Bar Explorer Application
This application was a major project for CPSC 444: Advanced Methods for Human Computer Interaction. When discussing this project, we were brainstorming several different ideas, and one thing common between us was our interest in breweries. So, we came up with the idea of identifying how people in Vancouver find and visit breweries, and we wanted to see if there was a space for an application that could help make finding and going to breweries more interesting. Our target customers were young adults (19-30 years old) living in a city like Vancouver that liked visiting bars.�After our initial field study, we found some interesting requirements from the users and brainstormed several, vastly unique designs.
Prototype
From our field study, we found that, for a new customer, the most persuasive quality that a brewery could have would be if a friend recommended it. Furthermore, all participants mentioned how important the social aspect of both planning and visiting breweries were. So, we crafted our medium-fidelity prototype with this in mind. We tested this med-fi prototype to estimate its usability, efficiency and user satisfaction against the current most commonly used method to find and visit breweries with friends, i.e., using Google Maps. We created a brand new feature called ‘Trips’, where you could plan trips to multiple breweries, invite friends and plan collaboratively, and our application would also generate a route to all of the breweries that you can follow.
A User-Centric Approach
Our approach and design was driven by the users. Our final prototype ended up being quite different from what we might’ve imagined when we first came up with the idea for this project. Initially, we imagined our application to be focused on breweries, and finding them efficiently. However, after conducting a field study (N=8) on how adults in Vancouver explore and choose to go to breweries, we discovered the importance of the social aspect in both planning and actually going to breweries. Users were really likely to visit a brewery if a friend had recommended it, and very few said that they would look for breweries online when making a plan. Furthermore, participants also expressed interest in going to bars and pubs. As we thought about our design, we focused on the users, and added an extensive social factor that, through our experiment, resulted in increased user satisfaction. We also expanded from only breweries to also have our application include bars and pubs.
The following presentation is from the final presentation for the CPSC 444 course, it gives a high-level overview of our entire project and design process.
I have also created a more in-depth report which I will link here: https://drive.google.com/file/d/1RT53ZlaOI6UKeSU82LoMGXM_gJs2eHbt/view?usp=sharing
bar explorer
Team SURE!
CPSC 444 Project Milestone IV
To understand how young adults in Vancouver discover, choose, and navigate to breweries, and the implications of these activities for designing a digital platform that effectively supports brewery discovery and social planning.
The users are between the age of 19-30 and fall into categories:
Project Direction
BAR EXPLORER
TEAM SURE!
INTRO
PROCESS
PROTOTYPE
EXPERIMENT
Process
Field Study
Generate Requirements
Lo-fi Prototype
Med-fi Prototype
Pilot Testing
Experiment
BAR EXPLORER
TEAM SURE!
INTRO
PROCESS
PROTOTYPE
EXPERIMENT
Requirements Process
Field Study
INTRO
PROCESS
PROTOTYPE
EXPERIMENT
Prototyping
BAR EXPLORER
TEAM SURE!
INTRO
PROCESS
PROTOTYPE
EXPERIMENT
Iteration Processes
Pilot Study
Experiment
BAR EXPLORER
TEAM SURE!
Goals:
Prototype Features
BAR EXPLORER
TEAM SURE!
INTRO
PROCESS
PROTOTYPE
EXPERIMENT
Prototype Walkthrough
BAR EXPLORER
TEAM SURE!
INTRO
PROCESS
PROTOTYPE
EXPERIMENT
Experiment Plan
A/B Testing
Novelty
BAR EXPLORER
TEAM SURE!
INTRO
PROCESS
PROTOTYPE
EXPERIMENT
Independent variables
Dependent variables
Experimental Condition 1:
Experimental Condition 2:
Experimental Design
Hypotheses
Participant recruiting
BAR EXPLORER
TEAM SURE!
INTRO
PROCESS
PROTOTYPE
EXPERIMENT
Each participant completed both conditions (within-subject) with order counterbalanced (AB/BA) to mitigate learning effects.
INTRO
PROCESS
PROTOTYPE
EXPERIMENT
Results
Time Taken by Application
Errors by Application
Significant main effect
No significant effect
Novel and social features
Comparison to Google Maps
Thematic Analysis
Signfiers, Feedback and Clarity
Workflow and Efficency
INTRO
PROCESS
PROTOTYPE
EXPERIMENT
Conclusion & Recommendations
BAR EXPLORER
TEAM SURE!
INTRO
PROCESS
PROTOTYPE
EXPERIMENT