PYRO MECHANICS 101 DAY 1:�ATTRIBUTES OF FLAMES
PRESENTED BY WHISPY
WITH HIS LOVELY ASSISTANT STACK_MAN
WHAT ARE WE DOING TODAY?
WHO IS WHISPY?
THE PYRO “PHD” PROGRAM
THE PYRO “PHD” PROGRAM
Mechanics
Tactics
Strategy
PYRO MECHANICS SERIES
PYRO MECHANICS SERIES
A BRIEF HISTORY OF PYRO TF2
Release: 2007
TF2 is released.
Pyro is unleashed.
The Pyro Update: 2008
Airblast created.
Everyone is devastated.
Mann-Conomy: 2010
Degreaser unlocked.
And it ROCKED.
Tough Break: 2015
Degreaser nerfed.
5 years of muscle memory is now worthless!
Jungle Inferno: 2017
Flamethrower overhaul leading to shakey Pyro flames being most effective.
Everyone suffered. (except for me)
Blue Moon: 2018
Damage Ramp-Up introduced. Shakey Shakey now half as effective.
JUNGLE INFERNO AND BLUE MOON
JUNGLE INFERNO (JI) AND BLUE MOON (BM)
FLAME MODEL BASICS
FLAME “MODEL”: BEFORE AND AFTER JUNGLE INFERNO
Before: Flame Entities
After: Flame Managers and Flame Points
FLAME “MODEL”: BEFORE AND AFTER JUNGLE INFERNO
Before: Flame Entities
After: Flame Managers and Flame Points
FLAME MANAGER ATTRIBUTES THAT CONTRIBUTE TO SHAPING FIRE
Utilized Attributes
Unused Attributes
USED ATTRIBUTES DEMONSTRATION
FOR REALSIES
SPREAD DEGREE
FLAME SPEED
FLAME UP
FLAME DRAG
LIFE TIME ATTRIBUTES
Flame Life Time
Random Life Time Offset (RTLO)
FLAME IGNORE PLAYER VELOCITY
UNUSED ATTRIBUTES DEMONSTRATION
FOR FUNSIES
FLAME GRAVITY
START AND END SIZE MULTIPLIERS
REDIRECTED FLAME SIZE MULT
FLAME REFLECTIONS
FLAME MANAGER AND FLAME POINT MEMBER VARIABLES
Flame Manager Members
Flame Point
HOMEWORK
NEXT TIME…