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Dynamic 3D Gaussian Fields for Urban Areas

Presenter: Yiduo Hao

Sep. 23, 2024

Tobias Fischer, Jonas Kulhanek, Samuel Rota Bulò, Lorenzo Porzi, Marc Pollefeys, Peter Kontschieder

ETH Zürich, Meta Reality Labs, CTU Prague

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Problem

Large-Scale Dynamic Urban Areas from heterogeneous, multi-sequence data.

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Background

Dynamic

  • NeRF: Very Slow
  • 3DGS: Explicit SH cannot model transient geometry and appearance variations (seasonal/weather)

Large Urban Areas

  • NeRF: Very Slow
  • 3DGS: High Memory Requirements

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Contribution

  • Hybrid representation approach
    • Geometry scaffold: 3D Gaussian primitives
    • Appearance: Fixed-size neural fields
  • Model scene dynamics with a graph-based representation
  • Model non-rigid deformations in this canonical space with neural fields

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Overview

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Graph-Based Scene Configuration

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Graph-Based Scene Configuration

  • Model the time-varying sequence appearance and geometry

As and Gs are appearance and geometry modulation matrices.

γ(·) is a 1D basis function of sines and cosines.

  • For objects, use both an object code and a time encoding

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3D Gaussians and Neural Representation

 

  •  
  • Do not Hold any Appearance Information (Reduce Memory footprint by 80%)

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3D Gaussians

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Results

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Results

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Results

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Results�

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Ablation