1 of 5

ANALYZE VR APPLICATIONS IN ARCHAEOLOGY

Yifei Wang

2 of 5

Deliverables/Wiki Contributions

3 of 5

Challenges/Deviation

  • Exclusive internal application
  • Bad performance products/not supporting Quest 2
  • No reconstruction of ancient sites that no longer exist
  • Lack of collaboration
  • Unexpected feedback result

4 of 5

Takeaways/Learnings

  • VR experience is valuable, but general product experience is also not neglectable.
  • VR’s applications in archaeology field is not mature, large room for improvement.
    • Lack of data/funding

5 of 5

Idea for Second Project

  • Collaboration
  • Mature workspace (for general usage)