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Wolf in the Woods�

Alaina Carson

CPSC 4170

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Game description

Name title: Wolf in the Woods

Genre: Maze/Survival Game

This genre involves navigating a character through three-dimensional environments in order to find the correct path out of a level. Can sometimes include puzzle elements, or enemies.

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Game description

In "Wolf in the Woods," the objectives are:

  1. Exit the Maze: The main objective is to complete the game by finding the way out of the maze.

  1. Collect Items: The player can collect weapons and items to help them fight the wolf, and avoid starvation.

  1. Find and Follow Wolf Tracks: The player must carefully examine their environment for clues about the way out.

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Game information

Skill rating: beginners and experienced gamers

Audience:

Rated E10+ for everyone 10+

The E10+ rating is for everyone at least 10 years old. These games may have more cartoon, fantasy or mild violence, mild language, and/or minimal suggestive themes.

Anyone who likes a spooky game.

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Color Pallette

Aesthetic: Spooky, grim, dark.

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Game references

https://cdna.artstation.com/p/assets/images/images/053/625/264/large/konstantin-vohwinkel-bramble-3-kopie.jpg?1662641917

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Entities – Player character

  1. Main character
    1. Spends his time avoiding or attacking the main enemy as well as exploring the environment.
    2. First person game. Character is a burly woodsman.
    3. Moves around with wasd controls and mouse.

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Entities - Enemies

Enemy

    • Currently not an in game entity, but instead a concept.
    • A wolf that the player is trying to find.

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Entities - Items

  1. Entities
    1. Food - Restores hunger
    2. Wolf Tracks - Shows players the way out

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Game mechanics

"Wolf in the Woods" features 3D exploration mechanics. Here are some key mechanics of the game:

  • Sprint: Players can move around the environment faster with sprint. If they use their full bar it will affect their hunger.

  • Hunger: The game introduces a hunger bar that ticks down as players explore. The player must collect food items to avoid starving.

  • 3D Maze Environments: The levels are set in 3D environments, allowing players to move in all directions. The layout with impede easy navigation.

  • Wolf Tracks: Players must find tracks in their environment to follow.

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Modules

  1. Level Design and Wolf Tracks
  2. Character Movement and Stamina
  3. Hunger Tracking
  4. Food Items

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Software architecture

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Timeline

Week 1 - Planning, Assets, Character Movement

Week 2 - Maze, and Stamina

Week 3 - Items: Food

Week 4 - Audio and Dialog