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10/19 - 9th Week

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announcements

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Video Game trivia

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Video Game Music Quiz

1

2

3

FNAF Security Breach OST: Main Theme

Easy

Medium

Hard

Teeth and Leaves : Forest Theme

ROOFTOP : Stray Main Theme

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Engineering committee

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Engineering committee

Little nightmares -

This is a game that can best be summarized as an... � E x p e r i e n c e

But quite possibly, there’s one thing you all surely know this � game for…

And that’s its...

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Engineering committee

Bezier Curve Shaped Procedural Neck Geometry -

What did you think I was gonna say?

So Smooth! 🤩

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lerp(a, b, x) = a + (b -a ) * x;

a

b

x ∈ [0,1]

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Game Design committee

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Let’s Talk Genre (again!)

What are the genre elements of little nightmares?

  • Puzzle
  • Platformer
  • Horror
  • adventure

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Puzzle Elements

  • Present components
  • Player problem solves comp. & steps
  • Lead to a solution

Once more for the Genre!

Platformer Elements

  • Jump + Navigation emphasis
  • MAneuver challenges

Horror Elements

  • Setting
  • Frame of Risk (Tension)
  • Player disempowerment (Helps but not a req.)

Adventure Elements

  • Exploration
  • Interactive Story
  • Narrative based
  • Puzzles included!

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Little Nightmares I & II rarely gives explicit instructions for the player

Implicit Gameplay/Guidance Design

How do we accomplish this from a designer’s pov?

  • Environmental queues
  • Scene or Sequence set-up
  • Visual framing
  • Subtle player feedback

Let the player come to their own conclusions:

Progression as a puzzle!

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How to Design Horror?

Horror Design faces quite a few challenges:

  • Player Contract
    • Once the atmosphere is set, it should be maintained
    • Be mindful of mechanics, gameplay, dialogue, etc. that may influence or shatter it

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How to Design Horror?

Horror Design faces quite a few challenges:

  • Pacing
    • “To build tension is to know where to pause and slow the tempo.”
    • Horror games tend to utilize puzzle seq., Fighting seq., chase seq., cinematics, etc. to control game pace

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Without spoiling much, the Bosses in LN’s serve a couple purposes:

Boss Design in Little Nightmares

  • Act as a test to ensure the player understands the gameplay
  • Provide new approaches to established mechanics & expectations
  • Drive narrative & progression within the game

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Narrative committee

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Let’s dive in

Little nightmares has an interesting method of storytelling.

eNVIRONMENTAL STORYTELLING - THE ART OF ARRANGING A CAREFUL

SELECTION OF THE OBJECTS AVAILABLE IN A GAME WORLD SO THAT THEY

SUGGEST A STORY TO THE PLAYERS WHO SEES THEM (sTEWART, 2015)

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environmental storytelling

What did you notice?

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environmental storytelling

What did you notice?

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environmental storytelling

What did you notice?

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environmental storytelling

What did you notice?

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Words throughout the game

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Visual Arts committee

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Visual Arts committee

Lighting

  • Layering through light & dark
  • Spotlights
  • Vignette
  • Contrast

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Visual Arts committee

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Sound team committee

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Inspiration

Inspirations, motifs, and what makes something spooky?

  • Children's nursery rhymes, featuring hit classics such as…
  • It's all in the instrumentation!
  • The mode helps too

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NOw what exactly is a motif?

  • A recurring musical idea, theme, or melody
  • motifs can symbolize many different things…

Let's talk about a recurring theme…

Recurring themes and motifs

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Six's Theme Part I and Six's theme part II

recurring themes and motifs

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Recurring themes and motifs

I hope you don't get sick of this tune because it's literally everywhere!!!!

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Some other fun recurring themes I found…

more recurring themes

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this is the Last one I swear…

even more recurring themes

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How do you make a song spooky?

  • Let's follow Little nightmare's example…

NURSERY RHYME → MAKE MINOR → SLOW IT DOWN → bAM! RESULTS

(help what does minor mean)

making a spooky song

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making a spooky song

Look a song!

We did it!

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