lever arm that you use, the more string you can wind around the drive axle. Therefore, a greater overall travel distance can occur as the string is pulled off the drive axle. Lever arms should not extend past the axle when in the lowered position. For correct lever arm length make sure the lever reaches the axle. If the lever end is L-shaped then it will center the string on the axle. When cutting the mouse trap hammer to add length to the lever arm be sure you remove the side (arm of the hammer) that does not attach to the long arm of the spring.
Eliminating all forms of friction is the key to success no matter what type of vehicle you are building. Minimizing surface friction on a mouse-trap car allows its wheels to spin with less resistance, resulting in a car that travels faster, farther and wastes less energy. The most common area where surface friction will occur is between the axle and the chassis. Look your car over with a scrutinizing eye in order to reduce the total amount of friction acting on your vehicle.
Lesson 6: Construction (2-3 days)
Teacher Notes & Resources For Lesson:
(SAVE 5 minutes at the end of the period for every group to hold up their car, celebrate the successful groups) - In two days it is race day, if a group is not ready, they do not race) - You could always extend it in ELT for students, but do not hold up your class. Keep the pace moving.
Potential Lesson Timers used for pacing
Materials Needed:
All Mousetrap Car Supplies will be needed
Tools: Hot Glue, Cutters or scroll saw for balsa wood.
5 - Construction
List 3 Key points in the design of this mousetrap car.
Check out these cars, what makes some unique?
Faster Cars Have What Qualities?
Slow Cars, for distance have what Qualities?
From this point forward, you should plan with your performance goal and design & material choices in mind. On a piece of blank or loose-leaf paper, sketch your final design. Below are some examples THE MORE DETAIL THE BETTER - Measurements, Labels, Directions!!!!
Exit Ticket:
What is your plan?
Material
Mouse Traps Bulk Pack
Drinking Straws Drinking straws
Washers Washers
Cotton string Spool
Cds - 100 pack CD
Dowel Rods Rods
Cable Ties Cable Ties
A 4 x 8 Piece of Corrugated Sheets
As a team list your first 5 steps in the construction of your car and be sure to include the material in your description, what teammate (or both) will be responsible. Once complete you will receive the supplies for each step.
When a particular step is completed you will get the material for the next step.
5 - Build Day 1
You will have 2 days to build your mousetrap car.
Tasks Today (List the Tasks and Who is responsible)
Steps 1 & 2 - 20 Minute Checkpoint
Exit = Be prepared to hold up your car
What are we going to do between now and next class go get prepared to finish our car?
What is our major problem or concern?
How am I going to solve it:
6 - Build Day 2
2nd Day To Build.
Tasks Today (List the Tasks and Who is responsible)
Steps 1 & 2 - 20 Minute Checkpoint
7 - Race Day
TESTING: Testing methods will be as follow:
RUN FOR DISTANCE:
RUN FOR SPEED:
PERFORMANCE SCORE:
8 - Reflection
Restate problem of this project in detail |
What do you want to achieve |
Why did you achieve you desired result or why did you not achieve you intended result _ |
What three things would you improve upon |
What did you learn about while doing this project |
What if anything about the project should change |
Criteria | 4 - Exemplary | 3 - Proficient | 2 - Developing | 1 - Beginning |
Understanding of Simple Machines | Shows a thorough understanding of simple machines and can explain their functions and applications in detail. | Shows a good understanding of simple machines and can explain their basic functions and applications. | Shows a basic understanding of simple machines but struggles with explaining their functions and applications. | Shows little to no understanding of simple machines and cannot explain their functions or applications. |
Sketching and Idea Development | Creates detailed and accurate sketches, showing a clear progression of ideas and solutions. | Creates clear sketches, showing some progression of ideas and solutions. | Creates basic sketches with limited progression of ideas and solutions. | Creates incomplete or unclear sketches with no progression of ideas and solutions. |
Iteration of the Design Process | Consistently applies iterative design principles, making significant improvements based on feedback and testing. | Applies iterative design principles, making some improvements based on feedback and testing. | Attempts to apply iterative design principles but makes minimal improvements based on feedback and testing. | Does not apply iterative design principles and makes no improvements based on feedback and testing. |