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Autumn Term

Spring Term

Summer Term

Autumn Term - Staying Safe and Understanding Emotions when using technology

Spring Term - Typing skills, Expressive Arts & Design, Digital Painting + Logic+ mathematics

Summer Term - Understanding the world, experiencing wider uses of technology and preparing for Year 1

Communication and Language:

Common Sense Media - how to stay safe.

● Reminders before using technology of what to do if they feel uncomfortable

● Digiduck/ Wise owl (childnet) stories

  • IWB that children can access and use.

Personal, Social and Emotional Development:

● Beebots

● Toy Cars

● Common Sense Media

● Digiduck/ Wise owl (childnet) stories

Online Safety

To create rules for using technology responsibly

To be aware that we need passwords to protect our work and will use them with an adult eg: for teachers to log onto their computers or a passcode for the iPads.

Digital Wellbeing

To recognise the ‘Digital 5 a Day’ and give some examples of activities

I know who to talk to if I ever feel worried whilst using technology

Best Uses of Technology

To manage a device by correctly closing websites or apps and safely turning on and off.

To input commands using the spacebar, backspace, enter, letters and numbers on a keyboard on any device (including on a tablet).

Technology around us

To recognise technology that is used at home and in school. Understand what a computer is and the different uses of computers i.e. learning, communicating, finding information, playing games etc. Reception

Mathematics:

● Beebots - early coding

● Remote control cars

Expressive Arts and Design:

● Busy Things- Digital Painting

● Interactive games

Data

To use technology to organise objects into groups (pictogram)

To show the value (amount) of objects (data) using technology (Pictogram/JIT/Busy Graph maker)

To interpret greater or less from looking at graphs (data)

Digital Painting

To use a computer independently to paint a picture

I can undo and redo

I can save and retrieve work

To explain why I chose the tools I used

To compare painting a picture on a computer and on paper

Audio:

To change the way things sound using technology

To use technology to listen to different sounds, music and audio books (Press play, pause and stop)

Keyboard Skills

I can use spacebar and backspace

To add and remove text on a computer

Mouse Skills

I can use my finger and a mouse to control devices (input)

I can select, swipe, hold and drag using my finger.

I can left click

Example Lesson 1

Example Lesson 2

Understanding the World:

Camera, chromebooks

● Beebots, remote control vehicles

● Defunct video camera, digital camera, computer, keyboard, mouse, mobile phones

Physical Development:

Beebots

● Cars

● Interactive games

● Literacy

● Talking story books

● Digiduck/ Wise owl (childnet) stories

Real Life Algorithms

To understand that instructions need to go in the correct order. If you mix them up then the task will not be completed correctly. Eg: making toast- you can’t butter the bread and then put it into the toaster.

To combine forwards and backwards commands to make a sequence (Creating an algorithm)

Computer Science - Floor Robots

To plan, follow and complete a simple program on a computer or floor robot.

To create and read an algorithm (sequence of instructions)

To find more than one solution to a problem

(Find the fastest/slowest route)

Computer Science - Early Coding (Busy Things/Beebot apps)

To give commands/instructions e.g. forward, backwards, go, stop, when using simple software/hardware

Make choices about the buttons/icons to press, touch or click on when using simple software/hardware.

Digital Photography

To take a photo using different forms of technology

I know ways to improve a photo (filter/edit/crop)

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EYFS

experiences

50 bitesize activities for EYFS

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Introduction

Islington have developed the Computing 50 - 50 experiences for EYFS learners linked to Computing

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Links to further resources

EYFS Spotlight

Alan Ellis Resources

EYFS Progression Map

Rachel Coulthart

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Areas of Learning

Communication & Language

Physical Development

Personal, Social and Emotional Development

Maths

Understanding the world

Expressive Arts & Design

Literacy

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Areas of Learning

Communication & Language

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Lesson Overview

Information Technology - Taking Photos and Painting

Skills & Knowledge

Digital Photography:

  • Take photos using cameras
  • Take photos on Seesaw & annotate (draw your perfect garden in the playground etc.)
  • J2 Camera - Editing photos & using Filters

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Lesson Overview

Information Technology - Talking Photos

How can technology be used to support language development? In this activity learners use Chatterpix to animate still images and express their thoughts in well formed sentences.

Skills & Knowledge

Digital Photography:

  • Take photos using cameras
  • To use technology to record voice (Sound buttons/Microphones)
  • To use listening devices (CD Player, Headphones, Seesaw

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Lesson Overview

Talking Robots!

How can technology be used to support language development?

Chatterpix and QR Codes combined to make interactive display...

1. Paint a picture.

2. Take a photograph of

it in Chatterpix.

3. Record what you want

it to say.

4. Upload video file to

Seesaw.

5. Create a QR code link to

the video and print out to

display with painting.

6. Scan the code to see it

speak...

Skills & Knowledge

Audio:

  • To use technology to record voice (Sound buttons/Microphones)
  • To use listening devices (CD Player, Headphones, Seesaw

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Areas of Learning

Personal, Social and Emotional Development

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Lesson Overview

Meet the Digital Citizens!

Help little kids understand big ideas with our fun, friendly characters!

Arms, Legs, Guts, Feet, Heart, and Head: Our beloved digital citizenship characters have been part of our curriculum for many years. They've helped younger students connect with our fun lessons, and they've helped everyone sing along with their favorite songs.

With our new "Meet the Digital Citizens" series, each video-based lesson connects one of our characters to a foundational digital citizenship concept in a way that's easy for little kids to understand.

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Lesson Overview

Episode 1 - Watching Videos (4-5 years)

The series begins with Jessie and her dog, named Dog, as they watch videos online using a tablet. Together they learn that while the internet can be enjoyable and fun, there are sometimes things online that can be upsetting or scary. Jessie learns that she can always speak to a grown-up who will be able to help her and put down the tablet if there is anything she sees or hears online that makes her feel worried, scared or sad.

Skills & Knowledge

Online Safety

  • I know who to talk to if I ever feel worried whilst using technology (Jessie & Friends)

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Lesson Overview

Meet the Digital Citizens - Arms

In this short, introductory digital citizenship lesson, students will meet Arms, one of the six Digital Citizen characters! Arms explores the meaning of media balance and why it's important to balance our time online so that we have time to do all that we love..

Skills & Knowledge

Online Safety

  • Understand what media balance means.
  • Reflect on how they balance their time with technology.

Vocabulary - balance · device

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Lesson Overview

Meet the Digital Citizens - Legs

In this short, introductory digital citizenship lesson, students meet Legs, one of the six Digital Citizen characters! Legs shares why it's important to stand up for the people we care about, explaining how we can do that online and in person.

Skills & Knowledge

Online Safety

  • Understand what it means to be an upstander.
  • Reflect on ways to make others feel welcome.

Vocabulary - Community · Upstander

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Lesson Overview

Meet the Digital Citizens - Head

In this short, introductory digital citizenship lesson, students meet Head, one of the six Digital Citizen characters! Head introduces the topic of news and media literacy (in a kid-friendly way), and why it's important to be curious and ask questions, so that we can know what's true and what's unbelievable.

Skills & Knowledge

Online Safety

  • Understand that not everything they see on the internet is true.
  • Reflect on ways to check if something they see online is true.

Vocabulary - news· unbelievable

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Lesson Overview

Meet the Digital Citizens - Heart

In this short, introductory digital citizenship lesson, students meet Heart, one of the six Digital Citizen characters! Heart explains the importance of being kind, and shares ways to show kindness to others, both online and in person.

Skills & Knowledge

Online Safety

  • Understand what it means to be respectful and kind to others.
  • Reflect on how they can be kind online.

Vocabulary - online · respect

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Lesson Overview

Meet the Digital Citizens - Guts

In this short, introductory digital citizenship lesson, students will meet Guts, one of the six Digital Citizen characters! Guts explores what it means to be safe on the internet, sharing three simple rules for doing so.

Skills & Knowledge

Online Safety

  • Understand what being safe on the internet means.
  • Reflect on ways to keep their passwords and information safe.

Vocabulary - Caution · Internet

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Lesson Overview

Meet the Digital Citizens - Feet

In this short, introductory digital citizenship lesson, students will meet Feet, one of the six Digital Citizen characters! Feet explores the meaning of digital footprints and why it's important to watch where we "step," being careful about what we share.

Skills & Knowledge

Online Safety

  • Understand what a digital footprint is.
  • Reflect on what and who they share with online.

Vocabulary - Digital Footprint · Trail

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Areas of Learning

Literacy

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Lesson Overview

Beebot - Creating & Sharing Stories

Bee Bots / programmable toys. Children could create a story

about the Bee Bot’s journey, linked to the local area. Write

simple phrases and sentences that can be read by others.

Skills & Knowledge

Literacy

  • Demonstrate understanding of what has been read to them by retelling stories and narratives using their own words and recently introduced vocabulary
  • Write simple phrases and sentences that can be read by others.

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Lesson Overview

Beebot - Creating & Retelling Stories

Children can use photography and draw story characters to inspire writing. Demonstrate understanding of what has been read to them by retelling stories and

narratives using their own words and recently introduced vocabulary.

Skills & Knowledge

Literacy

  • Demonstrate understanding of what has been read to them by retelling stories and narratives using their own words and recently introduced vocabulary
  • Write simple phrases and sentences that can be read by others.

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Lesson Overview

J2Write - Weather

Use the write tool found in the JIT Infant Toolkit. Firstly, find an image relating to a typical weather type and insert. Then ask students to type words to describe the scene/weather.

You could also use the words banks provided or use the microphone feature to record the students talking about the weather they can see in the picture (You must be using a device that has either an in-built microphone or a microphone attached).

Skills & Knowledge

Literacy

  • Write simple phrases and sentences that can be read by others.

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Areas of Learning

Physical Development

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Lesson Overview

Role Play and Mechanical Toys

Computer Science- Using Toys (unplugged)

Set up a role play corner in your school using old technologies

Skills & Knowledge

Computer Science- Using Toys (unplugged)

  • To explore toys that can move in different directions (buttons, flaps and simple mechanisms)
  • To operate mechanical toys, e.g. turns the knob on a wind-up toy or pulls back on a friction car.
  • To begin to follow instructions in the correct order.

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Lesson Overview

Bit Breaker (app)

This is a motion game - it uses the front facing camera to track how you move. Simply place down your device, take a few steps back and play the game with your body in this arcade inspired brick breaker. Demonstrate strength, balance and coordination when playing;

Skills & Knowledge

Physical Development:

  • Demonstrate strength, balance and coordination when playing;
  • Move energetically, such as running, jumping, dancing, hopping, skipping and climbing.

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Lesson Overview

Go Noodle

Support physical development through the wide range of ‘follow along’ activities on Gonoodle

Skills & Knowledge

Physical Development

  • Demonstrate strength, balance and coordination when playing;
  • Move energetically, such as running, jumping, dancing, hopping, skipping and climbing.

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Areas of Learning

Maths

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Lesson Overview

Skills & Knowledge

  • Problem Solving
  • Measurement, Shapes & Patterns

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Lesson Overview

Data - Pictograms

Ask your students the question, "Which superhero is your favourite?" (or ask them what superpowers they would most like to possess). Record the results using JIT Infant Toolkit “Pictogram” tab. Students can draw their own hero symbols and ask each other, “Who is their favourite hero?” and “Why?”

Skills & Knowledge

Data

  • To count objects with the same properties (Pictogram)
  • To compare groups of objects
  • To answer questions about groups of objects

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Lesson Overview

2D Shape Manipulation

Ask children to use and manipulate shapes using computer aided design. Select, Rotate, manipulate shapes and decompose common objects by recognising the shapes within them

Skills & Knowledge

  • Recognising shapes
  • Manipulating shapes
  • Naming shapes
  • Decomposing shapes

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Areas of Learning

Understanding the World

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Lesson Overview

Early Coding - Busy Things

Today, you will be learning to control a sprite using key buttons and controls

1) link Follow the link to 'Busy Things'

2) Play 'helicopter rescue' and 'path peril'

3) Use the pen to show how you felt about your learning.

Fancy a challenge:

Can you write down your sequence of instructions?

Key words: sequence, instructions, debug

Skills & Knowledge

Early Coding

LO: How can I sequence (order) commands?

  • I can explore games on technology that move forwards, backwards, left and left. (Busy Things, Beebot, JIT, Scratch Jr)
  • I can use logical thinking to solve problems
  • I can plan solutions step by step

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Wonder Blocks

Vocabulary - Sequence · algorithm

Follow Wonderblocks Go and Stop, and a whole host of lovable characters, as they learn to think for themselves and work together to solve any problem that comes their way.

Watch on BBC Iplayer

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Lesson Overview

Computer Science - Real Life Algorithms

Real Life Algorithms

Can you follow the algorithm? Jump to each number in the correct order. What happens if we change the order? Can we do the order backwards? Can you debug my mistake? How can we make this more challenging?

Skills & Knowledge

Real Life Algorithms:

  • To understand that instructions need to go in the correct order. If you mix them up then the task will not be completed correctly. Eg: making toast- you can’t butter the bread and then put it into the toaster.
  • To combine forwards and backwards commands to make a sequence (Creating an algorithm)

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Unsure about how to use our new Early Years resources in your classroom? Take a look at the video below!

Barefoot Computing

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Unsure about how to use our new Early Years resources in your classroom? Take a look at the video below!

Barefoot Computing

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Unsure about how to use our new Early Years resources in your classroom? Take a look at the video below!

Barefoot Computing

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Unsure about how to use our new Early Years resources in your classroom? Take a look at the video below!

Barefoot Computing

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Unsure about how to use our new Early Years resources in your classroom? Take a look at the video below!

Barefoot Computing

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Unsure about how to use our new Early Years resources in your classroom? Take a look at the video below!

Barefoot Computing

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Unsure about how to use our new Early Years resources in your classroom? Take a look at the video below!

Barefoot Computing

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Unsure about how to use our new Early Years resources in your classroom? Take a look at the video below!

Barefoot Computing

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Lesson Overview

Computer Science - Floor Robots

Use Beebots to support

counting.

Count objects, actions and

sounds.

Continue, copy and create

repeating patterns.

Verbally count beyond 20,

recognising the pattern of

the counting system;

Skills & Knowledge

Computer Science - Floor Robots

  • To use buttons to control (program) a floor robot
  • To use buttons to control (program) a robot in an app (bee bot app)

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Areas of Learning

Expressive Arts & Design

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Lesson Overview

Digital Painting - Busy Things

Today, you will be learning typing and mice skills.

1) link Follow the link to 'Busy Things'

2) Play 'Body Boggle' or 'Alphabet Tracking' or 'Number Tracking'

3) Use the pen to show how you felt about your learning.

Skills & Knowledge

Digital Painting

LO:To use the mouse/trackpad to move the cursor and interact with my computer

Key Skills

  • - I can recognise ways to (input) control a computer or iPad (Finger + Keyboard + Mouse)
  • - I can use input commands using a mouse or use finger control to interact with a tablet
  • - I can select, swipe, hold and drag using my finger

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Lesson Overview

Digital Painting - Superheroes

Use JIT Infant Toolkit “Paint, Animate and Mix” tabs to create your very own superhero comic book. First ask your students to design a superhero using the paint tool found within the JIT Infant Toolkit, from there the students can export the picture and use it to create an animation or make a comic within Mix.

Skills & Knowledge

Digital Painting

  • To make careful choices when painting a digital picture
  • To use the shape, colour, eraser and line tools

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JANUARY

FEBRUARY

MARCH

APRIL

PHASE 1

Task 1

Task 2

JANUARY

FEBRUARY

MARCH

APRIL

MAY

JUNE

PHASE 1

PHASE 2

Task 1

Task 2

Task 1

Task 2

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