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Chapter 5

Working with System Dynamics

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System

  • Elements that are Integrated to Accomplish a Common Goal.

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Games as Systems: Objects

  • Basic Building Blocks
  • Physical or Abstract

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Games as Systems: Properties

  • Define Physical/Conceptual Aspects of Objects

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Games as Systems: Behaviors

  • Potential Actions of an Object
  • More Behaviors, More Complexity

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Games as Systems: Relationships

  • Connections Between Objects
  • Fixed/ Loose Relationships

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System Dynamic

  • Elements
    • Working Together
    • Specific Arranged
  • Set to play

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System Dynamic: Possibilities

  • Linear
  • Branching
  • Agents

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System Dynamic: Economies

  • Items of Exchange, Agents of Exchange, Methods of Exchange.
  • Questions Concerning Game Economics:
    • Growth During Game Play?
    • Control of Currency?
    • Pricing Set in Economy?
    • Restrictions on Exchanges?

Simple Bartering

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System Dynamic: Economies

  • Items of Exchange, Agents of Exchange, Methods of Exchange.
  • Questions Concerning Game Economics:
    • Growth During Game Play?
    • Control of Currency?
    • Pricing Set in Economy?
    • Restrictions on Exchanges?

Complex Bartering

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System Dynamic: Economies

  • Items of Exchange, Agents of Exchange, Methods of Exchange.
  • Questions Concerning Game Economics:
    • Growth During Game Play?
    • Control of Currency?
    • Pricing Set in Economy?
    • Restrictions on Exchanges?

Simple Market

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System Dynamic: Economies

  • Items of Exchange, Agents of Exchange, Methods of Exchange.
  • Questions Concerning Game Economics:
    • Growth During Game Play?
    • Control of Currency?
    • Pricing Set in Economy?
    • Restrictions on Exchanges?

Complex Market

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System Dynamic: Economies

  • Items of Exchange, Agents of Exchange, Methods of Exchange.
  • Questions Concerning Game Economics:
    • Growth During Game Play?
    • Control of Currency?
    • Pricing Set in Economy?
    • Restrictions on Exchanges?

Complex Market

Metaeconomy

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System Dynamic: Emergent Systems

  • Rudimentary elements working together according to simple rules could produce complex and unpredictable results.

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Interacting with Systems: Information Structure

  • Open information structure
  • Hidden information structure
  • Mixed information structure

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Interacting with Systems: Control

  • Controlling Aspect (Physical Design)

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Interacting with Systems: Control

  • Controlling Structure
    • Direct Control/ Indirect Control
    • Real Time Control/ Turn-based Control

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Interacting with Systems: Feedback

  • Reinforcing/ Positive feedback
  • Balancing/ Negative feedback

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Tuning Game Systems

  • Test for completeness
  • Test for fairness and balance
  • Test for fun and challenge