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Team No Fuss

Journey

Weeks One to Four

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“Great things are not done by impulse, but by a series of small things brought together”

~ Vincent Van Gogh

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Overview

Topics:

  • Project Schedule
  • Interaction with the game environment
  • Inventory System
  • Configurable Game Object (Campfire, Tree)
  • Health & Warmth Bar System
  • Particle Effects
  • NavMesh / NavAgent
  • Shaders / Highlighting
  • Demo

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Week 1

Brainstorming Feature Listing

Week 2

Prototype �Tree Chopping

Week 3

Week 4

Week 5

Week 6

Week 7

Week 8

Inventory System Add to fire

Health & Warmth Bar Rabbit

Player Model & Animation Tutorial Levels End & Win Conditions

Polish, testing, bug fixes

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Interaction

WASD for movement

‘E’ Key

Stand next to:

  • Tree - ‘Chop’
  • Camp fire - ‘Add firewood’

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Camp fire

Configurable game object

  • Has a health system that reduces over time
  • Add firewood, increases the health and intensity of flame

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Tree

Configurable game object

  • Choppable
  • Leaves behind firewood

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Inventory System

Inspired by BLACKTHORNPROD

“HOW TO MAKE AN INVENTORY WITH UNITY & C# - BEGINNER TUTORIAL”

https://www.youtube.com/watch?v=DLAIYSMYy2g&t=1s

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Health & Warmth Bar System

Configurable game object

Inspired by Brackeys

“How to make a Tower Defense Game (E23 HEALTH BARS)”

https://www.youtube.com/watch?v=UKs1qO8w7qc

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Particle Systems

Inspired by Unitys Particle Pack

https://assetstore.unity.com/packages/essentials/tutorial-projects/unity-particle-pack-127325

https://www.youtube.com/watch?v=mAHIKxu7pnw

  • Currently there is four separate particle systems in the scene
    • Smoke
    • Flame
    • Fog
    • Air particles (snow)

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NavMesh / NavAgent

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Shader / Highlighting

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Artist

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Game Design