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Five Creatures by E Lockhart

  • Build a house inside the classroom (lego, blocks).
  • Build a house outside the classroom - you must be able to see Room 6 from your outside house (sand, sticks, trees).
  • Create a mime to describe what creatures live in your house for your classmates to guess.
  • Map out the floor plan of your house (digital, picture).
  • Make the creatures, or use the character puppets from the story, to act out the different sets of 5.

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Multimodal Learning Brainstorm

Houses

Week 1 and 2

Zones of Regulation Houses

Wall Display

Make regulation houses and little people with names to represent the children

Statistics - Tally and Graphs

My Pets

My Family (Who lives in my house?)

Concluding graphs - Discuss the graphs and the similarities and differences

Art Houses

Hundertwasser style?

Shared Book

Five Creatures

By Emily Jenkins

(Liz is ordering this)

Writing Task

My House

Maths Ideas

Sort the street

Patterns

Discussion about shapes and colours

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Level One -

Students will gain knowledge, skills and experience to:

AO’s:

greet, farewell, and acknowledge people and respond to greetings and acknowledgments;

Key Competencies: Relating to others, managing self, participating and contributing

LIs:

  • Recite our pepeha and share at Taumata
  • Identify Maori medicinal plants.
  • Pepeha
  • Taumata
  • Weekly Kapa Haka - Junior School
  • Greetings

Link to learning activities

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Waste Warriors - with Miss Stewart

Level One & Two Social Studies

AO:

Students will:

  • U

Key competencies: Thinking, Managing Self, participating and contributing.

LI:

  • R

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The Arts

Level One The Arts

AO: Visual Arts

Students will:

  • Explore a variety of materials and tools and discover elements and selected principles.

Key competencies: Thinking, Managing Self, participating and contributing.

LI: Sketch the features of a face.

Mediums: pencil, paint, sharpie, crayon, digital.

Share: On classroom wall and whole school art exhibition.

Assessment: Self assessment on Seesaw.

Prior learning: Looking at ourselves in mirrors.

Sketch: Our faces, look at proportions and shapes.

Crayon: Use bold bright colours to colour sketch.

Digital: Use an iPad to create a pop art self portrait.

Artist Study:

Pablo Picasso - cubism techniques

Andy Warhol - digital pop art

Share: Seesaw, classroom wall display, art exhibition.

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The Arts

Level One The Arts

AO: Visual Arts

Students will:

  • Explore a variety of materials and tools and discover elements and selected principles.

Key competencies: Thinking, Managing Self, participating and contributing.

LI: Sketch lines freehand to represent buildings..

Mediums: pencil, paint, sharpie, pastel, nblack PCA, digital.

Share: On classroom wall and whole school art exhibition.

Assessment: Self assessment on Seesaw.

Prior learning: Five Creatures learning.

Kawakawa toilets - Hundertwasser.

Sketch: Use straight lines (freehand) to represent buildings. Encourage confidence to draw a line without worrying how straight it is (share Hundertwasser art as an example).

Pastel: Use bold bright colours to colour sketch.

Black PVA: Outline main lines

Digital: Learn how to insert shapes to represent buildings. Change colour of shapes.

Artist Study:

Hundertwasser

Share: Seesaw, classroom wall display, art exhibition.

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Level One -

C3 Interpersonal skills

  • Express their own ideas, needs, wants, and feelings clearly and listen to those of other people.

D2 Community resources

  • Identify and discuss obvious hazards in their home, school, and local environment and adopt simple safety practices.

  • Zones of Regulation - term focus -

Identify emotions and match them to the zone they represent. Create an icon to use to share feelings on our wall display. Include personal pepeha - whanau to help collect pepeha information. Describe in Te Reo how we are feeling.

  • School Values - identify our school values and describe how we can demonstrate them with in our daily lives.
  • Cyber Safety (ongoing all year)
  • Demonstrate Sun Safety - Term One - always wearing a school hat outside - look after your hat.

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PE - Swim Safe / Athletics

Level One HPE

AO: Movement Concepts and Motor Skills

  • Develop a wide range of movement skills, using a variety of equipment and play environments.

AO: Personal growth and development

  • Participate in creative and regular physical activities and identify enjoyable experiences.

Key competencies: managing self, Thinking, participating and contributing and relating to others.

LI: Participate in athletic activities (run, jump, and throw).

LI: Safely enter a pool.

Identify ways to stay safe near water.

  • Swim Safe - visiting specialist

Swim Skills:

Water Confidence

Floaters

Swimmers

  • Project Energize - athletic focus

with Matua Tupara

  • Athletics - focus on participation - trying different types of activities run, jump, and throw.

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Digital Technology

Level One Technology

Nature of Technology

Students will:

AO: Characteristics of technology

  • Understand that technology is purposeful intervention through design.

Key competencies: Thinking, Managing Self, Using language, symbols and texts.

LI: To identify and use the correct steps needed to upload and download ipad projects we are working on.

Success Criteria:

How do we know when we are successful?

  • When we can quick save our projects we are still working on and download them again.
  • When we can save our completed work to the our g drive to access at a later date.
  • Cyber safety (ongoing all year)
  • Taking photos Week 1-2 focus
  • Explain Everything
  • Uploading/Downloading/Saving
  • Pic collage - linking to art/self portraits
  • Movie making
  • Coding
  • Use Seesaw to share learning across the curriculum.

DDDO: Progress outcome 1

In authentic contexts and taking account of end-users, students participate in teacher-led activities to develop, manipulate, store, retrieve, and share digital content in order to meet technological challenges. In doing so, they identify digital devices and their purposes and understand that humans make them. They know how to use some applications, they can identify the inputs and outputs of a system, and they understand that digital devices store content, which can be retrieved later.