Social Virtual Reality�
Project Concept
Isa Vento and Elizabeth Ferguson
Intro
Why
How
Goals
Audience
Who is it for?�
Definite audience
Potential audiences
Can we create something that aims towards the last two groups? Or would these be two different pieces?
Characters
Rachel Carson
Damu Smith
Berta Carceras
Chico Mendes
Stage Design
Physical Space
Just a reference to ITP Classroom with nicer lighting
Potential Aesthetic
VR Space: Options like photogrammetry, 360 Video, or collages of images/videos from these character’s lives, etc. are helpful because they can be archival, which supports our theme of figures from the past. It can also take less time than modelling.
Sound: Voice-Over & Experiential sound feedback
Playtests
We did three in the last two days.
Playtest 1: Voices of Now, Voices from the Past
Onboarding
Playtest 1: Voices of Now, Voices from the Past
Scene 1 - Become characters
Scene 2 - Share as characters
Offboarding - Discuss as themselves
Playtest 3: Participatory Group Experience
�
Onboarding - 5 Participants, 2 VR headsets
Stage 1: Intros and Agreements
�Introduction is given to all participants on ecojustice and Rachel Carson, Damu Smith, Berta Caceres. They learn about what they did, and a specific climate issue they addressed.
They will be given a summary of what is to come and asked if they are okay with: Physical contact, Emotionally Triggering Experience
Stage 2: Collectively decide roles
�They enter a room and are prompted to decide b/w themselves who will be The Reader, two Immersants, and two Supports.
Stages 3 & 4: Experience & Aftermath
Stage 3: Immersion
�The Reader is given a script with three quotes they must read out, pertaining to each scene (pertaining to each activist) which they read out at the end of each scene that plays out.
They also guide the Support, who will be ‘comforting’ the immersant. The Immersants are experiencing the VR.
Sound is heard by all participants. Immersants’ view is on the TV screen.
Three scenes play out:`
- Field of Pesticides
-River Dam
-Smog
Stage 4: Aftermath
�When the VR experience is over, the participants are prompted to draw a picture together, and add one word of their interpretation of the experience next to it, and paste it on the wall of the room.
Q&A