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Date: 30 October 2025

Team

UXR/UXD: Margie

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  • Executive Summary
  • A Story of a Urinal
  • Section 1 Study Details
  • Section 2 Themes
  • Section 3 Insights & Recommendations
  • Appendix

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  • The ticket-purchasing journey requires an additional confirmation screen.
  • The Create Art and the Widget Screens are difficult to locate.
  • More elements of personalization and creativity would be very beneficial.
  • The Dada aesthetic is confusing.

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  • Marcel Duchamp’s readymade sculpture Fountain
  • Submitted to the inaugural exhibition of the Society of Independent Artists
  • Everyone went bonkers

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DADA 3: Continuous Contradiction

  • Dadaists published The Blind Man to defend Duchamp’s Fountain
  • Dada 3: the Dada aesthetic subverted print design

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Project Background

I’m creating a new app for the Dada Anti-Museum. I need to discover if the ticket-purchasing and widget paths are clear and easy. I also need to discover how to implement the Dada aesthetic.

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Research Questions

Are users able to order tickets successfully?

How often do users engage with the educational elements of the app?

Are users able to construct a piece of Dada art using the tools in the app?

What can we learn from the steps users take while navigating the app?

Are users able to construct a “gallery” of images for their profile?

How do users react to the Dada aesthetic of the app?

Participants

5 participants

2 men, 2 women, 1 non-binary

3 heterosexual, 1 lesbian, 1 pan

3 neurodivergent

Aged 30s-70s

lower middle class to upper middle

Methodology

15 minutes

Online

Moderated Usability study

Users manipulated a lo-fi prototype

Study Details

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Clay

  • worked together at Starbucks in Naperville, Illinois
  • 70 years old
  • former McDonald’s regional director
  • retired, upper middle class
  • married with two adult daughters
  • college degree
  • white
  • "unruly"

Jody

Laura

Participants

Yvette

Norma

  • my cafe manager at Barnes & Noble in Lubbock, Texas
  • 42 year old single mother of three, with two grandchildren
  • First generation American, hispanic heritage
  • High school education
  • no art education
  • Finds creating art scary

  • Same year MFA students at SIUC
  • 61 years old
  • playwright and college professor
  • teaching theater and playwriting
  • MFA in playwriting
  • Single, with two adult daughters
  • undiagnosed neurodivergent
  • white
  • Always has an action figure in his hand

  • Met in Lubbock, Texas after she saw one of my plays
  • 37 years old
  • nonbinary, pan
  • Widow, no children
  • undiagnosed neurodivergent
  • One semester of college education
  • Unemployed, lower middle class
  • highly intelligent and well read in art, literature, politics, and philosophy.
  • Worked together at Barnes & Noble in Lubbock, Texas
  • single lesbian with no kids
  • Undiagnosed neurodivergent
  • High school education
  • works in retail/food service
  • a great appreciation for art
  • "obsessed" with fonts, especially Arial and Helvetica

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Prototype / Design Tested

LINK to prototype���

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Finding and picking exhibits were easy.

  • 5 out of 5 participants had no trouble picking an exhibit to attend.

  • Users will not have trouble picking an exhibit.

“I choose all of them!” (Laura)

a

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The ticket purchasing path was confusing and suspicious.

  • 3 out of 5 participants found the lack of a final confirmation page before purchasing tickets confusing and suspicious.

  • 4 out of 5 found the process confusing.

  • This means that most users will find the ticket purchasing path suspicious.

“Oh whoa what the f--k?! How did I just buy tickets?...Where's the confirmation page?" (Yvette)

a

b

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Users were confused and had difficulty picking a widget.

  • It was observed that 4 out of 5 participants were confused and had trouble picking a widget.

  • This means that most people will find the widget screen confusing.

  • Many of the participants expressed no interest in getting a widget.

“The box needs to be clickable. I wouldn't have thought to click the text." (Yvette)

c

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Users successfully found the profile screen.

  • It was observed that 5 out of 5 participants successfully found and “created” a profile.

  • This means that users will not have trouble finding and “creating” a profile.

“User quote from a participant that literally adds the voice of our users and helps build empathy.” (P2)

d

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Most participants found the creating art option both confusing and exciting.

  • It was observed that 4 out of 5 participants found the create art screen confusing. This means that most people will have trouble finding the create art screen.

  • It was observed that 5 out of 5 participants were excited that they could create a piece of Dada art. This means that users will want to create art.

“I want this art. This IS Dada art…I’d make Dada art all day long.” (Laura)

e

Located at the bottom of the profile page

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The Dada aesthetic is confusing.

  • I tested the aesthetic by exchanging “Lorem Ipsum” with others from Meet the Ipsums.

  • It was observed that 5 out of 5 participants found the aesthetic and design of the app as a whole confusing.

  • This means that users will find the Dada aesthetic confusing.

“Holy f--k, what am I looking at?” (Norma)

a

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BONUS: Without prompting, users chose a Dada artist name.

  • It was observed that 5 out of 5 participants, without prompting, chose a Dada artist name.

  • This means that users will enjoy the options for creativity and personalization.

“Can I come up with my own name? I want Vork the Vaudeville Vomitorium.” (Jody)

a

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The ticket purchasing process is confusing.

Participants were confused about the widgets.

Finding the Create Art path was confusing.

Users were excited picking a Dada artist name.

There need to be more steps in the ticket purchasing process.

The widget path needs clarification and development.

The Create Art process needs clarification.

Personalization needs development.

Research insights

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Recommendations

  • The ticket purchasing path seems deceptive because it lacks a final confirmation screen. There are also no connections between the cart, purchasing tickets, and the gift shop. Making a donation is also difficult to locate. All of these elements need more calls-to-action and extra screens offering choices.

  • The widgets need more explanations and clarification in the process. The widget screen needs development. We need to explain why users will benefit from the widgets.

  • The Dada aesthetic is important to manifest in some form in the app, yet not make the app itself confusing. Dada creates a high cognitive load in an audience. Therefore, the true Dada experience should be voluntary: an “anti-app”, a copy of regular app, but embracing the “continuous contradictions” of Dada, accessible from the menu and home screens.

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Thank you!