Teaching Presence in a 3D Virtual Reality Learning Environment from Students’ Perspectives
Minh Pham
Dr. Xinhao Xu
Hao He
Jhon Alexander Bueno Vesga
University of Missouri, Columbia
Background
Background
Literature Review
Research Question
Research Design
Research Design
Participants
Data Collection
Teaching Materials
Teaching Materials
Teaching Materials
Teaching Materials
Teaching Materials
Activities included:
Teaching Materials
Materials
Findings
Findings (1): Presentation of critical content�����
Students valued the selection of content presented in the modules which helped them not only to have an overview of VR but also to see the uses and possibilities with VR and VRLE to support learning and how they can become a producer/creator rather than a consumer in those environments.
“Watching the video examples of other 3D VRLEs, has opened my eyes to the vast possibly applications of how this can be used for supporting learning.” (P11)
Findings (2): The use of walkthrough video tutorials�
Students valued video tutorials which made them accomplish tasks which would be very challenging otherwise.
“The videos that showed how to adjust the avatar, make objects, and make a media board were very useful for creating my own avatar and media board.” (P12)
Findings (3): Instructor’s availability and accessability��
Students found it helpful having ongoing support from the instructor within the VRLE and in the course, timely feedback and response from the instructor in discussion forum or email exchange, and the instructor’s being approachable and willing to help.
“The TAs and professor were helpful during my live session.” (P9)
Findings (4): Activities for collaborative learning�
Students valued peer feedback to see their work through the eyes of others and social interactions with others within the VRLE.
“Virtual group meetings demonstrated how VR interactions work most.” (P8)
“Having peers review y work has allowed me to see my work through the eyes of others. This has in turn helped me to be more attentive to my work and what I am developing.” (P17)
Findings (5): Alignment of learning activities with assessment�
Students reported the completion of all required learning activities in the modules was helpful to complete the assignment.
“Creating our own small project in OpenSimulator after doing the Zoom activity first was helpful because we could look at our projects from a learner's perspective and we had already had experience with the VR environment before building our own media board. “ (P9)
Conclusion