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C2 Sandbox – Testing and Validating New C2 Concepts

Mohamed Abdelazez1, Anthony Robb2, and Ahmed Ghanmi1

1 Defence Research Development Canada

2 Canadian Joint Warfare Centre

Centre of Operational Research and Analysis

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Introduction – Wargaming

  • “Analytic games that simulate aspects of warfare at the tactical, operational, or strategic level”
  • An example of wargaming being leveraged at the strategic end of the spectrum was US General Donn Starry’s application of wargaming to develop what would become AirLand Battle – the principal US warfighting doctrine of the latter stages of the Cold War
  • A typical wargame requires three main components:
    • Scenario: this is the problem/issue or the situation being wargamed that requires the generation of new ideas or for new COAs to be generated for or examined in.
    • Competing entities: the opposing ideas or forces competing to establish superiority.
    • Adjudicator: a judge that determines which idea or force is gaining ground based on a set of established rules.

"Wargaming," [Online]. Available: https://www.rand.org/topics/wargaming.html

P. Norwood and B. Jensen, "Wargaming the Third Offset Strategy," Joint Forces Quarterly, 1 October 2016.

P.-I. Evensen, S. E. Martinussen, M. Halsør and D. H. Bentsen, "Wargaming Evolved: Methodology and Best Practices for Simulation-Supported Wargaming," in Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC), Orlando, FL, 2019.

Image copied from: https://www.usni.org/magazines/proceedings/2020/january/more-war-game

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Pan-Domain Command and Control (PDC2)

  • In a PDC2 scenario, commanders and operators are expected to ingest data from across a variety of sensors, make sense of the data, make sound and timely decisions, communicate these decisions across all domains, and address any unexpected situations that may arise.
  • These tasks may strain current C2 structures and processes, so to ensure that our approach to C2 is ready for future warfare and to meet the challenges, it is crucial to derisk new C2 concepts and technologies.
  • The testing and validation of new C2 concepts could be performed using wargaming

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The C2 Wargame Sandbox

  • An open system that could be overlaid on existing and custom designed wargames
  • Incorporate the nuances and qualitative aspects of C2
  • C2 Sandbox steps:
    1. Determine C2 capacity
    2. Incorporate PPST modifiers
    3. Incorporate additional C2 modifiers
    4. Create the C2 capacity grid
    5. Determine C2 costs
    6. Adjudicate capacity and costs
    7. Incorporate limitations of communication technology
    8. Consider organizational structure and COMRELs

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Step 1 – Determine base C2 capacity

Organization

Base level

Sub-sub-unit

6

Sub-unit

8

Unit

10

Formation

12

Task Force

16

National HQ

20

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Step 2 – Incorporate PPST C2 modifiers

C2 Assessment Framework modifications

Components

People

Process

Structure

Tech

Modified C2 capacity

Dimensions

Competencies

Inputs / outputs

Process / sensemaking

Organization

Patterns of interactions

Agility

Information management

Attributes

Skills

Training

Experience

Quantity

Quality

SA/SU

Information sharing

Decisions

Coordination

Integration

Analysis

Resourcing

Infrastructure

Internal

External

Adaption

Resilience

Flexibility

Information collection and analysis

Information security

IERs

Organization

Base level

Adjustments

Sub-sub-unit

6

Sub-unit

8

Unit

10

Formation

12

Task Force

16

National HQ

20

Govt agency

20

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Step 3 – Incorporate additional C2 modifiers

Modifier

Description

Potential C2 capacity adjustment

Tempo (battle rhythm)

Refers to the pace at which the organization operates

A high tempo could provide a promotion but also carry a risk of burnout (based on a probability), resulting in a possible subsequent double demotion.

Mission command culture

Refers to the command philosophy that characterizes the organization

This could provide a promotion. Participants would need to be honest whether they truly exist in a mission command environment.

Joint

Refers to the number of environments represented within the organization

This could result in an initial demotion (per environment) to account for initial frictions. This could be reversed to promotion (per environment) in latter wargame turns.

Inter-agency

Refers to the military and non-military components of the organization

This could result in an initial demotion (per agency) to account for initial frictions. This could be reversed to promotion (per agency) in latter wargame turns.

Multinational

Refers to the number of countries represented within the organization

This could result in an initial demotion (per country) to account for initial frictions. This could be reversed to promotion (per country) in latter wargame turns.

Artificial intelligence (AI)

Refers to whether certain processes have been streamlined by inclusion of AI

This could provide a promotion but also carry a risk (based on a probability) of bad data, resulting in an action not being completed.

Morale

Refers to the overall morale of the organization

This could provide a promotion. However, a significant loss or setback during the wargame could negate this promotion and potentially come with a further demotion if there was a catastrophic loss.

...

...

TBD by participants

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Step 4 – Create the C2 capacity grid

Identify C2 capacity invested elsewhere

Identify edges of C2 capacity

Translate score into rectangular grid

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Step 5 – Determine C2 costs

Operational function

JTL Task #

Task (C2 action)

C2 cost

Command

1.1

Identify operational policies

2

1.2

Conduct the deliberate operational planning process

4

1.3

Conduct rapid response planning

3

1.4

Provide command and control

4

1.5

Provide commander’s direction

2

1.6

Provide effective communications and information systems (CIS) capabilities

2

1.7

Manage a joint headquarters (HQ) force generation

4

1.8

Establish a joint task force (JTF) HQ

6

1.9

Develop security arrangements in the operational area

3

1.10

Provide for historical documentation

2

1.11

Conduct joint targeting

5

Sense

2.1

Determine intelligence activities and requirements

3

2.2

Manage information, data, communications, and information systems

2

2.3

Collect information

2

2.4

Collate collected information

2

2.5

Analyze information

2

2.6

Produce intelligence products

3

2.7

Disseminate intelligence/information products

2

2.8

Conduct joint intelligence surveillance and reconnaissance (JISR)

3

Act

3.1

Provide security and defence for Canada in all domains

3

3.2

Conduct international operations

3

3.3

Conduct domestic operations

3

3.4

Conduct information operations

3

3.5

Attack designated adversary vulnerabilities/targets

3

3.6

Conduct cyber operations

3

3.7

Provide space enabled effects

3

3.8

Conduct peace support operations

3

3.9

Conduct domestic CBRN response (task does not include activities of CJIRU)

3

3.10

Conduct electronic warfare

3

3.11

Conduct humanitarian assistance and disaster relief operations

3

Shield

4.1

Provide general force protection

2

4.2

Provide area of responsibility protection

2

4.3

Provide personal protection

2

4.4

Provide information protection

2

4.5

Coordinate hazardous control measures

2

4.6

Manage information systems security incidents

2

4.7

Provide force protection in a unique environment

3

Sustain

5.1

Manage operational support

3

5.2

Manage equipment and materiel

2

5.3

Provide logistics support services

2

5.4

Provide personnel support

2

5.5

Provide health services support

2

5.6

Develop sustainment bases

4

5.7

Provide military police support

2

5.8

Provide contract management

2

5.9

Direct movement of a task force

3

5.10

Provide legal support for operational sustainment

2

5.11

Provide engineer support operations

2

5.12

Activate reserve forces

4

5.13

Establish an operational support hub

6

5.14

Activate an operational support hub

6

5.15

Develop an operational support hub

6

5.16

Theatre activation (operational support tasks only)

6

5.17

Theatre deactivation (operational support tasks only)

6

Operational function

JTL Task

Task (C2 action)

C2 cost

Command

1.1

Identify operational policies

2

1.2

Conduct the deliberate operational planning process

4

1.3

Conduct rapid response planning

3

1.4

Provide command and control

4

1.5

Provide commander’s direction

2

1.6

Provide effective communications and information systems (CIS) capabilities

2

1.7

Manage a joint headquarters (HQ) force generation

4

1.8

Establish a joint task force (JTF) HQ

6

1.9

Develop security arrangements in the operational area

3

1.10

Provide for historical documentation

2

1.11

Conduct joint targeting

5

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Step 6 – Adjudicate capacity and costs

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Step 7 – Incorporate limitations of communication technology

P.A.C.E.

# of links

Probability of successful transmission

Full P.A.C.E.

4 or more

100% chance of successful transmission

A.C.E.

3

90% chance of successful transmission

C.E.

2

80% chance of successful transmission

E.

1

70% chance of successful transmission

Additional considerations

  • Operating in hostile zone: risk of interruption
  • Using UNCLAS network: risk of OPSEC
  • SATCOM: Impact of space weather

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Step 8 – Consider organizational structure and COMRELs

Enforcing the nuances of command relationships (COMRELs):

  • Full command
  • OPCOM
  • OPCON
  • TACOM
  • TACON
  • Administrative authority

Respecting limitations imposed by national caveats

Respecting limitations imposed by rules of engagement

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Key considerations

  • More operational research is required
  • Many wargames allow for unlimited manouevre and unrealistically large span of control
  • The C2 sandbox quantifies things that are typically qualitative
  • There's a certain degree of subjectivity inherent in the system
  • Future considerations – enhancing the level of sophistication – going from single-variable to multi-variable
    • PPST
    • Operational functions: Command, Sense, Act, Shield, Sustain
    • Continental staff functions: J1, J2, J3, J4, J5, J6, ...

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Conclusion

  • The C2 Sandbox provides a foundation for wargames to test and validate new C2 concepts.
  • Currently, three scenarios are being developed that require operating in at least two domains.
  • Future work will include evaluating the NEO scenario and the development and testing of the domestic and international operations scenarios.
  • The C2 Sandbox will be overlayed on top of commercially available wargame to assess the sandbox’s versatility.

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C2 Sandbox – Testing and Validating New C2 Concepts

Mohamed Abdelazez1, Anthony Robb2, and Ahmed Ghanmi1

1 Defence Research Development Canada

2 Canadian Joint Warfare Center

Centre of Operational Research and Analysis