Bulb’s Escape
Thim Daniel Hansen (Producer), Laura DeCarli (Game Design Lead), Emma Kirk Jeppesen (User Experience Lead), Rasmus Højmark Falden (Tech Lead), Alexandros Anemiogiannis (Programmer), Ezequiel Padillo Molina (Programmer)
Main Game Mechanic: electricity powered gravity defying boots!
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TEAM 8
Gameplay: the Escape
The Gravity Boots
Bulb’s Origin
Bulb’s story
The intern was the last of the science team to leave the laboratory, but they forgot to turn off Bulb for the night. With only the surveliance cameras keeping watch over the labroom, this might be Bulb’s chance to escape the lab.
The latest technology that scientists are working on are some electricity powered gravity defying boots.
Bulb is a lab-made electrical creature used to power up and experiment with new technologies.
2
Can be communicated using still illustrations and text.
TEAM 8
Thim Daniel Hansen (Producer), Laura DeCarli (Game Design Lead), Emma Kirk Jeppesen (User Experience Lead), Rasmus Højmark Falden (Tech Lead), Alexandros Anemiogiannis (Programmer), Ezequiel Padillo Molina (Programmer)
STEP 1: GET DOWN THE DESK
Gameplay:�Escape
Obstacles:
Solution:
3
TEAM 8
Thim Daniel Hansen (Producer), Laura DeCarli (Game Design Lead), Emma Kirk Jeppesen (User Experience Lead), Rasmus Højmark Falden (Tech Lead), Alexandros Anemiogiannis (Programmer), Ezequiel Padillo Molina (Programmer)
STEP 2: REACH THE GRAVITY BOOTS
Gameplay:�Escape
Obstacles:
Solution:
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TEAM 8
Thim Daniel Hansen (Producer), Laura DeCarli (Game Design Lead), Emma Kirk Jeppesen (User Experience Lead), Rasmus Højmark Falden (Tech Lead), Alexandros Anemiogiannis (Programmer), Ezequiel Padillo Molina (Programmer)
STEP 3: DESTROY THE SURVEILLANCE CAMERAS
Gameplay:�Escape
Obstacles:
Solution:
5
TEAM 8
Thim Daniel Hansen (Producer), Laura DeCarli (Game Design Lead), Emma Kirk Jeppesen (User Experience Lead), Rasmus Højmark Falden (Tech Lead), Alexandros Anemiogiannis (Programmer), Ezequiel Padillo Molina (Programmer)
Player Movement
FEATURES
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TEAM 8
Thim Daniel Hansen (Producer), Laura DeCarli (Game Design Lead), Emma Kirk Jeppesen (User Experience Lead), Rasmus Højmark Falden (Tech Lead), Alexandros Anemiogiannis (Programmer), Ezequiel Padillo Molina (Programmer)
The gravity modifying boots idea builds upon what has already been done to create the jump mechanic.
Charges
FEATURES
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TEAM 8
Thim Daniel Hansen (Producer), Laura DeCarli (Game Design Lead), Emma Kirk Jeppesen (User Experience Lead), Rasmus Højmark Falden (Tech Lead), Alexandros Anemiogiannis (Programmer), Ezequiel Padillo Molina (Programmer)
The gravity modifying boots idea builds upon what has already been done to create the electricity charge mechanic.
Charges: how does the player increase them?
FEATURES
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TEAM 8
Thim Daniel Hansen (Producer), Laura DeCarli (Game Design Lead), Emma Kirk Jeppesen (User Experience Lead), Rasmus Højmark Falden (Tech Lead), Alexandros Anemiogiannis (Programmer), Ezequiel Padillo Molina (Programmer)
This is Option #1: we don’t change anything about how the re-charging works, we just add the lamps to increase the max charges
Charges: how does the player increase them?
FEATURES
9
TEAM 8
Thim Daniel Hansen (Producer), Laura DeCarli (Game Design Lead), Emma Kirk Jeppesen (User Experience Lead), Rasmus Højmark Falden (Tech Lead), Alexandros Anemiogiannis (Programmer), Ezequiel Padillo Molina (Programmer)
This is Option #2: we remove the Charge Recharge Rate and the Max Charges remains the same throughout the game
Charges: how does the player increase them?
FEATURES
10
TEAM 8
Thim Daniel Hansen (Producer), Laura DeCarli (Game Design Lead), Emma Kirk Jeppesen (User Experience Lead), Rasmus Højmark Falden (Tech Lead), Alexandros Anemiogiannis (Programmer), Ezequiel Padillo Molina (Programmer)
This is Option #2: we remove the Charge Recharge Rate and the Max Charges remains the same throughout the game
Gravity Boots
FEATURES
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TEAM 8
Thim Daniel Hansen (Producer), Laura DeCarli (Game Design Lead), Emma Kirk Jeppesen (User Experience Lead), Rasmus Højmark Falden (Tech Lead), Alexandros Anemiogiannis (Programmer), Ezequiel Padillo Molina (Programmer)
Gravity Boots
FEATURES
12
TEAM 8
Thim Daniel Hansen (Producer), Laura DeCarli (Game Design Lead), Emma Kirk Jeppesen (User Experience Lead), Rasmus Højmark Falden (Tech Lead), Alexandros Anemiogiannis (Programmer), Ezequiel Padillo Molina (Programmer)
Gravity Boots: why should we implement them?
FEATURES
13
TEAM 8
Thim Daniel Hansen (Producer), Laura DeCarli (Game Design Lead), Emma Kirk Jeppesen (User Experience Lead), Rasmus Højmark Falden (Tech Lead), Alexandros Anemiogiannis (Programmer), Ezequiel Padillo Molina (Programmer)
Cameras
FEATURES
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TEAM 8
Thim Daniel Hansen (Producer), Laura DeCarli (Game Design Lead), Emma Kirk Jeppesen (User Experience Lead), Rasmus Højmark Falden (Tech Lead), Alexandros Anemiogiannis (Programmer), Ezequiel Padillo Molina (Programmer)
Cameras
FEATURES
15
TEAM 8
Thim Daniel Hansen (Producer), Laura DeCarli (Game Design Lead), Emma Kirk Jeppesen (User Experience Lead), Rasmus Højmark Falden (Tech Lead), Alexandros Anemiogiannis (Programmer), Ezequiel Padillo Molina (Programmer)
Cameras
FEATURES
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TEAM 8
Thim Daniel Hansen (Producer), Laura DeCarli (Game Design Lead), Emma Kirk Jeppesen (User Experience Lead), Rasmus Højmark Falden (Tech Lead), Alexandros Anemiogiannis (Programmer), Ezequiel Padillo Molina (Programmer)
THE LAB ROOM
FEATURES
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TEAM 8
Thim Daniel Hansen (Producer), Laura DeCarli (Game Design Lead), Emma Kirk Jeppesen (User Experience Lead), Rasmus Højmark Falden (Tech Lead), Alexandros Anemiogiannis (Programmer), Ezequiel Padillo Molina (Programmer)
THE LAB ROOM
FEATURES
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TEAM 8
Thim Daniel Hansen (Producer), Laura DeCarli (Game Design Lead), Emma Kirk Jeppesen (User Experience Lead), Rasmus Højmark Falden (Tech Lead), Alexandros Anemiogiannis (Programmer), Ezequiel Padillo Molina (Programmer)
The lab room’s level design will include the desk
Step 1
WHAT TO�DO FIRST?
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TEAM 8
Thim Daniel Hansen (Producer), Laura DeCarli (Game Design Lead), Emma Kirk Jeppesen (User Experience Lead), Rasmus Højmark Falden (Tech Lead), Alexandros Anemiogiannis (Programmer), Ezequiel Padillo Molina (Proggrammer)
Step 2 (can be done while doing step 1)
Step 3 (after playtesting the Escape)
After we have our base game, here is some fun stuff we can do to add to the freeform element:
MORE FREEFORM�CAOS
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TEAM 8
Thim Daniel Hansen (Producer), Laura DeCarli (Game Design Lead), Emma Kirk Jeppesen (User Experience Lead), Rasmus Højmark Falden (Tech Lead), Alexandros Anemiogiannis (Programmer), Ezequiel Padillo Molina (Proggrammer)