Evo-Driven Protein Variant Generation and Structure Validation
Team Members
Kashvi Shah
Nikhil
Ethan Yung
Sahasra Bobbala
Arnav Kumar
Senior majoring in Computer Engineering
Minoring in Math
Sophomore in Electrical Engineering
Minoring in CS
Rising Sophomore in Electrical Engineering
Minoring in Math
Rising Sophomore in Computer Engineering
Minoring in CS
Rising Senior Majoring in Computer Science
The Problem
How Students Learn Today
A Bio-101 student studying cellular respiration looks at static diagrams in a textbook, watches a Khan Academy video, or stares at a flat screen.
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When only one student has a VR headset, interactive 3D protein visualization exists — but it's inaccessible to the other 499 in the lecture hall.
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Root cause: not enough GPU power to serve a full class simultaneously.
What This Project Enables
Imagine a live Bio-101 lecture:
the professor pulls up a digital twin of a cell. Every student — on laptop or AR/VR headset — gets their own interactive simulation.
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Students adjust oxygen levels with a slider and watch glucose → ATP shut down in real time. They see the cell switch to anaerobic pathways — live, in 3D.
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500 students. 500 simultaneous simulations. All powered by the H100 GPU cluster.
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Project Description
Project Architecture
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Microservice Architecture: H100 servers run inference for Evo2, AlphaFold3, and ESMFold models.
Expose API endpoints at these servers.
Visualize the generated and folded proteins in AR/VR. This requires building worlds in Unity and deploying to HoloLens/Oculus.
Evaluate structure for structural and biological plausibility using metrics from protein generation and folding models.
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What we did
Goals for next week
Thank You
Questions?
Introduction to DNA
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Questions?